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author | Jens Axboe <axboe@kernel.dk> | 2019-01-18 22:56:34 -0700 |
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committer | Jens Axboe <axboe@kernel.dk> | 2019-03-06 13:00:16 -0700 |
commit | 31b515106428b9717d2b6475b6f6182cf231b1e6 (patch) | |
tree | ef022236522e520fd3c2c4796a3c45e5b3fa3df4 /tools | |
parent | 221c5eb2338232f7340386de1c43decc32682e58 (diff) | |
download | lwn-31b515106428b9717d2b6475b6f6182cf231b1e6.tar.gz lwn-31b515106428b9717d2b6475b6f6182cf231b1e6.zip |
io_uring: allow workqueue item to handle multiple buffered requests
Right now we punt any buffered request that ends up triggering an
-EAGAIN to an async workqueue. This works fine in terms of providing
async execution of them, but it also can create quite a lot of work
queue items. For sequentially buffered IO, it's advantageous to
serialize the issue of them. For reads, the first one will trigger a
read-ahead, and subsequent request merely end up waiting on later pages
to complete. For writes, devices usually respond better to streamed
sequential writes.
Add state to track the last buffered request we punted to a work queue,
and if the next one is sequential to the previous, attempt to get the
previous work item to handle it. We limit the number of sequential
add-ons to the a multiple (8) of the max read-ahead size of the file.
This should be a good number for both reads and wries, as it defines the
max IO size the device can do directly.
This drastically cuts down on the number of context switches we need to
handle buffered sequential IO, and a basic test case of copying a big
file with io_uring sees a 5x speedup.
Reviewed-by: Hannes Reinecke <hare@suse.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Diffstat (limited to 'tools')
0 files changed, 0 insertions, 0 deletions