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authorAdrian Bunk <bunk@stusta.de>2006-04-18 13:37:08 +0200
committerJaroslav Kysela <perex@suse.cz>2006-04-27 21:10:12 +0200
commit1d606f1ae5b9d83d8749f21bc04842596104bf55 (patch)
tree1948cef017f1410356ed82e7c431e2b40de47d97 /sound/pci/es1968.c
parent8970ccda1ae3c3b4ddd5ce366ca2cd88356d664e (diff)
downloadlwn-1d606f1ae5b9d83d8749f21bc04842596104bf55.tar.gz
lwn-1d606f1ae5b9d83d8749f21bc04842596104bf55.zip
[ALSA] sound/pci/: remove duplicate #include's
There's no reason for #include'ing linux/dma-mapping.h more than once. Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/pci/es1968.c')
-rw-r--r--sound/pci/es1968.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/sound/pci/es1968.c b/sound/pci/es1968.c
index e3ad17f53c29..dd465a186e11 100644
--- a/sound/pci/es1968.c
+++ b/sound/pci/es1968.c
@@ -104,7 +104,6 @@
#include <linux/slab.h>
#include <linux/gameport.h>
#include <linux/moduleparam.h>
-#include <linux/dma-mapping.h>
#include <linux/mutex.h>
#include <sound/core.h>