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diff --git a/Documentation/gpu/nova/core/todo.rst b/Documentation/gpu/nova/core/todo.rst new file mode 100644 index 000000000000..ca08377d3b73 --- /dev/null +++ b/Documentation/gpu/nova/core/todo.rst @@ -0,0 +1,446 @@ +.. SPDX-License-Identifier: (GPL-2.0+ OR MIT) + +========= +Task List +========= + +Tasks may have the following fields: + +- ``Complexity``: Describes the required familiarity with Rust and / or the + corresponding kernel APIs or subsystems. There are four different complexities, + ``Beginner``, ``Intermediate``, ``Advanced`` and ``Expert``. +- ``Reference``: References to other tasks. +- ``Link``: Links to external resources. +- ``Contact``: The person that can be contacted for further information about + the task. + +Enablement (Rust) +================= + +Tasks that are not directly related to nova-core, but are preconditions in terms +of required APIs. + +FromPrimitive API +----------------- + +Sometimes the need arises to convert a number to a value of an enum or a +structure. + +A good example from nova-core would be the ``Chipset`` enum type, which defines +the value ``AD102``. When probing the GPU the value ``0x192`` can be read from a +certain register indication the chipset AD102. Hence, the enum value ``AD102`` +should be derived from the number ``0x192``. Currently, nova-core uses a custom +implementation (``Chipset::from_u32`` for this. + +Instead, it would be desirable to have something like the ``FromPrimitive`` +trait [1] from the num crate. + +Having this generalization also helps with implementing a generic macro that +automatically generates the corresponding mappings between a value and a number. + +| Complexity: Beginner +| Link: https://docs.rs/num/latest/num/trait.FromPrimitive.html + +Generic register abstraction +---------------------------- + +Work out how register constants and structures can be automatically generated +through generalized macros. + +Example: + +.. code-block:: rust + + register!(BOOT0, 0x0, u32, pci::Bar<SIZE>, Fields [ + MINOR_REVISION(3:0, RO), + MAJOR_REVISION(7:4, RO), + REVISION(7:0, RO), // Virtual register combining major and minor rev. + ]) + +This could expand to something like: + +.. code-block:: rust + + const BOOT0_OFFSET: usize = 0x00000000; + const BOOT0_MINOR_REVISION_SHIFT: u8 = 0; + const BOOT0_MINOR_REVISION_MASK: u32 = 0x0000000f; + const BOOT0_MAJOR_REVISION_SHIFT: u8 = 4; + const BOOT0_MAJOR_REVISION_MASK: u32 = 0x000000f0; + const BOOT0_REVISION_SHIFT: u8 = BOOT0_MINOR_REVISION_SHIFT; + const BOOT0_REVISION_MASK: u32 = BOOT0_MINOR_REVISION_MASK | BOOT0_MAJOR_REVISION_MASK; + + struct Boot0(u32); + + impl Boot0 { + #[inline] + fn read(bar: &RevocableGuard<'_, pci::Bar<SIZE>>) -> Self { + Self(bar.readl(BOOT0_OFFSET)) + } + + #[inline] + fn minor_revision(&self) -> u32 { + (self.0 & BOOT0_MINOR_REVISION_MASK) >> BOOT0_MINOR_REVISION_SHIFT + } + + #[inline] + fn major_revision(&self) -> u32 { + (self.0 & BOOT0_MAJOR_REVISION_MASK) >> BOOT0_MAJOR_REVISION_SHIFT + } + + #[inline] + fn revision(&self) -> u32 { + (self.0 & BOOT0_REVISION_MASK) >> BOOT0_REVISION_SHIFT + } + } + +Usage: + +.. code-block:: rust + + let bar = bar.try_access().ok_or(ENXIO)?; + + let boot0 = Boot0::read(&bar); + pr_info!("Revision: {}\n", boot0.revision()); + +| Complexity: Advanced + +Delay / Sleep abstractions +-------------------------- + +Rust abstractions for the kernel's delay() and sleep() functions. + +FUJITA Tomonori plans to work on abstractions for read_poll_timeout_atomic() +(and friends) [1]. + +| Complexity: Beginner +| Link: https://lore.kernel.org/netdev/20250228.080550.354359820929821928.fujita.tomonori@gmail.com/ [1] + +IRQ abstractions +---------------- + +Rust abstractions for IRQ handling. + +There is active ongoing work from Daniel Almeida [1] for the "core" abstractions +to request IRQs. + +Besides optional review and testing work, the required ``pci::Device`` code +around those core abstractions needs to be worked out. + +| Complexity: Intermediate +| Link: https://lore.kernel.org/lkml/20250122163932.46697-1-daniel.almeida@collabora.com/ [1] +| Contact: Daniel Almeida + +Page abstraction for foreign pages +---------------------------------- + +Rust abstractions for pages not created by the Rust page abstraction without +direct ownership. + +There is active onging work from Abdiel Janulgue [1] and Lina [2]. + +| Complexity: Advanced +| Link: https://lore.kernel.org/linux-mm/20241119112408.779243-1-abdiel.janulgue@gmail.com/ [1] +| Link: https://lore.kernel.org/rust-for-linux/20250202-rust-page-v1-0-e3170d7fe55e@asahilina.net/ [2] + +Scatterlist / sg_table abstractions +----------------------------------- + +Rust abstractions for scatterlist / sg_table. + +There is preceding work from Abdiel Janulgue, which hasn't made it to the +mailing list yet. + +| Complexity: Intermediate +| Contact: Abdiel Janulgue + +ELF utils +--------- + +Rust implementation of ELF header representation to retrieve section header +tables, names, and data from an ELF-formatted images. + +There is preceding work from Abdiel Janulgue, which hasn't made it to the +mailing list yet. + +| Complexity: Beginner +| Contact: Abdiel Janulgue + +PCI MISC APIs +------------- + +Extend the existing PCI device / driver abstractions by SR-IOV, config space, +capability, MSI API abstractions. + +| Complexity: Beginner + +Auxiliary bus abstractions +-------------------------- + +Rust abstraction for the auxiliary bus APIs. + +This is needed to connect nova-core to the nova-drm driver. + +| Complexity: Intermediate + +Debugfs abstractions +-------------------- + +Rust abstraction for debugfs APIs. + +| Reference: Export GSP log buffers +| Complexity: Intermediate + +Vec extensions +-------------- + +Implement ``Vec::truncate`` and ``Vec::resize``. + +Currently this is used for some experimental code to parse the vBIOS. + +| Reference vBIOS support +| Complexity: Beginner + +GPU (general) +============= + +Parse firmware headers +---------------------- + +Parse ELF headers from the firmware files loaded from the filesystem. + +| Reference: ELF utils +| Complexity: Beginner +| Contact: Abdiel Janulgue + +Build radix3 page table +----------------------- + +Build the radix3 page table to map the firmware. + +| Complexity: Intermediate +| Contact: Abdiel Janulgue + +vBIOS support +------------- + +Parse the vBIOS and probe the structures required for driver initialization. + +| Contact: Dave Airlie +| Reference: Vec extensions +| Complexity: Intermediate + +Initial Devinit support +----------------------- + +Implement BIOS Device Initialization, i.e. memory sizing, waiting, PLL +configuration. + +| Contact: Dave Airlie +| Complexity: Beginner + +Boot Falcon controller +---------------------- + +Infrastructure to load and execute falcon (sec2) firmware images; handle the +GSP falcon processor and fwsec loading. + +| Complexity: Advanced +| Contact: Dave Airlie + +GPU Timer support +----------------- + +Support for the GPU's internal timer peripheral. + +| Complexity: Beginner +| Contact: Dave Airlie + +MMU / PT management +------------------- + +Work out the architecture for MMU / page table management. + +We need to consider that nova-drm will need rather fine-grained control, +especially in terms of locking, in order to be able to implement asynchronous +Vulkan queues. + +While generally sharing the corresponding code is desirable, it needs to be +evaluated how (and if at all) sharing the corresponding code is expedient. + +| Complexity: Expert + +VRAM memory allocator +--------------------- + +Investigate options for a VRAM memory allocator. + +Some possible options: + - Rust abstractions for + - RB tree (interval tree) / drm_mm + - maple_tree + - native Rust collections + +| Complexity: Advanced + +Instance Memory +--------------- + +Implement support for instmem (bar2) used to store page tables. + +| Complexity: Intermediate +| Contact: Dave Airlie + +GPU System Processor (GSP) +========================== + +Export GSP log buffers +---------------------- + +Recent patches from Timur Tabi [1] added support to expose GSP-RM log buffers +(even after failure to probe the driver) through debugfs. + +This is also an interesting feature for nova-core, especially in the early days. + +| Link: https://lore.kernel.org/nouveau/20241030202952.694055-2-ttabi@nvidia.com/ [1] +| Reference: Debugfs abstractions +| Complexity: Intermediate + +GSP firmware abstraction +------------------------ + +The GSP-RM firmware API is unstable and may incompatibly change from version to +version, in terms of data structures and semantics. + +This problem is one of the big motivations for using Rust for nova-core, since +it turns out that Rust's procedural macro feature provides a rather elegant way +to address this issue: + +1. generate Rust structures from the C headers in a separate namespace per version +2. build abstraction structures (within a generic namespace) that implement the + firmware interfaces; annotate the differences in implementation with version + identifiers +3. use a procedural macro to generate the actual per version implementation out + of this abstraction +4. instantiate the correct version type one on runtime (can be sure that all + have the same interface because it's defined by a common trait) + +There is a PoC implementation of this pattern, in the context of the nova-core +PoC driver. + +This task aims at refining the feature and ideally generalize it, to be usable +by other drivers as well. + +| Complexity: Expert + +GSP message queue +----------------- + +Implement low level GSP message queue (command, status) for communication +between the kernel driver and GSP. + +| Complexity: Advanced +| Contact: Dave Airlie + +Bootstrap GSP +------------- + +Call the boot firmware to boot the GSP processor; execute initial control +messages. + +| Complexity: Intermediate +| Contact: Dave Airlie + +Client / Device APIs +-------------------- + +Implement the GSP message interface for client / device allocation and the +corresponding client and device allocation APIs. + +| Complexity: Intermediate +| Contact: Dave Airlie + +Bar PDE handling +---------------- + +Synchronize page table handling for BARs between the kernel driver and GSP. + +| Complexity: Beginner +| Contact: Dave Airlie + +FIFO engine +----------- + +Implement support for the FIFO engine, i.e. the corresponding GSP message +interface and provide an API for chid allocation and channel handling. + +| Complexity: Advanced +| Contact: Dave Airlie + +GR engine +--------- + +Implement support for the graphics engine, i.e. the corresponding GSP message +interface and provide an API for (golden) context creation and promotion. + +| Complexity: Advanced +| Contact: Dave Airlie + +CE engine +--------- + +Implement support for the copy engine, i.e. the corresponding GSP message +interface. + +| Complexity: Intermediate +| Contact: Dave Airlie + +VFN IRQ controller +------------------ + +Support for the VFN interrupt controller. + +| Complexity: Intermediate +| Contact: Dave Airlie + +External APIs +============= + +nova-core base API +------------------ + +Work out the common pieces of the API to connect 2nd level drivers, i.e. vGPU +manager and nova-drm. + +| Complexity: Advanced + +vGPU manager API +---------------- + +Work out the API parts required by the vGPU manager, which are not covered by +the base API. + +| Complexity: Advanced + +nova-core C API +--------------- + +Implement a C wrapper for the APIs required by the vGPU manager driver. + +| Complexity: Intermediate + +Testing +======= + +CI pipeline +----------- + +Investigate option for continuous integration testing. + +This can go from as simple as running KUnit tests over running (graphics) CTS to +booting up (multiple) guest VMs to test VFIO use-cases. + +It might also be worth to consider the introduction of a new test suite directly +sitting on top of the uAPI for more targeted testing and debugging. There may be +options for collaboration / shared code with the Mesa project. + +| Complexity: Advanced |