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path: root/drivers/gpu/drm/msm/msm_gem.h
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Diffstat (limited to 'drivers/gpu/drm/msm/msm_gem.h')
-rw-r--r--drivers/gpu/drm/msm/msm_gem.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/drivers/gpu/drm/msm/msm_gem.h b/drivers/gpu/drm/msm/msm_gem.h
index a4cf31853c50..cb32093fda47 100644
--- a/drivers/gpu/drm/msm/msm_gem.h
+++ b/drivers/gpu/drm/msm/msm_gem.h
@@ -60,7 +60,7 @@ struct msm_gem_vm_log_entry {
* embedded in any larger driver structure. The GEM object holds a list of
* drm_gpuvm_bo, which in turn holds a list of msm_gem_vma. A linked vma
* holds a reference to the vm_bo, and drops it when the vma is unlinked.
- * So we just need to call drm_gpuvm_bo_obtain() to return a ref to an
+ * So we just need to call drm_gpuvm_bo_obtain_locked() to return a ref to an
* existing vm_bo, or create a new one. Once the vma is linked, the ref
* to the vm_bo can be dropped (since the vma is holding one).
*/
@@ -262,7 +262,6 @@ struct msm_gem_object {
void msm_gem_vma_get(struct drm_gem_object *obj);
void msm_gem_vma_put(struct drm_gem_object *obj);
-uint64_t msm_gem_mmap_offset(struct drm_gem_object *obj);
int msm_gem_prot(struct drm_gem_object *obj);
int msm_gem_pin_vma_locked(struct drm_gem_object *obj, struct drm_gpuva *vma);
void msm_gem_unpin_locked(struct drm_gem_object *obj);
@@ -285,8 +284,6 @@ struct page **msm_gem_pin_pages_locked(struct drm_gem_object *obj);
void msm_gem_unpin_pages_locked(struct drm_gem_object *obj);
int msm_gem_dumb_create(struct drm_file *file, struct drm_device *dev,
struct drm_mode_create_dumb *args);
-int msm_gem_dumb_map_offset(struct drm_file *file, struct drm_device *dev,
- uint32_t handle, uint64_t *offset);
void *msm_gem_get_vaddr_locked(struct drm_gem_object *obj);
void *msm_gem_get_vaddr(struct drm_gem_object *obj);
void *msm_gem_get_vaddr_active(struct drm_gem_object *obj);