summaryrefslogtreecommitdiff
path: root/drivers/gpu/drm/v3d/v3d_gem.c
diff options
context:
space:
mode:
authorMaíra Canal <mcanal@igalia.com>2024-04-20 18:32:13 -0300
committerMaíra Canal <mcanal@igalia.com>2024-04-23 19:32:49 -0300
commit6abe93b621ab12e93cf0eb7e42a609b36be32da1 (patch)
tree2dcd038c91e82421c87eec1da93e3a2149f18d5f /drivers/gpu/drm/v3d/v3d_gem.c
parent12d1624ce3d3fb030180384f9725d059538e5605 (diff)
downloadlwn-6abe93b621ab12e93cf0eb7e42a609b36be32da1.tar.gz
lwn-6abe93b621ab12e93cf0eb7e42a609b36be32da1.zip
drm/v3d: Fix race-condition between sysfs/fdinfo and interrupt handler
In V3D, the conclusion of a job is indicated by a IRQ. When a job finishes, then we update the local and the global GPU stats of that queue. But, while the GPU stats are being updated, a user might be reading the stats from sysfs or fdinfo. For example, on `gpu_stats_show()`, we could think about a scenario where `v3d->queue[queue].start_ns != 0`, then an interrupt happens, we update the value of `v3d->queue[queue].start_ns` to 0, we come back to `gpu_stats_show()` to calculate `active_runtime` and now, `active_runtime = timestamp`. In this simple example, the user would see a spike in the queue usage, that didn't match reality. In order to address this issue properly, use a seqcount to protect read and write sections of the code. Fixes: 09a93cc4f7d1 ("drm/v3d: Implement show_fdinfo() callback for GPU usage stats") Reported-by: Tvrtko Ursulin <tursulin@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-7-mcanal@igalia.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_gem.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index 0086081a9261..da8faf3b9011 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -251,6 +251,7 @@ v3d_gem_init(struct drm_device *dev)
queue->fence_context = dma_fence_context_alloc(1);
memset(&queue->stats, 0, sizeof(queue->stats));
+ seqcount_init(&queue->stats.lock);
}
spin_lock_init(&v3d->mm_lock);