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authorSophie D <patches@scd31.com>2026-09-09 21:49:10 -0400
committerRuben Wauters <rubenru09@aol.com>2026-09-12 13:52:10 +0100
commiteffce1cb87ee0d8b3a8cbe7722968f4ea7efd360 (patch)
treeb38cd3a86e93cd4fab483255d64a233b4b7d42ba /tools/perf/scripts/python
parentbbb9293c9bb792f3f16c842f223b8c97bdbaf227 (diff)
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drm/gud: Ignore damage clips in full update mode
When running in full update mode, previously small updates (such as moving the mouse across the screen) would cause many full frames to be generated. This would bog down the bus and lower the effective framerate significantly - I was seeing a drop from 60 FPS to 2 FPS. Set ignore_damage_clips in full update mode so the damage iterator yields a single full-plane rectangle instead of one per clip. Fixes: 73cfd166e045 ("drm/gud: Replace simple display pipe with DRM atomic helpers") Cc: <stable@vger.kernel.org> # 6.18.x Signed-off-by: Sophie D <patches@scd31.com> Reviewed-by: Thomas Zimmermann <tzimmermann@suse.de> Acked-by: Ruben Wauters <rubenru09@aol.com> Signed-off-by: Ruben Wauters <rubenru09@aol.com> Link: https://patch.msgid.link/20260910014910.8564-1-patches@scd31.com
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