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authorGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>2009-06-10 04:38:48 +0000
committerBenjamin Herrenschmidt <benh@kernel.crashing.org>2009-06-15 13:26:20 +1000
commitd3352c9f1e8e2f2989d9686c8aa8acb4842fe75e (patch)
treeea8a18d573a45f913d9e0669a17a0b39835e55ff
parent56ac72dba5d24a477d281b985797d5e62d3f5c2e (diff)
downloadlwn-d3352c9f1e8e2f2989d9686c8aa8acb4842fe75e.tar.gz
lwn-d3352c9f1e8e2f2989d9686c8aa8acb4842fe75e.zip
ps3fb/vram: Extract common GPU stuff into <asm/ps3gpu.h>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: linux-fbdev-devel@lists.sourceforge.net Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
-rw-r--r--arch/powerpc/include/asm/ps3.h3
-rw-r--r--arch/powerpc/include/asm/ps3gpu.h78
-rw-r--r--arch/powerpc/platforms/ps3/setup.c1
-rw-r--r--drivers/block/ps3vram.c21
-rw-r--r--drivers/ps3/ps3av_cmd.c3
-rw-r--r--drivers/video/ps3fb.c72
6 files changed, 110 insertions, 68 deletions
diff --git a/arch/powerpc/include/asm/ps3.h b/arch/powerpc/include/asm/ps3.h
index cdb6fd814de8..b9e4987986dd 100644
--- a/arch/powerpc/include/asm/ps3.h
+++ b/arch/powerpc/include/asm/ps3.h
@@ -520,7 +520,4 @@ void ps3_sync_irq(int node);
u32 ps3_get_hw_thread_id(int cpu);
u64 ps3_get_spe_id(void *arg);
-/* mutex synchronizing GPU accesses and video mode changes */
-extern struct mutex ps3_gpu_mutex;
-
#endif
diff --git a/arch/powerpc/include/asm/ps3gpu.h b/arch/powerpc/include/asm/ps3gpu.h
new file mode 100644
index 000000000000..1037efae4a51
--- /dev/null
+++ b/arch/powerpc/include/asm/ps3gpu.h
@@ -0,0 +1,78 @@
+/*
+ * PS3 GPU declarations.
+ *
+ * Copyright 2009 Sony Corporation
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.
+ * If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _ASM_POWERPC_PS3GPU_H
+#define _ASM_POWERPC_PS3GPU_H
+
+#include <linux/mutex.h>
+
+#include <asm/lv1call.h>
+
+
+#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
+#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
+
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
+#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
+
+#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
+
+#define L1GPU_DISPLAY_SYNC_HSYNC 1
+#define L1GPU_DISPLAY_SYNC_VSYNC 2
+
+
+/* mutex synchronizing GPU accesses and video mode changes */
+extern struct mutex ps3_gpu_mutex;
+
+
+static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
+ u64 ddr_offset)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
+ head, ddr_offset, 0, 0);
+}
+
+static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
+ u64 ddr_offset)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
+ head, ddr_offset, 0, 0);
+}
+
+static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
+ u64 xdr_size, u64 ioif_offset)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
+ xdr_lpar, xdr_size, ioif_offset, 0);
+}
+
+static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
+ u64 ioif_offset, u64 sync_width, u64 pitch)
+{
+ return lv1_gpu_context_attribute(context_handle,
+ L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
+ ddr_offset, ioif_offset, sync_width,
+ pitch);
+}
+
+#endif /* _ASM_POWERPC_PS3GPU_H */
diff --git a/arch/powerpc/platforms/ps3/setup.c b/arch/powerpc/platforms/ps3/setup.c
index 1a7b5ae0c83e..149bea2ce583 100644
--- a/arch/powerpc/platforms/ps3/setup.c
+++ b/arch/powerpc/platforms/ps3/setup.c
@@ -32,6 +32,7 @@
#include <asm/udbg.h>
#include <asm/prom.h>
#include <asm/lv1call.h>
+#include <asm/ps3gpu.h>
#include "platform.h"
diff --git a/drivers/block/ps3vram.c b/drivers/block/ps3vram.c
index 83c14533aea5..2c2ea9cb207b 100644
--- a/drivers/block/ps3vram.c
+++ b/drivers/block/ps3vram.c
@@ -17,6 +17,7 @@
#include <asm/iommu.h>
#include <asm/lv1call.h>
#include <asm/ps3.h>
+#include <asm/ps3gpu.h>
#define DEVICE_NAME "ps3vram"
@@ -46,8 +47,6 @@
#define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c
#define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
-
#define CACHE_PAGE_PRESENT 1
#define CACHE_PAGE_DIRTY 2
@@ -184,13 +183,10 @@ static void ps3vram_rewind_ring(struct ps3_system_bus_device *dev)
priv->ctrl[CTRL_PUT] = FIFO_BASE + FIFO_OFFSET;
/* asking the HV for a blit will kick the FIFO */
- status = lv1_gpu_context_attribute(priv->context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0,
- 0, 0, 0);
+ status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0);
if (status)
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute failed %d\n", __func__,
- status);
+ dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n",
+ __func__, status);
priv->fifo_ptr = priv->fifo_base;
}
@@ -206,13 +202,10 @@ static void ps3vram_fire_ring(struct ps3_system_bus_device *dev)
(priv->fifo_ptr - priv->fifo_base) * sizeof(u32);
/* asking the HV for a blit will kick the FIFO */
- status = lv1_gpu_context_attribute(priv->context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0,
- 0, 0, 0);
+ status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0);
if (status)
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute failed %d\n", __func__,
- status);
+ dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n",
+ __func__, status);
if ((priv->fifo_ptr - priv->fifo_base) * sizeof(u32) >
FIFO_SIZE - 1024) {
diff --git a/drivers/ps3/ps3av_cmd.c b/drivers/ps3/ps3av_cmd.c
index 716596e8e5b0..f555fedd5073 100644
--- a/drivers/ps3/ps3av_cmd.c
+++ b/drivers/ps3/ps3av_cmd.c
@@ -21,9 +21,10 @@
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/delay.h>
+
#include <asm/ps3av.h>
-#include <asm/ps3fb.h>
#include <asm/ps3.h>
+#include <asm/ps3gpu.h>
#include "vuart.h"
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index a61c1d89bd87..13c876c6e32c 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -37,21 +37,11 @@
#include <asm/ps3av.h>
#include <asm/ps3fb.h>
#include <asm/ps3.h>
+#include <asm/ps3gpu.h>
#define DEVICE_NAME "ps3fb"
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
-#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
-#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
-
-#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
-
-#define L1GPU_DISPLAY_SYNC_HSYNC 1
-#define L1GPU_DISPLAY_SYNC_VSYNC 2
-
#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
@@ -463,33 +453,27 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
src_offset += GPU_FB_START;
mutex_lock(&ps3_gpu_mutex);
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
- dst_offset, GPU_IOIF + src_offset,
- L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
- (width << 16) | height,
- line_length);
+ status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
+ GPU_IOIF + src_offset,
+ L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
+ (width << 16) | height,
+ line_length);
mutex_unlock(&ps3_gpu_mutex);
if (status)
- dev_err(dev,
- "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
+ status);
#ifdef HEAD_A
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
- 0, frame_offset, 0, 0);
+ status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
if (status)
- dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
+ status);
#endif
#ifdef HEAD_B
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
- 1, frame_offset, 0, 0);
+ status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
if (status)
- dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
- __func__, status);
+ dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
+ status);
#endif
}
@@ -1020,27 +1004,18 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
init_waitqueue_head(&ps3fb.wait_vsync);
#ifdef HEAD_A
- status = lv1_gpu_context_attribute(0x0,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
- 0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
+ status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
if (status) {
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
- "%d\n",
+ dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
__func__, status);
retval = -ENODEV;
goto err_close_device;
}
#endif
#ifdef HEAD_B
- status = lv1_gpu_context_attribute(0x0,
- L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
- 1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
-
+ status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
if (status) {
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
- "%d\n",
+ dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
__func__, status);
retval = -ENODEV;
goto err_close_device;
@@ -1070,7 +1045,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
&lpar_reports, &lpar_reports_size);
if (status) {
dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute failed: %d\n", __func__,
+ "%s: lv1_gpu_context_allocate failed: %d\n", __func__,
status);
goto err_gpu_memory_free;
}
@@ -1137,13 +1112,10 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size);
- status = lv1_gpu_context_attribute(ps3fb.context_handle,
- L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
- xdr_lpar, GPU_CMD_BUF_SIZE,
- GPU_IOIF, 0);
+ status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
+ GPU_CMD_BUF_SIZE, GPU_IOIF);
if (status) {
- dev_err(&dev->core,
- "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
+ dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
__func__, status);
retval = -ENXIO;
goto err_context_unmap;