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authorJeff Layton <jlayton@kernel.org>2026-07-06 09:29:21 -0400
committerChuck Lever <cel@kernel.org>2026-08-10 09:54:35 -0400
commitf6310491c4cdb88af73aa551ec9df1f10a90c709 (patch)
treec1e102d9e645d894bec8bbff830c494d4be3e1ff /net/sunrpc
parent0574da29ae12be7714df217c4ce7ff6ba9b0c23b (diff)
downloadlinux-next-f6310491c4cdb88af73aa551ec9df1f10a90c709.tar.gz
linux-next-f6310491c4cdb88af73aa551ec9df1f10a90c709.zip
sunrpc: route to a populated pool in svc_pool_for_cpu()
svc_set_num_threads() spreads the requested threads evenly across the service's pools (base = nrservs / sv_nrpools). When a service runs fewer threads than it has pools -- e.g. an nfsd configured with fewer threads than the host has NUMA nodes while running in "pernode" or "percpu" mode -- the trailing pools are left with no threads at all. svc_xprt_enqueue() selects a pool from the CPU servicing the transport, queues the transport on that pool's sp_xprts, and only wakes a thread from the same pool. Each thread services exclusively its own pool, so a transport that lands on a threadless pool is enqueued on sp_xprts and never picked up: the connection hangs indefinitely. Have svc_pool_for_cpu() skip pools that currently have no threads, falling back to the next populated pool. This trades NUMA locality for a guarantee that the work is actually serviced. sp_nrthreads is only updated under the service mutex; the lockless read here is a best-effort routing hint, so annotate it with data_race(). Fixes: bfd241600a3b ("[PATCH] knfsd: make rpc threads pools numa aware") Cc: stable@vger.kernel.org Signed-off-by: Jeff Layton <jlayton@kernel.org> Link: https://patch.msgid.link/20260706-sunrpc-pool-mode-v5-1-6c4ee7cd89aa@kernel.org Signed-off-by: Chuck Lever <cel@kernel.org>
Diffstat (limited to 'net/sunrpc')
-rw-r--r--net/sunrpc/svc.c29
1 files changed, 28 insertions, 1 deletions
diff --git a/net/sunrpc/svc.c b/net/sunrpc/svc.c
index 88b5d6d67e6e..31641d95aa4d 100644
--- a/net/sunrpc/svc.c
+++ b/net/sunrpc/svc.c
@@ -402,6 +402,7 @@ struct svc_pool *svc_pool_for_cpu(struct svc_serv *serv)
struct svc_pool_map *m = &svc_pool_map;
int cpu = raw_smp_processor_id();
unsigned int pidx = 0;
+ unsigned int i;
if (serv->sv_nrpools <= 1)
return serv->sv_pools;
@@ -414,8 +415,34 @@ struct svc_pool *svc_pool_for_cpu(struct svc_serv *serv)
pidx = m->to_pool[cpu_to_node(cpu)];
break;
}
+ pidx %= serv->sv_nrpools;
+
+ /*
+ * It's possible to have a pool with no threads. Userland can just set
+ * things up this way directly. Also, when threads are autodistributed
+ * they are spread evenly across the pools, but when there are fewer
+ * threads than pools some pools can end up with none.
+ *
+ * A transport enqueued on a threadless pool would never be picked up,
+ * since each thread only services its own pool. Fall back to the next
+ * populated pool, trading NUMA locality for a guarantee that the
+ * transport is serviced.
+ */
+ for (i = 0; i < serv->sv_nrpools; i++) {
+ struct svc_pool *pool = &serv->sv_pools[pidx];
+
+ /* This is set under the service mutex and rarely ever
+ * changes. A data race here is harmless.
+ */
+ if (data_race(pool->sp_nrthreads))
+ return pool;
+
+ if (++pidx >= serv->sv_nrpools)
+ pidx = 0;
+ }
- return &serv->sv_pools[pidx % serv->sv_nrpools];
+ /* No pool has any threads; nothing can service the transport. */
+ return &serv->sv_pools[pidx];
}
static int svc_rpcb_setup(struct svc_serv *serv, struct net *net)