summaryrefslogtreecommitdiff
path: root/drivers/gpu/drm/v3d
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gpu/drm/v3d')
-rw-r--r--drivers/gpu/drm/v3d/Kconfig1
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.c20
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h83
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c7
-rw-r--r--drivers/gpu/drm/v3d/v3d_irq.c7
-rw-r--r--drivers/gpu/drm/v3d/v3d_perfmon.c189
-rw-r--r--drivers/gpu/drm/v3d/v3d_power.c4
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c103
-rw-r--r--drivers/gpu/drm/v3d/v3d_submit.c952
9 files changed, 853 insertions, 513 deletions
diff --git a/drivers/gpu/drm/v3d/Kconfig b/drivers/gpu/drm/v3d/Kconfig
index ce62c5908e1d..6a33e0ab30de 100644
--- a/drivers/gpu/drm/v3d/Kconfig
+++ b/drivers/gpu/drm/v3d/Kconfig
@@ -5,6 +5,7 @@ config DRM_V3D
depends on DRM
depends on COMMON_CLK
depends on MMU
+ select DRM_EXEC
select DRM_SCHED
select DRM_GEM_SHMEM_HELPER
help
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
index fc81dd1247e3..8d914dbc3315 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -4,7 +4,11 @@
/**
* DOC: Broadcom V3D Graphics Driver
*
- * This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs.
+ * This driver supports the Broadcom V3D 4.2 and 7.1 GPUs.
+ *
+ * Support for V3D 3.3 and 4.1 GPUs is deprecated and it will be removed
+ * in the next kernel release.
+ *
* For V3D 2.x support, see the VC4 driver.
*
* The V3D GPU includes a tiled render (composed of a bin and render
@@ -414,13 +418,25 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
*/
WARN_ON(v3d->ver != gen);
+ /* V3D 3.3 and V3D 4.1 has had no in-tree userspace since Mesa
+ * dropped support in 2024 (MR#25851) and they have no known users.
+ * Due to that, support is scheduled for removal in the next release.
+ */
+ if (v3d->ver <= V3D_GEN_41) {
+ dev_warn(dev,
+ "V3D %u.%u support is deprecated and will be removed "
+ "in the next kernel release. If you rely on this hardware, "
+ "please report it to dri-devel@lists.freedesktop.org.\n",
+ v3d->ver / 10, v3d->ver % 10);
+ }
+
v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
WARN_ON(v3d->cores > 1); /* multicore not yet implemented */
ident3 = V3D_READ(V3D_HUB_IDENT3);
v3d->rev = V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV);
- pm_runtime_set_autosuspend_delay(dev, 100);
+ pm_runtime_set_autosuspend_delay(dev, 50);
pm_runtime_use_autosuspend(dev);
ret = drm_dev_register(drm, 0);
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index 423bcfe331a0..f28b19237c0b 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -7,7 +7,8 @@
#include <linux/spinlock_types.h>
#include <linux/workqueue.h>
-#include <drm/drm_encoder.h>
+#include <drm/drm_device.h>
+#include <drm/drm_exec.h>
#include <drm/drm_gem.h>
#include <drm/drm_gem_shmem_helper.h>
#include <drm/gpu_scheduler.h>
@@ -74,11 +75,13 @@ struct v3d_queue_state {
spinlock_t queue_lock;
};
-/* Performance monitor object. The perform lifetime is controlled by userspace
- * using perfmon related ioctls. A perfmon can be attached to a submit_cl
- * request, and when this is the case, HW perf counters will be activated just
- * before the submit_cl is submitted to the GPU and disabled when the job is
- * done. This way, only events related to a specific job will be counted.
+/* Performance monitor object
+ *
+ * The performance monitor (perfmon) lifetime is controlled by userspace using
+ * perfmon related ioctls. A perfmon can be attached to a CL or CSD submission
+ * request, and when it is, HW performance counters will be activated just
+ * before the job is submitted to the GPU and disabled when the job is done.
+ * This way, only events related to a specific submission will be counted.
*/
struct v3d_perfmon {
/* Tracks the number of users of the perfmon, when this counter reaches
@@ -86,9 +89,6 @@ struct v3d_perfmon {
*/
refcount_t refcnt;
- /* Protects perfmon stop, as it can be invoked from multiple places. */
- struct mutex lock;
-
/* Number of counters activated in this perfmon instance
* (should be less than DRM_V3D_MAX_PERF_COUNTERS).
*/
@@ -170,8 +170,32 @@ struct v3d_dev {
struct v3d_queue_state queue[V3D_MAX_QUEUES];
- /* Used to track the active perfmon if any. */
- struct v3d_perfmon *active_perfmon;
+ /*
+ * Tracks the performance monitor state and consistency.
+ *
+ * When a non-global perfmon is attached to a job, the scheduler must
+ * not run any other job on the HW concurrently (otherwise, the
+ * counters would be polluted by unrelated work).
+ */
+ struct {
+ /* Protects @active. */
+ spinlock_t lock;
+
+ /* Perfmon currently programmed in HW (or NULL if none). */
+ struct v3d_perfmon *active;
+
+ /* Finished fence of the most recently submitted job that
+ * opened a serialization window (i.e. a job with a non-global
+ * perfmon attached).
+ */
+ struct dma_fence *fence;
+
+ /* Finished fence of the most recently submitted job on each HW
+ * queue. Used so that a new perfmon-carrying job can depend on
+ * every job currently in-flight across all queues.
+ */
+ struct dma_fence *last_hw_fence[V3D_MAX_QUEUES];
+ } perfmon_state;
/* Protects bo_stats */
struct mutex bo_lock;
@@ -288,6 +312,27 @@ to_v3d_fence(struct dma_fence *fence)
#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
+#define V3D_MAX_JOBS_PER_SUBMISSION 3
+
+/* Per-ioctl submission context */
+struct v3d_submit {
+ struct v3d_dev *v3d;
+
+ struct drm_file *file_priv;
+
+ /* DRM exec context for this submission. */
+ struct drm_exec exec;
+
+ /* Ordered array of jobs forming the submission chain. Jobs are
+ * appended via v3d_submit_add_job(), then chained and pushed to
+ * the scheduler by v3d_submit_jobs().
+ */
+ struct v3d_job *jobs[V3D_MAX_JOBS_PER_SUBMISSION];
+
+ /* Number of jobs currently in @jobs. */
+ u32 job_count;
+};
+
struct v3d_job {
struct drm_sched_job base;
@@ -295,6 +340,9 @@ struct v3d_job {
struct v3d_dev *v3d;
+ /* The queue that the job was submitted on. */
+ enum v3d_queue queue;
+
/* This is the array of BOs that were looked up at the start
* of submission.
*/
@@ -401,8 +449,10 @@ struct v3d_indirect_csd_info {
/* Indirect CSD */
struct v3d_csd_job *job;
- /* Clean cache job associated to the Indirect CSD job */
- struct v3d_job *clean_job;
+ /* Indirect CSD args, stashed by the extension parser and later used
+ * to create the CSD job from them.
+ */
+ struct drm_v3d_submit_csd args;
/* Offset within the BO where the workgroup counts are stored */
u32 offset;
@@ -417,9 +467,6 @@ struct v3d_indirect_csd_info {
/* Indirect BO */
struct drm_gem_object *indirect;
-
- /* Context of the Indirect CSD job */
- struct ww_acquire_ctx acquire_ctx;
};
struct v3d_timestamp_query_info {
@@ -645,6 +692,10 @@ void v3d_perfmon_put(struct v3d_perfmon *perfmon);
void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
bool capture);
+void v3d_perfmon_stop_locked(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
+ bool capture);
+void v3d_perfmon_suspend(struct v3d_dev *v3d);
+void v3d_perfmon_resume(struct v3d_dev *v3d);
struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index 23a0db9575a5..bc88ebdcdbea 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -149,7 +149,8 @@ v3d_reset(struct v3d_dev *v3d)
v3d_mmu_set_page_table(v3d);
v3d_irq_reset(v3d);
- v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
+ /* Re-arm the global perfmon HW counters that the reset zeroed. */
+ v3d_perfmon_resume(v3d);
trace_v3d_reset_end(dev);
}
@@ -319,6 +320,7 @@ v3d_gem_init(struct drm_device *dev)
}
spin_lock_init(&v3d->mm_lock);
+ spin_lock_init(&v3d->perfmon_state.lock);
ret = drmm_mutex_init(dev, &v3d->bo_lock);
if (ret)
goto err_stats;
@@ -381,8 +383,11 @@ v3d_gem_destroy(struct drm_device *dev)
for (q = 0; q < V3D_MAX_QUEUES; q++) {
WARN_ON(v3d->queue[q].active_job);
v3d_stats_put(v3d->queue[q].stats);
+ dma_fence_put(v3d->perfmon_state.last_hw_fence[q]);
}
+ dma_fence_put(v3d->perfmon_state.fence);
+
drm_mm_takedown(&v3d->mm);
dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index 86efaef2722c..963d711dc16b 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -90,9 +90,12 @@ v3d_irq_signal_fence(struct v3d_dev *v3d, enum v3d_queue q,
void (*trace_irq)(struct drm_device *, uint64_t))
{
struct v3d_queue_state *queue = &v3d->queue[q];
- struct v3d_fence *fence = to_v3d_fence(queue->active_job->irq_fence);
+ struct v3d_job *job = queue->active_job;
+ struct v3d_fence *fence = to_v3d_fence(job->irq_fence);
- v3d_job_update_stats(queue->active_job);
+ v3d_perfmon_stop(v3d, job->perfmon, true);
+
+ v3d_job_update_stats(job);
trace_irq(&v3d->drm, fence->seqno);
queue->active_job = NULL;
diff --git a/drivers/gpu/drm/v3d/v3d_perfmon.c b/drivers/gpu/drm/v3d/v3d_perfmon.c
index 48ae748247be..07dab7fb3060 100644
--- a/drivers/gpu/drm/v3d/v3d_perfmon.c
+++ b/drivers/gpu/drm/v3d/v3d_perfmon.c
@@ -217,26 +217,15 @@ void v3d_perfmon_get(struct v3d_perfmon *perfmon)
void v3d_perfmon_put(struct v3d_perfmon *perfmon)
{
- if (perfmon && refcount_dec_and_test(&perfmon->refcnt)) {
- mutex_destroy(&perfmon->lock);
+ if (perfmon && refcount_dec_and_test(&perfmon->refcnt))
kfree(perfmon);
- }
}
-void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
+static void v3d_perfmon_hw_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
{
+ u8 ncounters = perfmon->ncounters;
+ u32 mask = GENMASK(ncounters - 1, 0);
unsigned int i;
- u32 mask;
- u8 ncounters;
-
- if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon))
- return;
-
- if (!pm_runtime_get_if_active(v3d->drm.dev))
- return;
-
- ncounters = perfmon->ncounters;
- mask = GENMASK(ncounters - 1, 0);
for (i = 0; i < ncounters; i++) {
u32 source = i / 4;
@@ -258,39 +247,112 @@ void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask);
V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask);
V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask);
+}
+
+static void v3d_perfmon_hw_capture(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
+{
+ u32 mask = GENMASK(perfmon->ncounters - 1, 0);
- v3d->active_perfmon = perfmon;
+ for (int i = 0; i < perfmon->ncounters; i++)
+ perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i));
- v3d_pm_runtime_put(v3d);
+ V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask);
}
-void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
- bool capture)
+static void v3d_perfmon_hw_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
+ bool capture)
{
- unsigned int i;
+ if (capture)
+ v3d_perfmon_hw_capture(v3d, perfmon);
+
+ V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0);
+}
- if (!perfmon || !v3d->active_perfmon)
+void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
+{
+ guard(spinlock_irqsave)(&v3d->perfmon_state.lock);
+
+ if (!perfmon || v3d->global_perfmon)
return;
- mutex_lock(&perfmon->lock);
- if (perfmon != v3d->active_perfmon)
- goto out;
+ /* Cross-queue serialization should have drained any previous perfmon
+ * job before this one runs.
+ */
+ if (WARN_ON_ONCE(v3d->perfmon_state.active))
+ return;
if (!pm_runtime_get_if_active(v3d->drm.dev))
- goto out_clear;
+ return;
- if (capture)
- for (i = 0; i < perfmon->ncounters; i++)
- perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i));
+ v3d_perfmon_hw_start(v3d, perfmon);
+ v3d->perfmon_state.active = perfmon;
- V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0);
+ v3d_pm_runtime_put(v3d);
+}
+static void v3d_perfmon_capture_locked(struct v3d_dev *v3d,
+ struct v3d_perfmon *perfmon)
+{
+ lockdep_assert_held(&v3d->perfmon_state.lock);
+
+ if (!perfmon || perfmon != v3d->perfmon_state.active)
+ return;
+
+ if (!pm_runtime_get_if_active(v3d->drm.dev))
+ return;
+
+ v3d_perfmon_hw_capture(v3d, perfmon);
v3d_pm_runtime_put(v3d);
+}
+
+void v3d_perfmon_stop_locked(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
+ bool capture)
+{
+ lockdep_assert_held(&v3d->perfmon_state.lock);
-out_clear:
- v3d->active_perfmon = NULL;
-out:
- mutex_unlock(&perfmon->lock);
+ if (!perfmon || perfmon != v3d->perfmon_state.active)
+ return;
+
+ v3d->perfmon_state.active = NULL;
+
+ /* If the device is suspended, the HW has already stopped counting. */
+ if (!pm_runtime_get_if_active(v3d->drm.dev))
+ return;
+
+ v3d_perfmon_hw_stop(v3d, perfmon, capture);
+ v3d_pm_runtime_put(v3d);
+}
+
+void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
+ bool capture)
+{
+ if (!perfmon)
+ return;
+
+ guard(spinlock_irqsave)(&v3d->perfmon_state.lock);
+ v3d_perfmon_stop_locked(v3d, perfmon, capture);
+}
+
+void
+v3d_perfmon_suspend(struct v3d_dev *v3d)
+{
+ guard(spinlock_irqsave)(&v3d->perfmon_state.lock);
+
+ if (!v3d->perfmon_state.active)
+ return;
+
+ v3d_perfmon_hw_stop(v3d, v3d->perfmon_state.active, true);
+}
+
+void
+v3d_perfmon_resume(struct v3d_dev *v3d)
+{
+ guard(spinlock_irqsave)(&v3d->perfmon_state.lock);
+
+ if (!v3d->perfmon_state.active)
+ return;
+
+ v3d_perfmon_hw_start(v3d, v3d->perfmon_state.active);
}
struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id)
@@ -316,14 +378,17 @@ static void v3d_perfmon_delete(struct v3d_file_priv *v3d_priv,
struct v3d_dev *v3d = v3d_priv->v3d;
/* If the active perfmon is being destroyed, stop it first */
- if (perfmon == v3d->active_perfmon)
- v3d_perfmon_stop(v3d, perfmon, false);
+ scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) {
+ v3d_perfmon_stop_locked(v3d, perfmon, false);
- /* If the global perfmon is being destroyed, clean it and release
- * the reference stashed in v3d_perfmon_set_global_ioctl().
- */
- if (cmpxchg(&v3d->global_perfmon, perfmon, NULL) == perfmon)
- v3d_perfmon_put(perfmon);
+ /* If the global perfmon is being destroyed, clean it and release
+ * the reference stashed in v3d_perfmon_set_global_ioctl().
+ */
+ if (v3d->global_perfmon == perfmon) {
+ v3d_perfmon_put(v3d->global_perfmon);
+ v3d->global_perfmon = NULL;
+ }
+ }
v3d_perfmon_put(perfmon);
}
@@ -371,12 +436,10 @@ int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
perfmon->ncounters = req->ncounters;
refcount_set(&perfmon->refcnt, 1);
- mutex_init(&perfmon->lock);
ret = xa_alloc(&v3d_priv->perfmons, &id, perfmon, xa_limit_32b,
GFP_KERNEL);
if (ret < 0) {
- mutex_destroy(&perfmon->lock);
kfree(perfmon);
return ret;
}
@@ -408,7 +471,9 @@ int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
struct v3d_dev *v3d = to_v3d_dev(dev);
struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
struct drm_v3d_perfmon_get_values *req = data;
+ u64 values[DRM_V3D_MAX_PERF_COUNTERS];
struct v3d_perfmon *perfmon;
+ size_t size;
int ret = 0;
if (req->pad != 0)
@@ -418,10 +483,14 @@ int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
if (!perfmon)
return -EINVAL;
- v3d_perfmon_stop(v3d, perfmon, true);
+ size = perfmon->ncounters * sizeof(u64);
+
+ scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) {
+ v3d_perfmon_capture_locked(v3d, perfmon);
+ memcpy(values, perfmon->values, size);
+ }
- if (copy_to_user(u64_to_user_ptr(req->values_ptr), perfmon->values,
- perfmon->ncounters * sizeof(u64)))
+ if (copy_to_user(u64_to_user_ptr(req->values_ptr), values, size))
ret = -EFAULT;
v3d_perfmon_put(perfmon);
@@ -482,18 +551,36 @@ int v3d_perfmon_set_global_ioctl(struct drm_device *dev, void *data,
*/
v3d_perfmon_put(perfmon);
- old = xchg(&v3d->global_perfmon, NULL);
- if (!old)
- return -EINVAL;
+ scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) {
+ old = v3d->global_perfmon;
+ if (!old)
+ return -EINVAL;
+
+ v3d_perfmon_stop_locked(v3d, old, true);
+ v3d->global_perfmon = NULL;
+ }
v3d_perfmon_put(old);
return 0;
}
- if (cmpxchg(&v3d->global_perfmon, NULL, perfmon)) {
- v3d_perfmon_put(perfmon);
- return -EBUSY;
+ scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) {
+ if (v3d->perfmon_state.active || v3d->global_perfmon) {
+ v3d_perfmon_put(perfmon);
+ return -EBUSY;
+ }
+
+ v3d->global_perfmon = perfmon;
+ v3d->perfmon_state.active = perfmon;
+
+ /* If the device is suspended, v3d_perfmon_resume() will
+ * program the HW on the next resume.
+ */
+ if (pm_runtime_get_if_active(v3d->drm.dev)) {
+ v3d_perfmon_hw_start(v3d, perfmon);
+ v3d_pm_runtime_put(v3d);
+ }
}
return 0;
diff --git a/drivers/gpu/drm/v3d/v3d_power.c b/drivers/gpu/drm/v3d/v3d_power.c
index c53146316079..f608e6d5516a 100644
--- a/drivers/gpu/drm/v3d/v3d_power.c
+++ b/drivers/gpu/drm/v3d/v3d_power.c
@@ -50,6 +50,8 @@ int v3d_power_suspend(struct device *dev)
struct v3d_dev *v3d = to_v3d_dev(drm);
int ret;
+ v3d_perfmon_suspend(v3d);
+
v3d_irq_disable(v3d);
v3d_clean_caches(v3d);
@@ -92,5 +94,7 @@ int v3d_power_resume(struct device *dev)
v3d_mmu_set_page_table(v3d);
v3d_irq_enable(v3d);
+ v3d_perfmon_resume(v3d);
+
return 0;
}
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index c35f9f70cf8d..c49b71b6e6ee 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -126,24 +126,6 @@ v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
}
static void
-v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
-{
- struct v3d_perfmon *perfmon = v3d->global_perfmon;
-
- if (!perfmon)
- perfmon = job->perfmon;
-
- if (perfmon == v3d->active_perfmon)
- return;
-
- if (perfmon != v3d->active_perfmon)
- v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
-
- if (perfmon && v3d->active_perfmon != perfmon)
- v3d_perfmon_start(v3d, perfmon);
-}
-
-static void
v3d_stats_start(struct v3d_stats *stats, u64 now)
{
raw_write_seqcount_begin(&stats->lock);
@@ -189,15 +171,11 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
struct v3d_dev *v3d = job->base.v3d;
struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
struct drm_device *dev = &v3d->drm;
- struct dma_fence *fence;
+ struct dma_fence *fence = NULL;
unsigned long irqflags;
- if (unlikely(job->base.base.s_fence->finished.error)) {
- spin_lock_irqsave(&queue->queue_lock, irqflags);
- queue->active_job = NULL;
- spin_unlock_irqrestore(&queue->queue_lock, irqflags);
- return NULL;
- }
+ if (unlikely(job->base.base.s_fence->finished.error))
+ goto out_clean_job;
/* Lock required around bin_job update vs
* v3d_overflow_mem_work().
@@ -214,7 +192,7 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
fence = v3d_fence_create(v3d, V3D_BIN);
if (IS_ERR(fence))
- return NULL;
+ goto out_clean_job;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
@@ -224,7 +202,7 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
job->start, job->end);
v3d_job_start_stats(&job->base);
- v3d_switch_perfmon(v3d, &job->base);
+ v3d_perfmon_start(v3d, job->base.perfmon);
/* Set the current and end address of the control list.
* Writing the end register is what starts the job.
@@ -242,6 +220,12 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
return fence;
+
+out_clean_job:
+ spin_lock_irqsave(&queue->queue_lock, irqflags);
+ queue->active_job = NULL;
+ spin_unlock_irqrestore(&queue->queue_lock, irqflags);
+ return fence;
}
static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
@@ -249,12 +233,10 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
struct v3d_render_job *job = to_render_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
- struct dma_fence *fence;
+ struct dma_fence *fence = NULL;
- if (unlikely(job->base.base.s_fence->finished.error)) {
- v3d->queue[V3D_RENDER].active_job = NULL;
- return NULL;
- }
+ if (unlikely(job->base.base.s_fence->finished.error))
+ goto out_clean_job;
v3d->queue[V3D_RENDER].active_job = &job->base;
@@ -268,7 +250,7 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
fence = v3d_fence_create(v3d, V3D_RENDER);
if (IS_ERR(fence))
- return NULL;
+ goto out_clean_job;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
@@ -278,7 +260,7 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
job->start, job->end);
v3d_job_start_stats(&job->base);
- v3d_switch_perfmon(v3d, &job->base);
+ v3d_perfmon_start(v3d, job->base.perfmon);
/* XXX: Set the QCFG */
@@ -289,6 +271,10 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
return fence;
+
+out_clean_job:
+ v3d->queue[V3D_RENDER].active_job = NULL;
+ return fence;
}
static struct dma_fence *
@@ -297,18 +283,16 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job)
struct v3d_tfu_job *job = to_tfu_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
- struct dma_fence *fence;
+ struct dma_fence *fence = NULL;
- if (unlikely(job->base.base.s_fence->finished.error)) {
- v3d->queue[V3D_TFU].active_job = NULL;
- return NULL;
- }
+ if (unlikely(job->base.base.s_fence->finished.error))
+ goto out_clean_job;
v3d->queue[V3D_TFU].active_job = &job->base;
fence = v3d_fence_create(v3d, V3D_TFU);
if (IS_ERR(fence))
- return NULL;
+ goto out_clean_job;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
@@ -336,6 +320,10 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job)
V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
return fence;
+
+out_clean_job:
+ v3d->queue[V3D_TFU].active_job = NULL;
+ return fence;
}
static struct dma_fence *
@@ -344,13 +332,11 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
struct v3d_csd_job *job = to_csd_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
- struct dma_fence *fence;
+ struct dma_fence *fence = NULL;
int i, csd_cfg0_reg;
- if (unlikely(job->base.base.s_fence->finished.error)) {
- v3d->queue[V3D_CSD].active_job = NULL;
- return NULL;
- }
+ if (unlikely(job->base.base.s_fence->finished.error))
+ goto out_clean_job;
/* The HW interprets a workgroup size of 0 as 65536; however, the
* user-space driver exposes a maximum of 65535. Therefore, a 0 in
@@ -368,7 +354,7 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
fence = v3d_fence_create(v3d, V3D_CSD);
if (IS_ERR(fence))
- return NULL;
+ goto out_clean_job;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
@@ -377,7 +363,7 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
v3d_job_start_stats(&job->base);
- v3d_switch_perfmon(v3d, &job->base);
+ v3d_perfmon_start(v3d, job->base.perfmon);
csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
for (i = 1; i <= 6; i++)
@@ -395,6 +381,10 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
return fence;
+
+out_clean_job:
+ v3d->queue[V3D_CSD].active_job = NULL;
+ return fence;
}
static void
@@ -597,15 +587,8 @@ v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
v3d_perfmon_stop(v3d, perfmon, true);
- if (job->copy.do_64bit) {
- for (j = 0; j < perfmon->ncounters; j++)
- write_to_buffer_64(data, offset + j,
- perfmon->values[j]);
- } else {
- for (j = 0; j < perfmon->ncounters; j++)
- write_to_buffer_32(data, offset + j,
- perfmon->values[j]);
- }
+ for (j = 0; j < perfmon->ncounters; j++)
+ write_to_buffer(data, offset + j, job->copy.do_64bit, perfmon->values[j]);
v3d_perfmon_put(perfmon);
}
@@ -660,6 +643,9 @@ v3d_cpu_job_run(struct drm_sched_job *sched_job)
struct v3d_cpu_job *job = to_cpu_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
+ if (unlikely(job->base.base.s_fence->finished.error))
+ return NULL;
+
if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
drm_dbg(&v3d->drm, "Unknown CPU job: %d\n", job->job_type);
return NULL;
@@ -683,6 +669,9 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_dev *v3d = job->v3d;
+ if (unlikely(job->base.s_fence->finished.error))
+ return NULL;
+
v3d_job_start_stats(job);
v3d_clean_caches(v3d);
@@ -709,6 +698,8 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job,
if (sched_job)
drm_sched_increase_karma(sched_job);
+ v3d_perfmon_stop(v3d, job->perfmon, false);
+
/* get the GPU back into the init state */
v3d_reset(v3d);
diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c
index 7682b24f13ec..119a81c9e1c4 100644
--- a/drivers/gpu/drm/v3d/v3d_submit.c
+++ b/drivers/gpu/drm/v3d/v3d_submit.c
@@ -4,6 +4,9 @@
* Copyright (C) 2023 Raspberry Pi
*/
+#include <linux/dma-fence-unwrap.h>
+#include <linux/overflow.h>
+
#include <drm/drm_print.h>
#include <drm/drm_syncobj.h>
@@ -20,33 +23,51 @@
* to v3d, so we don't attach dma-buf fences to them.
*/
static int
-v3d_lock_bo_reservations(struct v3d_job *job,
- struct ww_acquire_ctx *acquire_ctx)
+v3d_submit_lock_reservations(struct v3d_submit *submit)
{
- int i, ret;
-
- ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
- if (ret)
- return ret;
-
- for (i = 0; i < job->bo_count; i++) {
- ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
+ int i, j, ret;
+
+ drm_exec_init(&submit->exec,
+ DRM_EXEC_INTERRUPTIBLE_WAIT | DRM_EXEC_IGNORE_DUPLICATES, 0);
+ drm_exec_until_all_locked(&submit->exec) {
+ for (i = 0; i < submit->job_count; i++) {
+ struct v3d_job *job = submit->jobs[i];
+
+ ret = drm_exec_prepare_array(&submit->exec, job->bo,
+ job->bo_count, 1);
+ if (ret)
+ break;
+ }
+ drm_exec_retry_on_contention(&submit->exec);
if (ret)
goto fail;
+ }
- ret = drm_sched_job_add_implicit_dependencies(&job->base,
- job->bo[i], true);
- if (ret)
- goto fail;
+ for (i = 0; i < submit->job_count; i++) {
+ struct v3d_job *job = submit->jobs[i];
+
+ for (j = 0; j < job->bo_count; j++) {
+ ret = drm_sched_job_add_implicit_dependencies(&job->base,
+ job->bo[j],
+ true);
+ if (ret)
+ goto fail;
+ }
}
return 0;
fail:
- drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
+ drm_exec_fini(&submit->exec);
return ret;
}
+static void
+v3d_submit_unlock_reservations(struct v3d_submit *submit)
+{
+ drm_exec_fini(&submit->exec);
+}
+
/**
* v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
* referenced by the job.
@@ -64,25 +85,23 @@ fail:
* failure, because that will happen at `v3d_job_free()`.
*/
static int
-v3d_lookup_bos(struct drm_device *dev,
- struct drm_file *file_priv,
- struct v3d_job *job,
- u64 bo_handles,
- u32 bo_count)
+v3d_lookup_bos(struct v3d_submit *submit, u64 bo_handles, u32 bo_count)
{
- job->bo_count = bo_count;
+ struct v3d_job *last_job = submit->jobs[submit->job_count - 1];
- if (!job->bo_count) {
+ last_job->bo_count = bo_count;
+
+ if (!last_job->bo_count) {
/* See comment on bo_index for why we have to check
* this.
*/
- drm_warn(dev, "Rendering requires BOs\n");
+ drm_warn(&submit->v3d->drm, "Rendering requires BOs\n");
return -EINVAL;
}
- return drm_gem_objects_lookup(file_priv,
+ return drm_gem_objects_lookup(submit->file_priv,
(void __user *)(uintptr_t)bo_handles,
- job->bo_count, &job->bo);
+ last_job->bo_count, &last_job->bo);
}
static void
@@ -162,74 +181,87 @@ void v3d_job_put(struct v3d_job *job)
}
static int
-v3d_job_allocate(struct v3d_dev *v3d, void **container, size_t size)
+v3d_job_add_syncobjs(struct v3d_job *job, struct drm_file *file_priv,
+ u32 in_sync, struct v3d_submit_ext *se)
{
- *container = kcalloc(1, size, GFP_KERNEL);
- if (!*container) {
- drm_err(&v3d->drm, "Cannot allocate memory for V3D job.\n");
- return -ENOMEM;
+ bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
+ struct v3d_dev *v3d = job->v3d;
+ int ret = 0;
+
+ if (!has_multisync) {
+ /* Ignore syncobj if its handle is zero */
+ if (in_sync)
+ ret = drm_sched_job_add_syncobj_dependency(&job->base, file_priv,
+ in_sync, 0);
+ return ret;
+ }
+
+ if (se->in_sync_count && se->wait_stage == job->queue) {
+ struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
+
+ for (int i = 0; i < se->in_sync_count; i++) {
+ struct drm_v3d_sem in;
+
+ if (copy_from_user(&in, handle++, sizeof(in))) {
+ drm_dbg(&v3d->drm, "Failed to copy wait dep handle.\n");
+ return -EFAULT;
+ }
+
+ /* Ignore syncobj if its handle is zero */
+ if (in.handle) {
+ ret = drm_sched_job_add_syncobj_dependency(&job->base,
+ file_priv, in.handle, 0);
+ if (ret)
+ return ret;
+ }
+ }
}
return 0;
}
-static void
-v3d_job_deallocate(void **container)
-{
- kfree(*container);
- *container = NULL;
-}
+static const struct {
+ size_t size;
+ void (*free)(struct kref *ref);
+} v3d_job_types[] = {
+ [V3D_BIN] = { sizeof(struct v3d_bin_job), v3d_job_free },
+ [V3D_RENDER] = { sizeof(struct v3d_render_job), v3d_render_job_free },
+ [V3D_TFU] = { sizeof(struct v3d_tfu_job), v3d_job_free },
+ [V3D_CSD] = { sizeof(struct v3d_csd_job), v3d_job_free },
+ [V3D_CACHE_CLEAN] = { sizeof(struct v3d_job), v3d_job_free },
+ [V3D_CPU] = { sizeof(struct v3d_cpu_job), v3d_cpu_job_free },
+};
-static int
-v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
- struct v3d_job *job, void (*free)(struct kref *ref),
- u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
+static struct v3d_job *
+v3d_submit_add_job(struct v3d_submit *submit, enum v3d_queue queue)
{
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
- bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
- int ret, i;
+ struct v3d_file_priv *v3d_priv = submit->file_priv->driver_priv;
+ struct v3d_dev *v3d = submit->v3d;
+ struct v3d_job *job;
+ int ret;
+
+ if (queue >= V3D_MAX_QUEUES)
+ return ERR_PTR(-EINVAL);
+
+ job = kzalloc(v3d_job_types[queue].size, GFP_KERNEL);
+ if (!job)
+ return ERR_PTR(-ENOMEM);
job->v3d = v3d;
- job->free = free;
+ job->queue = queue;
job->file_priv = v3d_priv;
+ job->free = v3d_job_types[queue].free;
ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
- 1, v3d_priv, file_priv->client_id);
+ 1, v3d_priv, submit->file_priv->client_id);
if (ret)
- return ret;
-
- if (has_multisync) {
- if (se->in_sync_count && se->wait_stage == queue) {
- struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
-
- for (i = 0; i < se->in_sync_count; i++) {
- struct drm_v3d_sem in;
-
- if (copy_from_user(&in, handle++, sizeof(in))) {
- ret = -EFAULT;
- drm_dbg(&v3d->drm, "Failed to copy wait dep handle.\n");
- goto fail_job_init;
- }
- ret = drm_sched_job_add_syncobj_dependency(&job->base, file_priv, in.handle, 0);
-
- // TODO: Investigate why this was filtered out for the IOCTL.
- if (ret && ret != -ENOENT)
- goto fail_job_init;
- }
- }
- } else {
- ret = drm_sched_job_add_syncobj_dependency(&job->base, file_priv, in_sync, 0);
-
- // TODO: Investigate why this was filtered out for the IOCTL.
- if (ret && ret != -ENOENT)
- goto fail_job_init;
- }
+ goto fail_free;
/* CPU jobs don't require hardware resources */
if (queue != V3D_CPU) {
ret = v3d_pm_runtime_get(v3d);
if (ret)
- goto fail_job_init;
+ goto fail_sched_job;
job->has_pm_ref = true;
}
@@ -238,52 +270,160 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
job->client_stats = v3d_stats_get(v3d_priv->stats[queue]);
job->global_stats = v3d_stats_get(v3d->queue[queue].stats);
- return 0;
+ submit->jobs[submit->job_count++] = job;
-fail_job_init:
+ return job;
+
+fail_sched_job:
drm_sched_job_cleanup(&job->base);
- return ret;
+fail_free:
+ kfree(job);
+ return ERR_PTR(ret);
}
static void
-v3d_push_job(struct v3d_job *job)
+v3d_submit_put_jobs(struct v3d_submit *submit)
{
- drm_sched_job_arm(&job->base);
+ for (int i = 0; i < submit->job_count; i++)
+ v3d_job_put(submit->jobs[i]);
+}
- job->done_fence = dma_fence_get(&job->base.s_fence->finished);
+static void
+v3d_submit_cleanup_jobs(struct v3d_submit *submit)
+{
+ for (int i = 0; i < submit->job_count; i++)
+ v3d_job_cleanup(submit->jobs[i]);
+}
- /* put by scheduler job completion */
- kref_get(&job->refcount);
+static int
+v3d_attach_perfmon_to_jobs(struct v3d_submit *submit, u32 perfmon_id)
+{
+ struct v3d_file_priv *v3d_priv = submit->file_priv->driver_priv;
+ struct v3d_dev *v3d = submit->v3d;
+ struct v3d_perfmon *perfmon;
+
+ if (!perfmon_id)
+ return 0;
- drm_sched_entity_push_job(&job->base);
+ scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock) {
+ if (v3d->global_perfmon)
+ return -EAGAIN;
+ }
+
+ perfmon = v3d_perfmon_find(v3d_priv, perfmon_id);
+ if (!perfmon)
+ return -ENOENT;
+
+ for (int i = 0; i < submit->job_count; i++) {
+ submit->jobs[i]->perfmon = perfmon;
+ if (i != 0)
+ v3d_perfmon_get(perfmon);
+ }
+
+ return 0;
}
-static void
-v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
- struct v3d_job *job,
- struct ww_acquire_ctx *acquire_ctx,
- u32 out_sync,
- struct v3d_submit_ext *se,
- struct dma_fence *done_fence)
+/*
+ * Prepare fences to enforce job serialization when a perfmon is active. A job
+ * that carries a non-global perfmon must wait for every job currently in-flight
+ * across all HW queues to finish, otherwise concurrent unrelated work on the
+ * same core would pollute the performance counters. Symmetrically, while such a
+ * job is still in-flight, all subsequently submitted jobs must wait for it.
+ *
+ * We don't serialize the jobs when using a global perfmon as it's expected to
+ * track concurrent activity from all jobs.
+ */
+static int
+v3d_serialize_for_perfmon(struct v3d_job *job)
{
- struct drm_syncobj *sync_out;
- bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
- int i;
+ struct v3d_dev *v3d = job->v3d;
+ struct dma_fence *merged;
+ bool is_global_perfmon;
+ int ret;
+
+ lockdep_assert_held(&v3d->sched_lock);
+
+ scoped_guard(spinlock_irqsave, &v3d->perfmon_state.lock)
+ is_global_perfmon = !!v3d->global_perfmon;
+
+ if (is_global_perfmon)
+ goto publish;
+
+ if (job->perfmon) {
+ for (enum v3d_queue q = 0; q < V3D_MAX_QUEUES; q++) {
+ struct dma_fence *f = v3d->perfmon_state.last_hw_fence[q];
+
+ if (!f || dma_fence_is_signaled(f))
+ continue;
+
+ ret = drm_sched_job_add_dependency(&job->base, dma_fence_get(f));
+ if (ret)
+ return ret;
+ }
+ } else if (v3d->perfmon_state.fence &&
+ !dma_fence_is_signaled(v3d->perfmon_state.fence)) {
+ ret = drm_sched_job_add_dependency(&job->base,
+ dma_fence_get(v3d->perfmon_state.fence));
+ if (ret)
+ return ret;
+ }
+
+publish:
+ /*
+ * Accumulate every in-flight job on this queue into one merged fence.
+ * A HW queue is fed by several scheduler entities (one per-fd), so jobs
+ * on it can complete out of order.
+ */
+ merged = dma_fence_unwrap_merge(v3d->perfmon_state.last_hw_fence[job->queue],
+ job->done_fence);
+ if (!merged)
+ return -ENOMEM;
+
+ dma_fence_put(v3d->perfmon_state.last_hw_fence[job->queue]);
+ v3d->perfmon_state.last_hw_fence[job->queue] = merged;
- for (i = 0; i < job->bo_count; i++) {
- /* XXX: Use shared fences for read-only objects. */
- dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
- DMA_RESV_USAGE_WRITE);
+ if (job->perfmon && !is_global_perfmon) {
+ dma_fence_put(v3d->perfmon_state.fence);
+ v3d->perfmon_state.fence = dma_fence_get(job->done_fence);
+ }
+
+ return 0;
+}
+
+static void
+v3d_submit_attach_object_fences(struct v3d_submit *submit)
+{
+ struct v3d_job *last_job = submit->jobs[submit->job_count - 1];
+
+ /* The submission's last fence covers the entire submission. Attach it
+ * to every BO touched by any job in the submission.
+ */
+ for (int i = 0; i < submit->job_count; i++) {
+ struct v3d_job *job = submit->jobs[i];
+
+ for (int j = 0; j < job->bo_count; j++) {
+ /* XXX: Use shared fences for read-only objects. */
+ dma_resv_add_fence(job->bo[j]->resv, last_job->done_fence,
+ DMA_RESV_USAGE_WRITE);
+ }
}
+}
- drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
+static void
+v3d_submit_process_post_deps(struct v3d_submit *submit, struct drm_syncobj *sync_out,
+ struct v3d_submit_ext *se)
+{
+ bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
+ struct v3d_job *last_job = submit->jobs[submit->job_count - 1];
+
+ /* Make sure single syncobj and multisync are mutually exclusive */
+ WARN_ON_ONCE(sync_out && has_multisync);
/* Update the return sync object for the job */
/* If it only supports a single signal semaphore*/
if (!has_multisync) {
- sync_out = drm_syncobj_find(file_priv, out_sync);
if (sync_out) {
- drm_syncobj_replace_fence(sync_out, done_fence);
+ drm_syncobj_replace_fence(sync_out, last_job->done_fence);
drm_syncobj_put(sync_out);
}
return;
@@ -291,9 +431,9 @@ v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
/* If multiple semaphores extension is supported */
if (se->out_sync_count) {
- for (i = 0; i < se->out_sync_count; i++) {
+ for (int i = 0; i < se->out_sync_count; i++) {
drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
- done_fence);
+ last_job->done_fence);
drm_syncobj_put(se->out_syncs[i].syncobj);
}
kvfree(se->out_syncs);
@@ -301,53 +441,100 @@ v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
}
static int
-v3d_setup_csd_jobs_and_bos(struct drm_file *file_priv,
- struct v3d_dev *v3d,
- struct drm_v3d_submit_csd *args,
- struct v3d_csd_job **job,
- struct v3d_job **clean_job,
- struct v3d_submit_ext *se,
- struct ww_acquire_ctx *acquire_ctx)
+v3d_submit_jobs(struct v3d_submit *submit, struct drm_syncobj *sync_out,
+ struct v3d_submit_ext *se)
{
- int ret;
+ struct v3d_dev *v3d = submit->v3d;
+ int ret = 0;
- ret = v3d_job_allocate(v3d, (void *)job, sizeof(**job));
- if (ret)
- return ret;
+ mutex_lock(&v3d->sched_lock);
- ret = v3d_job_init(v3d, file_priv, &(*job)->base,
- v3d_job_free, args->in_sync, se, V3D_CSD);
- if (ret) {
- v3d_job_deallocate((void *)job);
- return ret;
+ for (int i = 0; i < submit->job_count; i++) {
+ struct v3d_job *job = submit->jobs[i];
+
+ drm_sched_job_arm(&job->base);
+ job->done_fence = dma_fence_get(&job->base.s_fence->finished);
+
+ /* put by scheduler job completion */
+ kref_get(&job->refcount);
}
- ret = v3d_job_allocate(v3d, (void *)clean_job, sizeof(**clean_job));
- if (ret)
- return ret;
+ for (int i = 1; i < submit->job_count; i++) {
+ ret = drm_sched_job_add_dependency(&submit->jobs[i]->base,
+ dma_fence_get(submit->jobs[i - 1]->done_fence));
+ if (ret)
+ goto err;
+ }
- ret = v3d_job_init(v3d, file_priv, *clean_job,
- v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
- if (ret) {
- v3d_job_deallocate((void *)clean_job);
- return ret;
+ for (int i = 0; i < submit->job_count; i++) {
+ ret = v3d_serialize_for_perfmon(submit->jobs[i]);
+ if (ret)
+ goto err;
}
- (*job)->args = *args;
+ for (int i = 0; i < submit->job_count; i++)
+ drm_sched_entity_push_job(&submit->jobs[i]->base);
+
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_submit_attach_object_fences(submit);
+ v3d_submit_unlock_reservations(submit);
+ v3d_submit_process_post_deps(submit, sync_out, se);
+
+ v3d_submit_put_jobs(submit);
+
+ return 0;
- ret = v3d_lookup_bos(&v3d->drm, file_priv, *clean_job,
- args->bo_handles, args->bo_handle_count);
+err:
+ /* Mark every armed job as failed so run_job() skips execution */
+ for (int i = 0; i < submit->job_count; i++)
+ dma_fence_set_error(&submit->jobs[i]->base.s_fence->finished, ret);
+
+ for (int i = 0; i < submit->job_count; i++)
+ drm_sched_entity_push_job(&submit->jobs[i]->base);
+
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_submit_unlock_reservations(submit);
+ v3d_submit_put_jobs(submit);
+
+ return ret;
+}
+
+static int
+v3d_setup_csd_jobs_and_bos(struct v3d_submit *submit,
+ struct drm_v3d_submit_csd *args,
+ struct v3d_submit_ext *se)
+{
+ struct v3d_csd_job *job;
+ struct v3d_job *clean_job;
+ int ret;
+
+ job = (struct v3d_csd_job *)v3d_submit_add_job(submit, V3D_CSD);
+ if (IS_ERR(job))
+ return PTR_ERR(job);
+
+ ret = v3d_job_add_syncobjs(&job->base, submit->file_priv, args->in_sync, se);
if (ret)
return ret;
- return v3d_lock_bo_reservations(*clean_job, acquire_ctx);
+ job->args = *args;
+
+ clean_job = v3d_submit_add_job(submit, V3D_CACHE_CLEAN);
+ if (IS_ERR(clean_job))
+ return PTR_ERR(clean_job);
+
+ return v3d_lookup_bos(submit, args->bo_handles, args->bo_handle_count);
}
static void
-v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
+v3d_submit_put_post_deps(struct drm_syncobj *sync_out, struct v3d_submit_ext *se)
{
unsigned int i;
+ if (sync_out)
+ drm_syncobj_put(sync_out);
+
if (!(se && se->out_sync_count))
return;
@@ -489,6 +676,7 @@ v3d_get_cpu_indirect_csd_params(struct drm_file *file_priv,
}
job->job_type = V3D_CPU_JOB_TYPE_INDIRECT_CSD;
+ info->args = indirect_csd.submit;
info->offset = indirect_csd.offset;
info->wg_size = indirect_csd.wg_size;
memcpy(&info->wg_uniform_offsets, &indirect_csd.wg_uniform_offsets,
@@ -498,9 +686,7 @@ v3d_get_cpu_indirect_csd_params(struct drm_file *file_priv,
if (!info->indirect)
return -ENOENT;
- return v3d_setup_csd_jobs_and_bos(file_priv, v3d, &indirect_csd.submit,
- &info->job, &info->clean_job,
- NULL, &info->acquire_ctx);
+ return 0;
}
/* Get data for the query timestamp job submission. */
@@ -907,18 +1093,16 @@ int
v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
- struct v3d_dev *v3d = to_v3d_dev(dev);
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct v3d_submit submit = { .v3d = to_v3d_dev(dev), .file_priv = file_priv };
struct drm_v3d_submit_cl *args = data;
+ struct drm_syncobj *sync_out = NULL;
struct v3d_submit_ext se = {0};
struct v3d_bin_job *bin = NULL;
- struct v3d_render_job *render = NULL;
- struct v3d_job *clean_job = NULL;
- struct v3d_job *last_job;
- struct ww_acquire_ctx acquire_ctx;
- int ret = 0;
+ struct v3d_render_job *render;
+ struct v3d_job *clean_job;
+ int ret;
- trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
+ trace_v3d_submit_cl_ioctl(dev, args->rcl_start, args->rcl_end);
if (args->pad)
return -EINVAL;
@@ -938,30 +1122,17 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
}
}
- ret = v3d_job_allocate(v3d, (void *)&render, sizeof(*render));
- if (ret)
- return ret;
-
- ret = v3d_job_init(v3d, file_priv, &render->base,
- v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
- if (ret) {
- v3d_job_deallocate((void *)&render);
- goto fail;
+ /* If multisync is configured, give priority to it and ignore out_sync. */
+ if (args->out_sync && !(se.flags & DRM_V3D_EXT_ID_MULTI_SYNC)) {
+ sync_out = drm_syncobj_find(file_priv, args->out_sync);
+ if (!sync_out)
+ return -ENOENT;
}
- render->start = args->rcl_start;
- render->end = args->rcl_end;
- INIT_LIST_HEAD(&render->unref_list);
-
if (args->bcl_start != args->bcl_end) {
- ret = v3d_job_allocate(v3d, (void *)&bin, sizeof(*bin));
- if (ret)
- goto fail;
-
- ret = v3d_job_init(v3d, file_priv, &bin->base,
- v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
- if (ret) {
- v3d_job_deallocate((void *)&bin);
+ bin = (struct v3d_bin_job *)v3d_submit_add_job(&submit, V3D_BIN);
+ if (IS_ERR(bin)) {
+ ret = PTR_ERR(bin);
goto fail;
}
@@ -970,101 +1141,60 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
bin->qma = args->qma;
bin->qms = args->qms;
bin->qts = args->qts;
- bin->render = render;
- }
- if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
- ret = v3d_job_allocate(v3d, (void *)&clean_job, sizeof(*clean_job));
+ ret = v3d_job_add_syncobjs(&bin->base, file_priv, args->in_sync_bcl,
+ &se);
if (ret)
goto fail;
-
- ret = v3d_job_init(v3d, file_priv, clean_job,
- v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
- if (ret) {
- v3d_job_deallocate((void *)&clean_job);
- goto fail;
- }
-
- last_job = clean_job;
- } else {
- last_job = &render->base;
}
- ret = v3d_lookup_bos(dev, file_priv, last_job,
- args->bo_handles, args->bo_handle_count);
- if (ret)
+ render = (struct v3d_render_job *)v3d_submit_add_job(&submit, V3D_RENDER);
+ if (IS_ERR(render)) {
+ ret = PTR_ERR(render);
goto fail;
+ }
- ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
- if (ret)
- goto fail;
+ INIT_LIST_HEAD(&render->unref_list);
+ render->start = args->rcl_start;
+ render->end = args->rcl_end;
- if (args->perfmon_id) {
- if (v3d->global_perfmon) {
- ret = -EAGAIN;
- goto fail_perfmon;
- }
+ if (bin)
+ bin->render = render;
- render->base.perfmon = v3d_perfmon_find(v3d_priv,
- args->perfmon_id);
+ ret = v3d_job_add_syncobjs(&render->base, file_priv, args->in_sync_rcl, &se);
+ if (ret)
+ goto fail;
- if (!render->base.perfmon) {
- ret = -ENOENT;
- goto fail_perfmon;
+ if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
+ clean_job = v3d_submit_add_job(&submit, V3D_CACHE_CLEAN);
+ if (IS_ERR(clean_job)) {
+ ret = PTR_ERR(clean_job);
+ goto fail;
}
}
- mutex_lock(&v3d->sched_lock);
- if (bin) {
- bin->base.perfmon = render->base.perfmon;
- v3d_perfmon_get(bin->base.perfmon);
- v3d_push_job(&bin->base);
-
- ret = drm_sched_job_add_dependency(&render->base.base,
- dma_fence_get(bin->base.done_fence));
- if (ret)
- goto fail_unreserve;
- }
-
- v3d_push_job(&render->base);
-
- if (clean_job) {
- struct dma_fence *render_fence =
- dma_fence_get(render->base.done_fence);
- ret = drm_sched_job_add_dependency(&clean_job->base,
- render_fence);
- if (ret)
- goto fail_unreserve;
- clean_job->perfmon = render->base.perfmon;
- v3d_perfmon_get(clean_job->perfmon);
- v3d_push_job(clean_job);
- }
+ ret = v3d_attach_perfmon_to_jobs(&submit, args->perfmon_id);
+ if (ret)
+ goto fail;
- mutex_unlock(&v3d->sched_lock);
+ ret = v3d_lookup_bos(&submit, args->bo_handles, args->bo_handle_count);
+ if (ret)
+ goto fail;
- v3d_attach_fences_and_unlock_reservation(file_priv,
- last_job,
- &acquire_ctx,
- args->out_sync,
- &se,
- last_job->done_fence);
+ ret = v3d_submit_lock_reservations(&submit);
+ if (ret)
+ goto fail;
- v3d_job_put(&bin->base);
- v3d_job_put(&render->base);
- v3d_job_put(clean_job);
+ ret = v3d_submit_jobs(&submit, sync_out, &se);
+ if (ret)
+ goto fail_submit;
return 0;
-fail_unreserve:
- mutex_unlock(&v3d->sched_lock);
-fail_perfmon:
- drm_gem_unlock_reservations(last_job->bo,
- last_job->bo_count, &acquire_ctx);
fail:
- v3d_job_cleanup((void *)bin);
- v3d_job_cleanup((void *)render);
- v3d_job_cleanup(clean_job);
- v3d_put_multisync_post_deps(&se);
+ v3d_submit_cleanup_jobs(&submit);
+fail_submit:
+ v3d_submit_put_post_deps(sync_out, &se);
return ret;
}
@@ -1082,14 +1212,14 @@ int
v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
- struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_submit submit = { .v3d = to_v3d_dev(dev), .file_priv = file_priv };
struct drm_v3d_submit_tfu *args = data;
+ struct drm_syncobj *sync_out = NULL;
struct v3d_submit_ext se = {0};
- struct v3d_tfu_job *job = NULL;
- struct ww_acquire_ctx acquire_ctx;
+ struct v3d_tfu_job *job;
int ret = 0;
- trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
+ trace_v3d_submit_tfu_ioctl(dev, args->iia);
if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
drm_dbg(dev, "invalid flags: %d\n", args->flags);
@@ -1104,17 +1234,23 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
}
}
- ret = v3d_job_allocate(v3d, (void *)&job, sizeof(*job));
- if (ret)
- return ret;
+ /* If multisync is configured, give priority to it and ignore out_sync. */
+ if (args->out_sync && !(se.flags & DRM_V3D_EXT_ID_MULTI_SYNC)) {
+ sync_out = drm_syncobj_find(file_priv, args->out_sync);
+ if (!sync_out)
+ return -ENOENT;
+ }
- ret = v3d_job_init(v3d, file_priv, &job->base,
- v3d_job_free, args->in_sync, &se, V3D_TFU);
- if (ret) {
- v3d_job_deallocate((void *)&job);
+ job = (struct v3d_tfu_job *)v3d_submit_add_job(&submit, V3D_TFU);
+ if (IS_ERR(job)) {
+ ret = PTR_ERR(job);
goto fail;
}
+ ret = v3d_job_add_syncobjs(&job->base, file_priv, args->in_sync, &se);
+ if (ret)
+ goto fail;
+
job->base.bo = kzalloc_objs(*job->base.bo, ARRAY_SIZE(args->bo_handles));
if (!job->base.bo) {
ret = -ENOMEM;
@@ -1142,27 +1278,20 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
job->base.bo[job->base.bo_count] = bo;
}
- ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
+ ret = v3d_submit_lock_reservations(&submit);
if (ret)
goto fail;
- mutex_lock(&v3d->sched_lock);
- v3d_push_job(&job->base);
- mutex_unlock(&v3d->sched_lock);
-
- v3d_attach_fences_and_unlock_reservation(file_priv,
- &job->base, &acquire_ctx,
- args->out_sync,
- &se,
- job->base.done_fence);
-
- v3d_job_put(&job->base);
+ ret = v3d_submit_jobs(&submit, sync_out, &se);
+ if (ret)
+ goto fail_submit;
return 0;
fail:
- v3d_job_cleanup((void *)job);
- v3d_put_multisync_post_deps(&se);
+ v3d_submit_cleanup_jobs(&submit);
+fail_submit:
+ v3d_submit_put_post_deps(sync_out, &se);
return ret;
}
@@ -1180,21 +1309,18 @@ int
v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
- struct v3d_dev *v3d = to_v3d_dev(dev);
- struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct v3d_submit submit = { .v3d = to_v3d_dev(dev), .file_priv = file_priv };
struct drm_v3d_submit_csd *args = data;
+ struct drm_syncobj *sync_out = NULL;
struct v3d_submit_ext se = {0};
- struct v3d_csd_job *job = NULL;
- struct v3d_job *clean_job = NULL;
- struct ww_acquire_ctx acquire_ctx;
int ret;
- trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
+ trace_v3d_submit_csd_ioctl(dev, args->cfg[5], args->cfg[6]);
if (args->pad)
return -EINVAL;
- if (!v3d_has_csd(v3d)) {
+ if (!v3d_has_csd(submit.v3d)) {
drm_warn(dev, "Attempting CSD submit on non-CSD hardware\n");
return -EINVAL;
}
@@ -1212,58 +1338,35 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
}
}
- ret = v3d_setup_csd_jobs_and_bos(file_priv, v3d, args,
- &job, &clean_job, &se,
- &acquire_ctx);
- if (ret)
- goto fail;
-
- if (args->perfmon_id) {
- if (v3d->global_perfmon) {
- ret = -EAGAIN;
- goto fail_perfmon;
- }
-
- job->base.perfmon = v3d_perfmon_find(v3d_priv,
- args->perfmon_id);
- if (!job->base.perfmon) {
- ret = -ENOENT;
- goto fail_perfmon;
- }
+ /* If multisync is configured, give priority to it and ignore out_sync. */
+ if (args->out_sync && !(se.flags & DRM_V3D_EXT_ID_MULTI_SYNC)) {
+ sync_out = drm_syncobj_find(file_priv, args->out_sync);
+ if (!sync_out)
+ return -ENOENT;
}
- mutex_lock(&v3d->sched_lock);
- v3d_push_job(&job->base);
-
- ret = drm_sched_job_add_dependency(&clean_job->base,
- dma_fence_get(job->base.done_fence));
+ ret = v3d_setup_csd_jobs_and_bos(&submit, args, &se);
if (ret)
- goto fail_unreserve;
+ goto fail;
- v3d_push_job(clean_job);
- mutex_unlock(&v3d->sched_lock);
+ ret = v3d_attach_perfmon_to_jobs(&submit, args->perfmon_id);
+ if (ret)
+ goto fail;
- v3d_attach_fences_and_unlock_reservation(file_priv,
- clean_job,
- &acquire_ctx,
- args->out_sync,
- &se,
- clean_job->done_fence);
+ ret = v3d_submit_lock_reservations(&submit);
+ if (ret)
+ goto fail;
- v3d_job_put(&job->base);
- v3d_job_put(clean_job);
+ ret = v3d_submit_jobs(&submit, sync_out, &se);
+ if (ret)
+ goto fail_submit;
return 0;
-fail_unreserve:
- mutex_unlock(&v3d->sched_lock);
-fail_perfmon:
- drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
- &acquire_ctx);
fail:
- v3d_job_cleanup((void *)job);
- v3d_job_cleanup(clean_job);
- v3d_put_multisync_post_deps(&se);
+ v3d_submit_cleanup_jobs(&submit);
+fail_submit:
+ v3d_submit_put_post_deps(sync_out, &se);
return ret;
}
@@ -1277,6 +1380,126 @@ static const unsigned int cpu_job_bo_handle_count[] = {
[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = 1,
};
+/* Reject offset + (count - 1) * stride + write_size if it leaves the BO. */
+static int
+v3d_check_copy_extent(struct drm_device *dev, size_t bo_size,
+ u32 offset, u32 stride, u32 count, u64 write_size)
+{
+ u64 last;
+
+ if (!count)
+ return 0;
+
+ /*
+ * The executors walk a u8 * cursor, so the furthest written byte is
+ * offset + (count - 1) * stride + write_size, matching the pointer
+ * arithmetic in v3d_copy_query_results()/v3d_copy_performance_query().
+ * (count - 1) * stride is a u32 * u32 product that is exact in u64,
+ * and offset + write_size stays far below the u64 range, so a single
+ * overflow check guards the total.
+ */
+ last = write_size + offset;
+ if (check_add_overflow((u64)(count - 1) * stride, last, &last) ||
+ last > bo_size) {
+ drm_dbg(dev, "CPU job copy buffer exceeds the destination BO.\n");
+ return -EINVAL;
+ }
+
+ return 0;
+}
+
+/* Reject a query CPU job whose writes would land outside their BO. */
+static int
+v3d_cpu_job_bounds_check(struct v3d_cpu_job *job)
+{
+ struct drm_device *dev = &job->base.v3d->drm;
+ struct v3d_timestamp_query_info *tquery = &job->timestamp_query;
+ struct v3d_copy_query_results_info *copy = &job->copy;
+ u32 elem = copy->do_64bit ? sizeof(u64) : sizeof(u32);
+ struct v3d_bo *dst, *src;
+ u64 slots, write_size;
+ u32 i;
+
+ switch (job->job_type) {
+ case V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY:
+ case V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY:
+ /* Each query writes one u64 timestamp slot into bo[0]. */
+ dst = to_v3d_bo(job->base.bo[0]);
+
+ for (i = 0; i < tquery->count; i++) {
+ if ((u64)tquery->queries[i].offset + sizeof(u64) >
+ dst->base.base.size)
+ goto err_range;
+ }
+ return 0;
+ case V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY:
+ /* Copies one u64 per query from bo[1] into bo[0]. */
+ dst = to_v3d_bo(job->base.bo[0]);
+ src = to_v3d_bo(job->base.bo[1]);
+
+ for (i = 0; i < tquery->count; i++) {
+ if ((u64)tquery->queries[i].offset + sizeof(u64) >
+ src->base.base.size)
+ goto err_range;
+ }
+
+ write_size = (copy->availability_bit ? 2 : 1) * elem;
+ return v3d_check_copy_extent(dev, dst->base.base.size,
+ copy->offset, copy->stride,
+ tquery->count, write_size);
+ case V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY:
+ /*
+ * Each query writes nperfmons * DRM_V3D_MAX_PERF_COUNTERS
+ * counter slots into bo[0], plus an availability slot at
+ * index ncounters. nperfmons and ncounters are user values,
+ * so the slot count is computed overflow-safe.
+ */
+ dst = to_v3d_bo(job->base.bo[0]);
+
+ slots = (u64)job->performance_query.nperfmons *
+ DRM_V3D_MAX_PERF_COUNTERS;
+ if (copy->availability_bit)
+ slots = max(slots,
+ (u64)job->performance_query.ncounters + 1);
+
+ write_size = slots * elem;
+ return v3d_check_copy_extent(dev, dst->base.base.size,
+ copy->offset, copy->stride,
+ job->performance_query.count,
+ write_size);
+ case V3D_CPU_JOB_TYPE_INDIRECT_CSD: {
+ struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
+
+ /* 3 is the three dimensions (x, y, z) of the workgroup counts. */
+ src = to_v3d_bo(job->base.bo[0]);
+ if ((u64)indirect_csd->offset + 3 * sizeof(u32) >
+ src->base.base.size)
+ goto err_range;
+
+ dst = to_v3d_bo(indirect_csd->indirect);
+ for (i = 0; i < 3; i++) {
+ u32 uidx = indirect_csd->wg_uniform_offsets[i];
+
+ /*
+ * 0xffffffff means "skip this rewrite", so the exec
+ * path never writes that index and it needs no check.
+ */
+ if (uidx != 0xffffffff &&
+ (u64)uidx * sizeof(u32) + sizeof(u32) >
+ dst->base.base.size)
+ goto err_range;
+ }
+ return 0;
+ }
+ default:
+ return 0;
+ }
+
+err_range:
+ drm_dbg(dev, "CPU job query offset exceeds the BO.\n");
+ return -EINVAL;
+}
+
/**
* v3d_submit_cpu_ioctl() - Submits a CPU job to the V3D.
* @dev: DRM device
@@ -1290,14 +1513,10 @@ int
v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
- struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_submit submit = { .v3d = to_v3d_dev(dev), .file_priv = file_priv };
struct drm_v3d_submit_cpu *args = data;
struct v3d_submit_ext se = {0};
- struct v3d_submit_ext *out_se = NULL;
struct v3d_cpu_job *cpu_job = NULL;
- struct v3d_csd_job *csd_job = NULL;
- struct v3d_job *clean_job = NULL;
- struct ww_acquire_ctx acquire_ctx;
int ret;
if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
@@ -1305,9 +1524,9 @@ v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
return -EINVAL;
}
- ret = v3d_job_allocate(v3d, (void *)&cpu_job, sizeof(*cpu_job));
- if (ret)
- return ret;
+ cpu_job = (struct v3d_cpu_job *)v3d_submit_add_job(&submit, V3D_CPU);
+ if (IS_ERR(cpu_job))
+ return PTR_ERR(cpu_job);
if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
ret = v3d_get_extensions(file_priv, args->extensions, &se, cpu_job);
@@ -1330,92 +1549,55 @@ v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
goto fail;
}
- trace_v3d_submit_cpu_ioctl(&v3d->drm, cpu_job->job_type);
+ trace_v3d_submit_cpu_ioctl(dev, cpu_job->job_type);
- ret = v3d_job_init(v3d, file_priv, &cpu_job->base,
- v3d_cpu_job_free, 0, &se, V3D_CPU);
- if (ret) {
- v3d_job_deallocate((void *)&cpu_job);
+ ret = v3d_job_add_syncobjs(&cpu_job->base, file_priv, 0, &se);
+ if (ret)
goto fail;
- }
-
- clean_job = cpu_job->indirect_csd.clean_job;
- csd_job = cpu_job->indirect_csd.job;
+ /* Look up the CPU jobs' BOs before v3d_setup_csd_jobs_and_bos() appends
+ * the CSD and clean jobs in the case of indirect CSD job.
+ */
if (args->bo_handle_count) {
- ret = v3d_lookup_bos(dev, file_priv, &cpu_job->base,
- args->bo_handles, args->bo_handle_count);
+ ret = v3d_lookup_bos(&submit, args->bo_handles, args->bo_handle_count);
if (ret)
goto fail;
- ret = v3d_lock_bo_reservations(&cpu_job->base, &acquire_ctx);
+ ret = v3d_cpu_job_bounds_check(cpu_job);
if (ret)
goto fail;
}
- mutex_lock(&v3d->sched_lock);
- v3d_push_job(&cpu_job->base);
-
- switch (cpu_job->job_type) {
- case V3D_CPU_JOB_TYPE_INDIRECT_CSD:
- ret = drm_sched_job_add_dependency(&csd_job->base.base,
- dma_fence_get(cpu_job->base.done_fence));
- if (ret)
- goto fail_unreserve;
-
- v3d_push_job(&csd_job->base);
-
- ret = drm_sched_job_add_dependency(&clean_job->base,
- dma_fence_get(csd_job->base.done_fence));
+ if (cpu_job->job_type == V3D_CPU_JOB_TYPE_INDIRECT_CSD) {
+ ret = v3d_setup_csd_jobs_and_bos(&submit, &cpu_job->indirect_csd.args,
+ NULL);
if (ret)
- goto fail_unreserve;
+ goto fail;
- v3d_push_job(clean_job);
+ /* The CSD job was appended at jobs[1] */
+ if (WARN_ON(submit.jobs[1]->queue != V3D_CSD)) {
+ ret = -EINVAL;
+ goto fail;
+ }
- break;
- default:
- break;
+ cpu_job->indirect_csd.job = container_of(submit.jobs[1], struct v3d_csd_job,
+ base);
}
- mutex_unlock(&v3d->sched_lock);
-
- out_se = (cpu_job->job_type == V3D_CPU_JOB_TYPE_INDIRECT_CSD) ? NULL : &se;
- v3d_attach_fences_and_unlock_reservation(file_priv,
- &cpu_job->base,
- &acquire_ctx, 0,
- out_se, cpu_job->base.done_fence);
-
- switch (cpu_job->job_type) {
- case V3D_CPU_JOB_TYPE_INDIRECT_CSD:
- v3d_attach_fences_and_unlock_reservation(file_priv,
- clean_job,
- &cpu_job->indirect_csd.acquire_ctx,
- 0, &se, clean_job->done_fence);
- break;
- default:
- break;
- }
+ ret = v3d_submit_lock_reservations(&submit);
+ if (ret)
+ goto fail;
- v3d_job_put(&cpu_job->base);
- v3d_job_put(&csd_job->base);
- v3d_job_put(clean_job);
+ ret = v3d_submit_jobs(&submit, NULL, &se);
+ if (ret)
+ goto fail_submit;
return 0;
-fail_unreserve:
- mutex_unlock(&v3d->sched_lock);
-
- drm_gem_unlock_reservations(cpu_job->base.bo, cpu_job->base.bo_count,
- &acquire_ctx);
-
- drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
- &cpu_job->indirect_csd.acquire_ctx);
-
fail:
- v3d_job_cleanup((void *)cpu_job);
- v3d_job_cleanup((void *)csd_job);
- v3d_job_cleanup(clean_job);
- v3d_put_multisync_post_deps(&se);
+ v3d_submit_cleanup_jobs(&submit);
+fail_submit:
+ v3d_submit_put_post_deps(NULL, &se);
return ret;
}