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author | Takashi Iwai <tiwai@suse.de> | 2005-10-10 11:56:31 +0200 |
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committer | Jaroslav Kysela <perex@suse.cz> | 2005-11-04 13:18:00 +0100 |
commit | b1d5776d865951c213a1caaab5d8bf5de7615dbd (patch) | |
tree | f999dca30f6e2d03a9176b86c613ae8f4531a6d6 /sound/pci/es1968.c | |
parent | 93f2e37840a9a7c3693ca6961fe6ad46b250f3b9 (diff) | |
download | lwn-b1d5776d865951c213a1caaab5d8bf5de7615dbd.tar.gz lwn-b1d5776d865951c213a1caaab5d8bf5de7615dbd.zip |
[ALSA] Remove vmalloc wrapper, kfree_nocheck()
- Remove vmalloc wrapper
- Add release_and_free_resource() to remove kfree_nocheck() from each driver
and simplify the code
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/pci/es1968.c')
-rw-r--r-- | sound/pci/es1968.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/sound/pci/es1968.c b/sound/pci/es1968.c index ecdcada90ca2..1bf094b67469 100644 --- a/sound/pci/es1968.c +++ b/sound/pci/es1968.c @@ -2461,8 +2461,7 @@ static int __devinit snd_es1968_create_gameport(es1968_t *chip, int dev) chip->gameport = gp = gameport_allocate_port(); if (!gp) { printk(KERN_ERR "es1968: cannot allocate memory for gameport\n"); - release_resource(r); - kfree_nocheck(r); + release_and_free_resource(r); return -ENOMEM; } @@ -2488,8 +2487,7 @@ static void snd_es1968_free_gameport(es1968_t *chip) gameport_unregister_port(chip->gameport); chip->gameport = NULL; - release_resource(r); - kfree_nocheck(r); + release_and_free_resource(r); } } #else |