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+<partinfo>
+ <authorgroup>
+ <author>
+ <firstname>Laurent</firstname>
+ <surname>Pinchart</surname>
+ <affiliation><address><email>laurent.pinchart@ideasonboard.com</email></address></affiliation>
+ <contrib>Initial version.</contrib>
+ </author>
+ </authorgroup>
+ <copyright>
+ <year>2010</year>
+ <holder>Laurent Pinchart</holder>
+ </copyright>
+
+ <revhistory>
+ <!-- Put document revisions here, newest first. -->
+ <revision>
+ <revnumber>1.0.0</revnumber>
+ <date>2010-11-10</date>
+ <authorinitials>lp</authorinitials>
+ <revremark>Initial revision</revremark>
+ </revision>
+ </revhistory>
+</partinfo>
+
+<title>Media Controller API</title>
+
+<chapter id="media_controller">
+ <title>Media Controller</title>
+
+ <section id="media-controller-intro">
+ <title>Introduction</title>
+ <para>Media devices increasingly handle multiple related functions. Many USB
+ cameras include microphones, video capture hardware can also output video,
+ or SoC camera interfaces also perform memory-to-memory operations similar to
+ video codecs.</para>
+ <para>Independent functions, even when implemented in the same hardware, can
+ be modelled as separate devices. A USB camera with a microphone will be
+ presented to userspace applications as V4L2 and ALSA capture devices. The
+ devices' relationships (when using a webcam, end-users shouldn't have to
+ manually select the associated USB microphone), while not made available
+ directly to applications by the drivers, can usually be retrieved from
+ sysfs.</para>
+ <para>With more and more advanced SoC devices being introduced, the current
+ approach will not scale. Device topologies are getting increasingly complex
+ and can't always be represented by a tree structure. Hardware blocks are
+ shared between different functions, creating dependencies between seemingly
+ unrelated devices.</para>
+ <para>Kernel abstraction APIs such as V4L2 and ALSA provide means for
+ applications to access hardware parameters. As newer hardware expose an
+ increasingly high number of those parameters, drivers need to guess what
+ applications really require based on limited information, thereby
+ implementing policies that belong to userspace.</para>
+ <para>The media controller API aims at solving those problems.</para>
+ </section>
+
+ <section id="media-controller-model">
+ <title>Media device model</title>
+ <para>Discovering a device internal topology, and configuring it at runtime,
+ is one of the goals of the media controller API. To achieve this, hardware
+ devices are modelled as an oriented graph of building blocks called entities
+ connected through pads.</para>
+ <para>An entity is a basic media hardware or software building block. It can
+ correspond to a large variety of logical blocks such as physical hardware
+ devices (CMOS sensor for instance), logical hardware devices (a building
+ block in a System-on-Chip image processing pipeline), DMA channels or
+ physical connectors.</para>
+ <para>A pad is a connection endpoint through which an entity can interact
+ with other entities. Data (not restricted to video) produced by an entity
+ flows from the entity's output to one or more entity inputs. Pads should not
+ be confused with physical pins at chip boundaries.</para>
+ <para>A link is a point-to-point oriented connection between two pads,
+ either on the same entity or on different entities. Data flows from a source
+ pad to a sink pad.</para>
+ </section>
+</chapter>
+
+<appendix id="media-user-func">
+ <title>Function Reference</title>
+ <!-- Keep this alphabetically sorted. -->
+ &sub-media-open;
+ &sub-media-close;
+ &sub-media-ioctl;
+ <!-- All ioctls go here. -->
+ &sub-media-ioc-device-info;
+ &sub-media-ioc-enum-entities;
+ &sub-media-ioc-enum-links;
+ &sub-media-ioc-setup-link;
+</appendix>