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authorLinus Torvalds <torvalds@ppc970.osdl.org>2005-05-29 10:40:13 -0700
committerLinus Torvalds <torvalds@ppc970.osdl.org>2005-05-29 10:40:13 -0700
commit45b30105e7231b70bb855923dbca443ee3ba44c3 (patch)
tree3628af0d6e4be079c9638edb17e20dab74d19cea /include
parent6cf2b3fc9934a56ceeb393ea5d0149e0bebc80fa (diff)
parent7d6064d44bc79e328f2794ee7322ba2676511e2b (diff)
downloadlwn-45b30105e7231b70bb855923dbca443ee3ba44c3.tar.gz
lwn-45b30105e7231b70bb855923dbca443ee3ba44c3.zip
Automatic merge of 'for-linus' branch from
rsync://rsync.kernel.org/pub/scm/linux/kernel/git/dtor/input
Diffstat (limited to 'include')
-rw-r--r--include/linux/gameport.h28
1 files changed, 25 insertions, 3 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index b1272f822cfa..cd623eccdbea 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -67,6 +67,8 @@ int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mo
void gameport_close(struct gameport *gameport);
void gameport_rescan(struct gameport *gameport);
+#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
+
void __gameport_register_port(struct gameport *gameport, struct module *owner);
static inline void gameport_register_port(struct gameport *gameport)
{
@@ -75,6 +77,29 @@ static inline void gameport_register_port(struct gameport *gameport)
void gameport_unregister_port(struct gameport *gameport);
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
+ __attribute__ ((format (printf, 2, 3)));
+
+#else
+
+static inline void gameport_register_port(struct gameport *gameport)
+{
+ return;
+}
+
+static inline void gameport_unregister_port(struct gameport *gameport)
+{
+ return;
+}
+
+static inline void gameport_set_phys(struct gameport *gameport,
+ const char *fmt, ...)
+{
+ return;
+}
+
+#endif
+
static inline struct gameport *gameport_allocate_port(void)
{
struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
@@ -92,9 +117,6 @@ static inline void gameport_set_name(struct gameport *gameport, const char *name
strlcpy(gameport->name, name, sizeof(gameport->name));
}
-void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
- __attribute__ ((format (printf, 2, 3)));
-
/*
* Use the following fucntions to manipulate gameport's per-port
* driver-specific data.