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author | Eric Anholt <eric@anholt.net> | 2017-02-27 12:11:43 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2017-02-28 12:51:49 -0800 |
commit | f6c01530fd987eb70e051580d831ac04ef920352 (patch) | |
tree | 3c294fd04e8f43cca7f728c7a2c96a001ea3a976 /drivers/gpu/drm/vc4/vc4_validate_shaders.c | |
parent | 60c5d3b72989ec9922f9aa2bb5edc331659389dd (diff) | |
download | lwn-f6c01530fd987eb70e051580d831ac04ef920352.tar.gz lwn-f6c01530fd987eb70e051580d831ac04ef920352.zip |
drm/vc4: Extend and edit documentation for output from the RST
I had written most of my comments as if I was describing the
individual code files the way I used to for doxygen, while for RST we
want to describe things in a more chapter/section way where there's no
obvious relation to .c files.
Additionally, several of the files had stub descriptions that I've
taken this opportunity to extend.
Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20170227201144.10970-4-eric@anholt.net
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate_shaders.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate_shaders.c | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index 5dba13dd1e9b..0b2df5c6efb4 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -24,16 +24,21 @@ /** * DOC: Shader validator for VC4. * - * The VC4 has no IOMMU between it and system memory, so a user with - * access to execute shaders could escalate privilege by overwriting - * system memory (using the VPM write address register in the - * general-purpose DMA mode) or reading system memory it shouldn't - * (reading it as a texture, or uniform data, or vertex data). + * Since the VC4 has no IOMMU between it and system memory, a user + * with access to execute shaders could escalate privilege by + * overwriting system memory (using the VPM write address register in + * the general-purpose DMA mode) or reading system memory it shouldn't + * (reading it as a texture, uniform data, or direct-addressed TMU + * lookup). * - * This walks over a shader BO, ensuring that its accesses are - * appropriately bounded, and recording how many texture accesses are - * made and where so that we can do relocations for them in the + * The shader validator walks over a shader's BO, ensuring that its + * accesses are appropriately bounded, and recording where texture + * accesses are made so that we can do relocations for them in the * uniform stream. + * + * Shader BO are immutable for their lifetimes (enforced by not + * allowing mmaps, GEM prime export, or rendering to from a CL), so + * this validation is only performed at BO creation time. */ #include "vc4_drv.h" |