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authorAlexander A. Klimov <grandmaster@al2klimov.de>2026-06-06 14:38:10 +0200
committerMaíra Canal <mcanal@igalia.com>2026-06-09 15:29:57 -0300
commit5d563a5da8717629ae72f9eadf1e0e340bd1658b (patch)
treefa21660ed467b9d33e579e9ab404e0e83c424cb5 /tools/perf/scripts/python/compaction-times.py
parentf329e8325e054bd6d84d10904f8dd51137281b92 (diff)
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drm/vc4: fix krealloc() memory leak
Don't just overwrite the original pointer passed to krealloc() with its return value without checking latter: MEM = krealloc(MEM, SZ, GFP); If krealloc() returns NULL, that erases the pointer to the still allocated memory, hence leaks this memory. Instead, use a temporary variable, check it's not NULL and only then assign it to the original pointer: TMP = krealloc(MEM, SZ, GFP); if (!TMP) return; MEM = TMP; While on it, use krealloc_array(). Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.") Signed-off-by: Alexander A. Klimov <grandmaster@al2klimov.de> Signed-off-by: Maíra Canal <mcanal@igalia.com> Link: https://patch.msgid.link/20260606123817.37222-1-grandmaster@al2klimov.de
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