summaryrefslogtreecommitdiff
path: root/drivers/hid/hid-input.c
diff options
context:
space:
mode:
authorIngo Ruhnke <grumbel@gmail.com>2012-10-29 14:29:30 +0100
committerJiri Kosina <jkosina@suse.cz>2012-10-31 16:03:32 +0100
commitf8e86d054686d9090549476ea2394aa04c614a93 (patch)
tree555d07a600ea98f6569ac0dfd6200c33183c697f /drivers/hid/hid-input.c
parentc10354d4a6c9256c3393feafcbd030cb392a9baf (diff)
downloadlwn-f8e86d054686d9090549476ea2394aa04c614a93.tar.gz
lwn-f8e86d054686d9090549476ea2394aa04c614a93.zip
HID: fix incorrect handling of devices with high button count
Button names for USB gamepads are currently assigned incorrectly, as the evdev code assigned to buttons is "BTN_GAMEPAD + code", which on devices with more then 16 buttons bleeds over into button names reserved for graphic tablets (BTN_TOOL_PEN, etc.). This causes problems further down the line as the device are now no longer detected as joystick. This patch fixes that by assigning buttons outside the range to BTN_TRIGGER_HAPPY (as is already the case for USB joysticks). Furthermore this patch corrects the assignment to BTN_TRIGGER_HAPPY, as currently the first button over 16 is assigned to BTN_TRIGGER_HAPPY17 (i.e. BTN_TRIGGER_HAPPY+0x10) not BTN_TRIGGER_HAPPY. Signed-off-by: Ingo Ruhnke <grumbel@gmail.com> Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'drivers/hid/hid-input.c')
-rw-r--r--drivers/hid/hid-input.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c
index d917c0d53685..10248cf548fc 100644
--- a/drivers/hid/hid-input.c
+++ b/drivers/hid/hid-input.c
@@ -502,9 +502,14 @@ static void hidinput_configure_usage(struct hid_input *hidinput, struct hid_fiel
if (code <= 0xf)
code += BTN_JOYSTICK;
else
- code += BTN_TRIGGER_HAPPY;
+ code += BTN_TRIGGER_HAPPY - 0x10;
+ break;
+ case HID_GD_GAMEPAD:
+ if (code <= 0xf)
+ code += BTN_GAMEPAD;
+ else
+ code += BTN_TRIGGER_HAPPY - 0x10;
break;
- case HID_GD_GAMEPAD: code += BTN_GAMEPAD; break;
default:
switch (field->physical) {
case HID_GD_MOUSE: