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author | Maíra Canal <mcanal@igalia.com> | 2023-09-05 18:06:35 -0300 |
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committer | Maíra Canal <mcanal@igalia.com> | 2023-11-06 10:09:29 -0300 |
commit | 509433d8146c64ca9e0bcc370ec910821fffe80c (patch) | |
tree | 9a3e6880c111b48d78a87255198a1ff68e6700fc /drivers/gpu/drm/v3d/v3d_gem.c | |
parent | 09a93cc4f7d1893777f6b788bffe60d64e4d5df7 (diff) | |
download | lwn-509433d8146c64ca9e0bcc370ec910821fffe80c.tar.gz lwn-509433d8146c64ca9e0bcc370ec910821fffe80c.zip |
drm/v3d: Expose the total GPU usage stats on sysfs
The previous patch exposed the accumulated amount of active time per
client for each V3D queue. But this doesn't provide a global notion of
the GPU usage.
Therefore, provide the accumulated amount of active time for each V3D
queue (BIN, RENDER, CSD, TFU and CACHE_CLEAN), considering all the jobs
submitted to the queue, independent of the client.
This data is exposed through the sysfs interface, so that if the
interface is queried at two different points of time the usage percentage
of each of the queues can be calculated.
Co-developed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230905213416.1290219-3-mcanal@igalia.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_gem.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_gem.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c index a33e90f29bd5..712675134c04 100644 --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -1014,8 +1014,12 @@ v3d_gem_init(struct drm_device *dev) u32 pt_size = 4096 * 1024; int ret, i; - for (i = 0; i < V3D_MAX_QUEUES; i++) + for (i = 0; i < V3D_MAX_QUEUES; i++) { v3d->queue[i].fence_context = dma_fence_context_alloc(1); + v3d->queue[i].start_ns = 0; + v3d->queue[i].enabled_ns = 0; + v3d->queue[i].jobs_sent = 0; + } spin_lock_init(&v3d->mm_lock); spin_lock_init(&v3d->job_lock); |