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author | Thomas Zimmermann <tzimmermann@suse.de> | 2024-09-30 15:03:07 +0200 |
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committer | Thomas Zimmermann <tzimmermann@suse.de> | 2024-10-14 15:28:47 +0200 |
commit | 736db96696b6232d8002bfa1ef8fd5d7e1e0000e (patch) | |
tree | 874cba32e627c87295566bdf8b13884a89ec5496 /drivers/gpu/drm/meson | |
parent | 902014e20f7cdc6ebb3113ef907d32bb2b3743ba (diff) | |
download | lwn-736db96696b6232d8002bfa1ef8fd5d7e1e0000e.tar.gz lwn-736db96696b6232d8002bfa1ef8fd5d7e1e0000e.zip |
drm/meson: Use video aperture helpers
DRM's aperture functions have long been implemented as helpers
under drivers/video/ for use with fbdev. Avoid the DRM wrappers by
calling the video functions directly.
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Cc: Neil Armstrong <neil.armstrong@linaro.org>
Cc: Kevin Hilman <khilman@baylibre.com>
Cc: Jerome Brunet <jbrunet@baylibre.com>
Cc: Martin Blumenstingl <martin.blumenstingl@googlemail.com>
Reviewed-by: Neil Armstrong <neil.armstrong@linaro.org>
Acked-by: Javier Martinez Canillas <javierm@redhat.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240930130921.689876-10-tzimmermann@suse.de
Diffstat (limited to 'drivers/gpu/drm/meson')
-rw-r--r-- | drivers/gpu/drm/meson/meson_drv.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/meson/meson_drv.c b/drivers/gpu/drm/meson/meson_drv.c index 2f76f48da38d..bbb662d2f184 100644 --- a/drivers/gpu/drm/meson/meson_drv.c +++ b/drivers/gpu/drm/meson/meson_drv.c @@ -8,6 +8,7 @@ * Jasper St. Pierre <jstpierre@mecheye.net> */ +#include <linux/aperture.h> #include <linux/component.h> #include <linux/module.h> #include <linux/of_graph.h> @@ -15,7 +16,6 @@ #include <linux/platform_device.h> #include <linux/soc/amlogic/meson-canvas.h> -#include <drm/drm_aperture.h> #include <drm/drm_atomic_helper.h> #include <drm/drm_client_setup.h> #include <drm/drm_drv.h> @@ -279,7 +279,7 @@ static int meson_drv_bind_master(struct device *dev, bool has_components) * Remove early framebuffers (ie. simplefb). The framebuffer can be * located anywhere in RAM */ - ret = drm_aperture_remove_framebuffers(&meson_driver); + ret = aperture_remove_all_conflicting_devices(meson_driver.name); if (ret) goto free_canvas_vd1_2; |