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/* SPDX-License-Identifier: GPL-2.0-only */
/*
 * Landlock LSM - Ruleset management
 *
 * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
 * Copyright © 2018-2020 ANSSI
 */

#ifndef _SECURITY_LANDLOCK_RULESET_H
#define _SECURITY_LANDLOCK_RULESET_H

#include <linux/bitops.h>
#include <linux/build_bug.h>
#include <linux/mutex.h>
#include <linux/rbtree.h>
#include <linux/refcount.h>
#include <linux/workqueue.h>
#include <uapi/linux/landlock.h>

#include "limits.h"
#include "object.h"

/*
 * All access rights that are denied by default whether they are handled or not
 * by a ruleset/layer.  This must be ORed with all ruleset->access_masks[]
 * entries when we need to get the absolute handled access masks.
 */
/* clang-format off */
#define LANDLOCK_ACCESS_FS_INITIALLY_DENIED ( \
	LANDLOCK_ACCESS_FS_REFER)
/* clang-format on */

typedef u16 access_mask_t;
/* Makes sure all filesystem access rights can be stored. */
static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS);
/* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */
static_assert(sizeof(unsigned long) >= sizeof(access_mask_t));

/* Ruleset access masks. */
typedef u16 access_masks_t;
/* Makes sure all ruleset access rights can be stored. */
static_assert(BITS_PER_TYPE(access_masks_t) >= LANDLOCK_NUM_ACCESS_FS);

typedef u16 layer_mask_t;
/* Makes sure all layers can be checked. */
static_assert(BITS_PER_TYPE(layer_mask_t) >= LANDLOCK_MAX_NUM_LAYERS);

/**
 * struct landlock_layer - Access rights for a given layer
 */
struct landlock_layer {
	/**
	 * @level: Position of this layer in the layer stack.
	 */
	u16 level;
	/**
	 * @access: Bitfield of allowed actions on the kernel object.  They are
	 * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ).
	 */
	access_mask_t access;
};

/**
 * union landlock_key - Key of a ruleset's red-black tree
 */
union landlock_key {
	/**
	 * @object: Pointer to identify a kernel object (e.g. an inode).
	 */
	struct landlock_object *object;
	/**
	 * @data: Raw data to identify an arbitrary 32-bit value
	 * (e.g. a TCP port).
	 */
	uintptr_t data;
};

/**
 * enum landlock_key_type - Type of &union landlock_key
 */
enum landlock_key_type {
	/**
	 * @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node
	 * keys.
	 */
	LANDLOCK_KEY_INODE = 1,
};

/**
 * struct landlock_id - Unique rule identifier for a ruleset
 */
struct landlock_id {
	/**
	 * @key: Identifies either a kernel object (e.g. an inode) or
	 * a raw value (e.g. a TCP port).
	 */
	union landlock_key key;
	/**
	 * @type: Type of a landlock_ruleset's root tree.
	 */
	const enum landlock_key_type type;
};

/**
 * struct landlock_rule - Access rights tied to an object
 */
struct landlock_rule {
	/**
	 * @node: Node in the ruleset's red-black tree.
	 */
	struct rb_node node;
	/**
	 * @key: A union to identify either a kernel object (e.g. an inode) or
	 * a raw data value (e.g. a network socket port). This is used as a key
	 * for this ruleset element.  The pointer is set once and never
	 * modified.  It always points to an allocated object because each rule
	 * increments the refcount of its object.
	 */
	union landlock_key key;
	/**
	 * @num_layers: Number of entries in @layers.
	 */
	u32 num_layers;
	/**
	 * @layers: Stack of layers, from the latest to the newest, implemented
	 * as a flexible array member (FAM).
	 */
	struct landlock_layer layers[] __counted_by(num_layers);
};

/**
 * struct landlock_hierarchy - Node in a ruleset hierarchy
 */
struct landlock_hierarchy {
	/**
	 * @parent: Pointer to the parent node, or NULL if it is a root
	 * Landlock domain.
	 */
	struct landlock_hierarchy *parent;
	/**
	 * @usage: Number of potential children domains plus their parent
	 * domain.
	 */
	refcount_t usage;
};

/**
 * struct landlock_ruleset - Landlock ruleset
 *
 * This data structure must contain unique entries, be updatable, and quick to
 * match an object.
 */
struct landlock_ruleset {
	/**
	 * @root_inode: Root of a red-black tree containing &struct
	 * landlock_rule nodes with inode object.  Once a ruleset is tied to a
	 * process (i.e. as a domain), this tree is immutable until @usage
	 * reaches zero.
	 */
	struct rb_root root_inode;
	/**
	 * @hierarchy: Enables hierarchy identification even when a parent
	 * domain vanishes.  This is needed for the ptrace protection.
	 */
	struct landlock_hierarchy *hierarchy;
	union {
		/**
		 * @work_free: Enables to free a ruleset within a lockless
		 * section.  This is only used by
		 * landlock_put_ruleset_deferred() when @usage reaches zero.
		 * The fields @lock, @usage, @num_rules, @num_layers and
		 * @access_masks are then unused.
		 */
		struct work_struct work_free;
		struct {
			/**
			 * @lock: Protects against concurrent modifications of
			 * @root, if @usage is greater than zero.
			 */
			struct mutex lock;
			/**
			 * @usage: Number of processes (i.e. domains) or file
			 * descriptors referencing this ruleset.
			 */
			refcount_t usage;
			/**
			 * @num_rules: Number of non-overlapping (i.e. not for
			 * the same object) rules in this ruleset.
			 */
			u32 num_rules;
			/**
			 * @num_layers: Number of layers that are used in this
			 * ruleset.  This enables to check that all the layers
			 * allow an access request.  A value of 0 identifies a
			 * non-merged ruleset (i.e. not a domain).
			 */
			u32 num_layers;
			/**
			 * @access_masks: Contains the subset of filesystem
			 * actions that are restricted by a ruleset.  A domain
			 * saves all layers of merged rulesets in a stack
			 * (FAM), starting from the first layer to the last
			 * one.  These layers are used when merging rulesets,
			 * for user space backward compatibility (i.e.
			 * future-proof), and to properly handle merged
			 * rulesets without overlapping access rights.  These
			 * layers are set once and never changed for the
			 * lifetime of the ruleset.
			 */
			access_masks_t access_masks[];
		};
	};
};

struct landlock_ruleset *
landlock_create_ruleset(const access_mask_t access_mask);

void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);

int landlock_insert_rule(struct landlock_ruleset *const ruleset,
			 const struct landlock_id id,
			 const access_mask_t access);

struct landlock_ruleset *
landlock_merge_ruleset(struct landlock_ruleset *const parent,
		       struct landlock_ruleset *const ruleset);

const struct landlock_rule *
landlock_find_rule(const struct landlock_ruleset *const ruleset,
		   const struct landlock_id id);

static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset)
{
	if (ruleset)
		refcount_inc(&ruleset->usage);
}

static inline void
landlock_add_fs_access_mask(struct landlock_ruleset *const ruleset,
			    const access_mask_t fs_access_mask,
			    const u16 layer_level)
{
	access_mask_t fs_mask = fs_access_mask & LANDLOCK_MASK_ACCESS_FS;

	/* Should already be checked in sys_landlock_create_ruleset(). */
	WARN_ON_ONCE(fs_access_mask != fs_mask);
	ruleset->access_masks[layer_level] |=
		(fs_mask << LANDLOCK_SHIFT_ACCESS_FS);
}

static inline access_mask_t
landlock_get_raw_fs_access_mask(const struct landlock_ruleset *const ruleset,
				const u16 layer_level)
{
	return (ruleset->access_masks[layer_level] >>
		LANDLOCK_SHIFT_ACCESS_FS) &
	       LANDLOCK_MASK_ACCESS_FS;
}

static inline access_mask_t
landlock_get_fs_access_mask(const struct landlock_ruleset *const ruleset,
			    const u16 layer_level)
{
	/* Handles all initially denied by default access rights. */
	return landlock_get_raw_fs_access_mask(ruleset, layer_level) |
	       LANDLOCK_ACCESS_FS_INITIALLY_DENIED;
}

bool landlock_unmask_layers(
	const struct landlock_rule *const rule,
	const access_mask_t access_request,
	layer_mask_t (*const layer_masks)[LANDLOCK_NUM_ACCESS_FS]);

access_mask_t landlock_init_layer_masks(
	const struct landlock_ruleset *const domain,
	const access_mask_t access_request,
	layer_mask_t (*const layer_masks)[LANDLOCK_NUM_ACCESS_FS]);

#endif /* _SECURITY_LANDLOCK_RULESET_H */