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vc4_drv.h
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Author
2016-03-13
drm/vc4: improve throughput by pipelining binning and rendering jobs
Varad Gautam
2016-03-14
Merge drm-fixes into drm-next.
Dave Airlie
2016-02-16
drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
Eric Anholt
2016-02-16
drm/vc4: Enable runtime PM.
Eric Anholt
2016-02-16
drm/vc4: Fix spurious GPU resets due to BO reuse.
Eric Anholt
2016-02-16
drm/vc4: Add support for scaling of display planes.
Eric Anholt
2016-02-16
drm/vc4: Make the CRTCs cooperate on allocating display lists.
Eric Anholt
2016-02-08
drm/vc4: Nuke preclose hook
Daniel Vetter
2015-12-07
drm/vc4: Add an interface for capturing the GPU state after a hang.
Eric Anholt
2015-12-07
drm/vc4: Add support for async pageflips.
Eric Anholt
2015-12-07
drm/vc4: Add support for drawing 3D frames.
Eric Anholt
2015-12-07
drm/vc4: Bind and initialize the V3D engine.
Eric Anholt
2015-12-07
drm/vc4: Add an API for creating GPU shaders in GEM BOs.
Eric Anholt
2015-12-07
drm/vc4: Add create and map BO ioctls.
Eric Anholt
2015-12-07
drm/vc4: Add a BO cache.
Eric Anholt
2015-10-22
Merge tag 'drm-vc4-next-2015-10-21' of http://github.com/anholt/linux into dr...
Dave Airlie
2015-10-21
drm/vc4: Use the fbdev_cma helpers
Derek Foreman
2015-10-21
drm/vc4: Add KMS support for Raspberry Pi.
Eric Anholt