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authorJoshua Ashton <joshua@froggi.es>2023-11-16 18:57:51 -0100
committerAlex Deucher <alexander.deucher@amd.com>2023-12-13 16:08:00 -0500
commit0ef47454dc82358b62a424b37c7520a84f307edb (patch)
treecfcf6e4a702231eb1d426657a60e0c8db1a8e1df /drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
parentf545d82479b46368bf00d0bfecf33fa914bd5f8f (diff)
downloadlwn-0ef47454dc82358b62a424b37c7520a84f307edb.tar.gz
lwn-0ef47454dc82358b62a424b37c7520a84f307edb.zip
drm/amd/display: add plane blend LUT and TF driver-specific properties
Blend 1D LUT or a pre-defined transfer function (TF) can be set to linearize content before blending, so that it's positioned just before blending planes in the AMD color mgmt pipeline, and after 3D LUT (non-linear space). Shaper and Blend LUTs are 1D LUTs that sandwich 3D LUT. Drivers should advertize blend properties according to HW caps. There is no blend ROM for pre-defined TF. When setting blend TF (!= Identity) and LUT at the same time, the color module will combine the pre-defined TF and the custom LUT values into the LUT that's actually programmed. v3: - spell out TF+LUT behavior in the commit and comments (Harry) v5: - get blend blob correctly Reviewed-by: Harry Wentland <harry.wentland@amd.com> Signed-off-by: Joshua Ashton <joshua@froggi.es> Signed-off-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h')
-rw-r--r--drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h b/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
index 981a2eb25257..6ff37272ccad 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
@@ -403,6 +403,28 @@ struct amdgpu_mode_info {
* entries for 3D LUT array is the 3D LUT size cubed;
*/
struct drm_property *plane_lut3d_size_property;
+ /**
+ * @plane_blend_lut_property: Plane property for output gamma before
+ * blending. Userspace set a blend LUT to convert colors after 3D LUT
+ * conversion. It works as a post-3DLUT 1D LUT. With shaper LUT, they
+ * are sandwiching 3D LUT with two 1D LUT. If plane_blend_tf_property
+ * != Identity TF, AMD color module will combine the user LUT values
+ * with pre-defined TF into the LUT parameters to be programmed.
+ */
+ struct drm_property *plane_blend_lut_property;
+ /**
+ * @plane_blend_lut_size_property: Plane property to define the max
+ * size of blend LUT as supported by the driver (read-only).
+ */
+ struct drm_property *plane_blend_lut_size_property;
+ /**
+ * @plane_blend_tf_property: Plane property to set a predefined
+ * transfer function for pre-blending blend/out_gamma (after applying
+ * 3D LUT) with or without LUT. There is no blend ROM, but we can use
+ * AMD color modules to program LUT parameters from predefined TF (or
+ * from a combination of pre-defined TF and the custom 1D LUT).
+ */
+ struct drm_property *plane_blend_tf_property;
};
#define AMDGPU_MAX_BL_LEVEL 0xFF