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path: root/arch/ia64/lib/checksum.c
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/*
 * Network checksum routines
 *
 * Copyright (C) 1999, 2003 Hewlett-Packard Co
 *	Stephane Eranian <eranian@hpl.hp.com>
 *
 * Most of the code coming from arch/alpha/lib/checksum.c
 *
 * This file contains network checksum routines that are better done
 * in an architecture-specific manner due to speed..
 */

#include <linux/module.h>
#include <linux/string.h>

#include <asm/byteorder.h>

static inline unsigned short
from64to16 (unsigned long x)
{
	/* add up 32-bit words for 33 bits */
	x = (x & 0xffffffff) + (x >> 32);
	/* add up 16-bit and 17-bit words for 17+c bits */
	x = (x & 0xffff) + (x >> 16);
	/* add up 16-bit and 2-bit for 16+c bit */
	x = (x & 0xffff) + (x >> 16);
	/* add up carry.. */
	x = (x & 0xffff) + (x >> 16);
	return x;
}

/*
 * computes the checksum of the TCP/UDP pseudo-header
 * returns a 16-bit checksum, already complemented.
 */
__sum16
csum_tcpudp_magic (__be32 saddr, __be32 daddr, unsigned short len,
		   unsigned short proto, __wsum sum)
{
	return (__force __sum16)~from64to16(
		(__force u64)saddr + (__force u64)daddr +
		(__force u64)sum + ((len + proto) << 8));
}

EXPORT_SYMBOL(csum_tcpudp_magic);

__wsum
csum_tcpudp_nofold (__be32 saddr, __be32 daddr, unsigned short len,
		    unsigned short proto, __wsum sum)
{
	unsigned long result;

	result = (__force u64)saddr + (__force u64)daddr +
		 (__force u64)sum + ((len + proto) << 8);

	/* Fold down to 32-bits so we don't lose in the typedef-less network stack.  */
	/* 64 to 33 */
	result = (result & 0xffffffff) + (result >> 32);
	/* 33 to 32 */
	result = (result & 0xffffffff) + (result >> 32);
	return (__force __wsum)result;
}
EXPORT_SYMBOL(csum_tcpudp_nofold);

extern unsigned long do_csum (const unsigned char *, long);

/*
 * computes the checksum of a memory block at buff, length len,
 * and adds in "sum" (32-bit)
 *
 * returns a 32-bit number suitable for feeding into itself
 * or csum_tcpudp_magic
 *
 * this function must be called with even lengths, except
 * for the last fragment, which may be odd
 *
 * it's best to have buff aligned on a 32-bit boundary
 */
__wsum csum_partial(const void *buff, int len, __wsum sum)
{
	u64 result = do_csum(buff, len);

	/* add in old sum, and carry.. */
	result += (__force u32)sum;
	/* 32+c bits -> 32 bits */
	result = (result & 0xffffffff) + (result >> 32);
	return (__force __wsum)result;
}

EXPORT_SYMBOL(csum_partial);

/*
 * this routine is used for miscellaneous IP-like checksums, mainly
 * in icmp.c
 */
__sum16 ip_compute_csum (const void *buff, int len)
{
	return (__force __sum16)~do_csum(buff,len);
}

EXPORT_SYMBOL(ip_compute_csum);