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-rw-r--r--drivers/gpu/drm/i915/i915_irq.c15
1 files changed, 13 insertions, 2 deletions
diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
index f833f2c155f8..943db1001cfd 100644
--- a/drivers/gpu/drm/i915/i915_irq.c
+++ b/drivers/gpu/drm/i915/i915_irq.c
@@ -875,9 +875,20 @@ static void i915_error_work_func(struct work_struct *work)
kobject_uevent_env(&dev->primary->kdev.kobj, KOBJ_CHANGE, error_event);
- if (i915_reset_in_progress(error)) {
+ /*
+ * Note that there's only one work item which does gpu resets, so we
+ * need not worry about concurrent gpu resets potentially incrementing
+ * error->reset_counter twice. We only need to take care of another
+ * racing irq/hangcheck declaring the gpu dead for a second time. A
+ * quick check for that is good enough: schedule_work ensures the
+ * correct ordering between hang detection and this work item, and since
+ * the reset in-progress bit is only ever set by code outside of this
+ * work we don't need to worry about any other races.
+ */
+ if (i915_reset_in_progress(error) && !i915_terminally_wedged(error)) {
DRM_DEBUG_DRIVER("resetting chip\n");
- kobject_uevent_env(&dev->primary->kdev.kobj, KOBJ_CHANGE, reset_event);
+ kobject_uevent_env(&dev->primary->kdev.kobj, KOBJ_CHANGE,
+ reset_event);
ret = i915_reset(dev);