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| author | Jiri Kosina <jkosina@suse.cz> | 2011-11-13 20:55:35 +0100 |
|---|---|---|
| committer | Jiri Kosina <jkosina@suse.cz> | 2011-11-13 20:55:53 +0100 |
| commit | 2290c0d06d82faee87b1ab2d9d4f7bf81ef64379 (patch) | |
| tree | e075e4d5534193f28e6059904f61e5ca03958d3c /include/linux/gameport.h | |
| parent | 4da669a2e3e5bc70b30a0465f3641528681b5f77 (diff) | |
| parent | 52e4c2a05256cb83cda12f3c2137ab1533344edb (diff) | |
| download | linux-next-2290c0d06d82faee87b1ab2d9d4f7bf81ef64379.tar.gz linux-next-2290c0d06d82faee87b1ab2d9d4f7bf81ef64379.zip | |
Merge branch 'master' into for-next
Sync with Linus tree to have 157550ff ("mtd: add GPMI-NAND driver
in the config and Makefile") as I have patch depending on that one.
Diffstat (limited to 'include/linux/gameport.h')
| -rw-r--r-- | include/linux/gameport.h | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h index b65a6f472775..b456b08d70ed 100644 --- a/include/linux/gameport.h +++ b/include/linux/gameport.h @@ -71,15 +71,14 @@ void gameport_close(struct gameport *gameport); #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) void __gameport_register_port(struct gameport *gameport, struct module *owner); -static inline void gameport_register_port(struct gameport *gameport) -{ - __gameport_register_port(gameport, THIS_MODULE); -} +/* use a define to avoid include chaining to get THIS_MODULE */ +#define gameport_register_port(gameport) \ + __gameport_register_port(gameport, THIS_MODULE) void gameport_unregister_port(struct gameport *gameport); -void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) - __attribute__ ((format (printf, 2, 3))); +__printf(2, 3) +void gameport_set_phys(struct gameport *gameport, const char *fmt, ...); #else @@ -93,8 +92,8 @@ static inline void gameport_unregister_port(struct gameport *gameport) return; } -static inline void gameport_set_phys(struct gameport *gameport, - const char *fmt, ...) +static inline __printf(2, 3) +void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) { return; } @@ -145,12 +144,12 @@ static inline void gameport_unpin_driver(struct gameport *gameport) mutex_unlock(&gameport->drv_mutex); } -int __gameport_register_driver(struct gameport_driver *drv, +int __must_check __gameport_register_driver(struct gameport_driver *drv, struct module *owner, const char *mod_name); -static inline int __must_check gameport_register_driver(struct gameport_driver *drv) -{ - return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME); -} + +/* use a define to avoid include chaining to get THIS_MODULE & friends */ +#define gameport_register_driver(drv) \ + __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME) void gameport_unregister_driver(struct gameport_driver *drv); |
