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authorAneesh Kumar K.V <aneesh.kumar@linux.ibm.com>2022-08-18 18:40:42 +0530
committerAndrew Morton <akpm@linux-foundation.org>2022-09-26 19:46:13 -0700
commit3e061d924fe9c7b487ca45935f92fcd414ce6f1a (patch)
treeb129578bb8d90d77710fc9ce6495f10dbf78f2f1
parent467b171af881282fc627328e6c164f044a6df888 (diff)
downloadlwn-3e061d924fe9c7b487ca45935f92fcd414ce6f1a.tar.gz
lwn-3e061d924fe9c7b487ca45935f92fcd414ce6f1a.zip
lib/nodemask: optimize node_random for nodemask with single NUMA node
The most common case for certain node_random usage (demotion nodemask) is with nodemask weight 1. We can avoid calling get_random_init() in that case and always return the only node set in the nodemask. A simple test as below before = rdtsc_ordered(); for (i= 0; i < 100; i++) { rand = node_random(&nmask); } after = rdtsc_ordered(); Without fix after - before : 16438 With fix after - before : 816 Link: https://lkml.kernel.org/r/20220818131042.113280-11-aneesh.kumar@linux.ibm.com Signed-off-by: Aneesh Kumar K.V <aneesh.kumar@linux.ibm.com> Reviewed-by: "Huang, Ying" <ying.huang@intel.com> Acked-by: Wei Xu <weixugc@google.com> Cc: Alistair Popple <apopple@nvidia.com> Cc: Bharata B Rao <bharata@amd.com> Cc: Dan Williams <dan.j.williams@intel.com> Cc: Dave Hansen <dave.hansen@intel.com> Cc: Davidlohr Bueso <dave@stgolabs.net> Cc: Hesham Almatary <hesham.almatary@huawei.com> Cc: Jagdish Gediya <jvgediya.oss@gmail.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Jonathan Cameron <Jonathan.Cameron@huawei.com> Cc: Michal Hocko <mhocko@kernel.org> Cc: Tim Chen <tim.c.chen@intel.com> Cc: Yang Shi <shy828301@gmail.com> Cc: SeongJae Park <sj@kernel.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
-rw-r--r--include/linux/nodemask.h15
1 files changed, 12 insertions, 3 deletions
diff --git a/include/linux/nodemask.h b/include/linux/nodemask.h
index 3a0eec9f2faa..e66742db741c 100644
--- a/include/linux/nodemask.h
+++ b/include/linux/nodemask.h
@@ -505,12 +505,21 @@ static inline int num_node_state(enum node_states state)
static inline int node_random(const nodemask_t *maskp)
{
#if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1)
- int w, bit = NUMA_NO_NODE;
+ int w, bit;
w = nodes_weight(*maskp);
- if (w)
+ switch (w) {
+ case 0:
+ bit = NUMA_NO_NODE;
+ break;
+ case 1:
+ bit = first_node(*maskp);
+ break;
+ default:
bit = bitmap_ord_to_pos(maskp->bits,
- get_random_int() % w, MAX_NUMNODES);
+ get_random_int() % w, MAX_NUMNODES);
+ break;
+ }
return bit;
#else
return 0;