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author | Maíra Canal <mcanal@igalia.com> | 2024-04-20 18:32:13 -0300 |
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committer | Maíra Canal <mcanal@igalia.com> | 2024-04-23 19:32:49 -0300 |
commit | 6abe93b621ab12e93cf0eb7e42a609b36be32da1 (patch) | |
tree | 2dcd038c91e82421c87eec1da93e3a2149f18d5f /drivers/gpu/drm/v3d/v3d_gem.c | |
parent | 12d1624ce3d3fb030180384f9725d059538e5605 (diff) | |
download | lwn-6abe93b621ab12e93cf0eb7e42a609b36be32da1.tar.gz lwn-6abe93b621ab12e93cf0eb7e42a609b36be32da1.zip |
drm/v3d: Fix race-condition between sysfs/fdinfo and interrupt handler
In V3D, the conclusion of a job is indicated by a IRQ. When a job
finishes, then we update the local and the global GPU stats of that
queue. But, while the GPU stats are being updated, a user might be
reading the stats from sysfs or fdinfo.
For example, on `gpu_stats_show()`, we could think about a scenario where
`v3d->queue[queue].start_ns != 0`, then an interrupt happens, we update
the value of `v3d->queue[queue].start_ns` to 0, we come back to
`gpu_stats_show()` to calculate `active_runtime` and now,
`active_runtime = timestamp`.
In this simple example, the user would see a spike in the queue usage,
that didn't match reality.
In order to address this issue properly, use a seqcount to protect read
and write sections of the code.
Fixes: 09a93cc4f7d1 ("drm/v3d: Implement show_fdinfo() callback for GPU usage stats")
Reported-by: Tvrtko Ursulin <tursulin@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-7-mcanal@igalia.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_gem.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_gem.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c index 0086081a9261..da8faf3b9011 100644 --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -251,6 +251,7 @@ v3d_gem_init(struct drm_device *dev) queue->fence_context = dma_fence_context_alloc(1); memset(&queue->stats, 0, sizeof(queue->stats)); + seqcount_init(&queue->stats.lock); } spin_lock_init(&v3d->mm_lock); |