summaryrefslogtreecommitdiff
path: root/include/linux/gameport.h
diff options
context:
space:
mode:
authorJiri Kosina <jkosina@suse.cz>2011-11-13 20:55:35 +0100
committerJiri Kosina <jkosina@suse.cz>2011-11-13 20:55:53 +0100
commit2290c0d06d82faee87b1ab2d9d4f7bf81ef64379 (patch)
treee075e4d5534193f28e6059904f61e5ca03958d3c /include/linux/gameport.h
parent4da669a2e3e5bc70b30a0465f3641528681b5f77 (diff)
parent52e4c2a05256cb83cda12f3c2137ab1533344edb (diff)
downloadlinux-next-2290c0d06d82faee87b1ab2d9d4f7bf81ef64379.tar.gz
linux-next-2290c0d06d82faee87b1ab2d9d4f7bf81ef64379.zip
Merge branch 'master' into for-next
Sync with Linus tree to have 157550ff ("mtd: add GPMI-NAND driver in the config and Makefile") as I have patch depending on that one.
Diffstat (limited to 'include/linux/gameport.h')
-rw-r--r--include/linux/gameport.h25
1 files changed, 12 insertions, 13 deletions
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index b65a6f472775..b456b08d70ed 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -71,15 +71,14 @@ void gameport_close(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
void __gameport_register_port(struct gameport *gameport, struct module *owner);
-static inline void gameport_register_port(struct gameport *gameport)
-{
- __gameport_register_port(gameport, THIS_MODULE);
-}
+/* use a define to avoid include chaining to get THIS_MODULE */
+#define gameport_register_port(gameport) \
+ __gameport_register_port(gameport, THIS_MODULE)
void gameport_unregister_port(struct gameport *gameport);
-void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
- __attribute__ ((format (printf, 2, 3)));
+__printf(2, 3)
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
#else
@@ -93,8 +92,8 @@ static inline void gameport_unregister_port(struct gameport *gameport)
return;
}
-static inline void gameport_set_phys(struct gameport *gameport,
- const char *fmt, ...)
+static inline __printf(2, 3)
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
{
return;
}
@@ -145,12 +144,12 @@ static inline void gameport_unpin_driver(struct gameport *gameport)
mutex_unlock(&gameport->drv_mutex);
}
-int __gameport_register_driver(struct gameport_driver *drv,
+int __must_check __gameport_register_driver(struct gameport_driver *drv,
struct module *owner, const char *mod_name);
-static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
-{
- return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
-}
+
+/* use a define to avoid include chaining to get THIS_MODULE & friends */
+#define gameport_register_driver(drv) \
+ __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
void gameport_unregister_driver(struct gameport_driver *drv);