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// SPDX-License-Identifier: GPL-2.0-only
/* IEEE754 floating point arithmetic
* single precision
*/
/*
* MIPS floating point support
* Copyright (C) 1994-2000 Algorithmics Ltd.
*/
#include "ieee754sp.h"
int ieee754sp_tint(union ieee754sp x)
{
u32 residue;
int round;
int sticky;
int odd;
COMPXSP;
ieee754_clearcx();
EXPLODEXSP;
FLUSHXSP;
switch (xc) {
case IEEE754_CLASS_SNAN:
case IEEE754_CLASS_QNAN:
ieee754_setcx(IEEE754_INVALID_OPERATION);
return ieee754si_indef();
case IEEE754_CLASS_INF:
ieee754_setcx(IEEE754_INVALID_OPERATION);
return ieee754si_overflow(xs);
case IEEE754_CLASS_ZERO:
return 0;
case IEEE754_CLASS_DNORM:
case IEEE754_CLASS_NORM:
break;
}
if (xe >= 31) {
/* look for valid corner case */
if (xe == 31 && xs && xm == SP_HIDDEN_BIT)
return -0x80000000;
/* Set invalid. We will only use overflow for floating
point overflow */
ieee754_setcx(IEEE754_INVALID_OPERATION);
return ieee754si_overflow(xs);
}
/* oh gawd */
if (xe > SP_FBITS) {
xm <<= xe - SP_FBITS;
} else {
if (xe < -1) {
residue = xm;
round = 0;
sticky = residue != 0;
xm = 0;
} else {
/* Shifting a u32 32 times does not work,
* so we do it in two steps. Be aware that xe
* may be -1 */
residue = xm << (xe + 1);
residue <<= 31 - SP_FBITS;
round = (residue >> 31) != 0;
sticky = (residue << 1) != 0;
xm >>= SP_FBITS - xe;
}
odd = (xm & 0x1) != 0x0;
switch (ieee754_csr.rm) {
case FPU_CSR_RN:
if (round && (sticky || odd))
xm++;
break;
case FPU_CSR_RZ:
break;
case FPU_CSR_RU: /* toward +Infinity */
if ((round || sticky) && !xs)
xm++;
break;
case FPU_CSR_RD: /* toward -Infinity */
if ((round || sticky) && xs)
xm++;
break;
}
if ((xm >> 31) != 0) {
/* This can happen after rounding */
ieee754_setcx(IEEE754_INVALID_OPERATION);
return ieee754si_overflow(xs);
}
if (round || sticky)
ieee754_setcx(IEEE754_INEXACT);
}
if (xs)
return -xm;
else
return xm;
}
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