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author | Andrii Nakryiko <andriin@fb.com> | 2019-12-13 17:43:36 -0800 |
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committer | Alexei Starovoitov <ast@kernel.org> | 2019-12-15 15:58:05 -0800 |
commit | d66562fba1ce66975bd61b0786fb8b1810f33caa (patch) | |
tree | 1c5a88f4a60ce1d654c48e764de023be0ba678d1 /tools/lib/bpf/libbpf.c | |
parent | 3f51935314b8c0e0f45f28bed2e7a023b2c7627c (diff) | |
download | lwn-d66562fba1ce66975bd61b0786fb8b1810f33caa.tar.gz lwn-d66562fba1ce66975bd61b0786fb8b1810f33caa.zip |
libbpf: Add BPF object skeleton support
Add new set of APIs, allowing to open/load/attach BPF object through BPF
object skeleton, generated by bpftool for a specific BPF object file. All the
xxx_skeleton() APIs wrap up corresponding bpf_object_xxx() APIs, but
additionally also automate map/program lookups by name, global data
initialization and mmap()-ing, etc. All this greatly improves and simplifies
userspace usability of working with BPF programs. See follow up patches for
examples.
Signed-off-by: Andrii Nakryiko <andriin@fb.com>
Signed-off-by: Alexei Starovoitov <ast@kernel.org>
Acked-by: Martin KaFai Lau <kafai@fb.com>
Link: https://lore.kernel.org/bpf/20191214014341.3442258-13-andriin@fb.com
Diffstat (limited to 'tools/lib/bpf/libbpf.c')
-rw-r--r-- | tools/lib/bpf/libbpf.c | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/tools/lib/bpf/libbpf.c b/tools/lib/bpf/libbpf.c index b6bd6c47c919..a1a902fa6e0c 100644 --- a/tools/lib/bpf/libbpf.c +++ b/tools/lib/bpf/libbpf.c @@ -6793,3 +6793,165 @@ int libbpf_num_possible_cpus(void) WRITE_ONCE(cpus, tmp_cpus); return tmp_cpus; } + +int bpf_object__open_skeleton(struct bpf_object_skeleton *s, + const struct bpf_object_open_opts *opts) +{ + DECLARE_LIBBPF_OPTS(bpf_object_open_opts, skel_opts, + .object_name = s->name, + ); + struct bpf_object *obj; + int i; + + /* Attempt to preserve opts->object_name, unless overriden by user + * explicitly. Overwriting object name for skeletons is discouraged, + * as it breaks global data maps, because they contain object name + * prefix as their own map name prefix. When skeleton is generated, + * bpftool is making an assumption that this name will stay the same. + */ + if (opts) { + memcpy(&skel_opts, opts, sizeof(*opts)); + if (!opts->object_name) + skel_opts.object_name = s->name; + } + + obj = bpf_object__open_mem(s->data, s->data_sz, &skel_opts); + if (IS_ERR(obj)) { + pr_warn("failed to initialize skeleton BPF object '%s': %ld\n", + s->name, PTR_ERR(obj)); + return PTR_ERR(obj); + } + + *s->obj = obj; + + for (i = 0; i < s->map_cnt; i++) { + struct bpf_map **map = s->maps[i].map; + const char *name = s->maps[i].name; + void **mmaped = s->maps[i].mmaped; + + *map = bpf_object__find_map_by_name(obj, name); + if (!*map) { + pr_warn("failed to find skeleton map '%s'\n", name); + return -ESRCH; + } + + if (mmaped) + *mmaped = (*map)->mmaped; + } + + for (i = 0; i < s->prog_cnt; i++) { + struct bpf_program **prog = s->progs[i].prog; + const char *name = s->progs[i].name; + + *prog = bpf_object__find_program_by_name(obj, name); + if (!*prog) { + pr_warn("failed to find skeleton program '%s'\n", name); + return -ESRCH; + } + } + + return 0; +} + +int bpf_object__load_skeleton(struct bpf_object_skeleton *s) +{ + int i, err; + + err = bpf_object__load(*s->obj); + if (err) { + pr_warn("failed to load BPF skeleton '%s': %d\n", s->name, err); + return err; + } + + for (i = 0; i < s->map_cnt; i++) { + struct bpf_map *map = *s->maps[i].map; + size_t mmap_sz = bpf_map_mmap_sz(map); + int prot, map_fd = bpf_map__fd(map); + void **mmaped = s->maps[i].mmaped; + void *remapped; + + if (!mmaped) + continue; + + if (!(map->def.map_flags & BPF_F_MMAPABLE)) { + *mmaped = NULL; + continue; + } + + if (map->def.map_flags & BPF_F_RDONLY_PROG) + prot = PROT_READ; + else + prot = PROT_READ | PROT_WRITE; + + /* Remap anonymous mmap()-ed "map initialization image" as + * a BPF map-backed mmap()-ed memory, but preserving the same + * memory address. This will cause kernel to change process' + * page table to point to a different piece of kernel memory, + * but from userspace point of view memory address (and its + * contents, being identical at this point) will stay the + * same. This mapping will be released by bpf_object__close() + * as per normal clean up procedure, so we don't need to worry + * about it from skeleton's clean up perspective. + */ + remapped = mmap(*mmaped, mmap_sz, prot, MAP_SHARED | MAP_FIXED, + map_fd, 0); + if (remapped == MAP_FAILED) { + err = -errno; + *mmaped = NULL; + pr_warn("failed to re-mmap() map '%s': %d\n", + bpf_map__name(map), err); + return err; + } + } + + return 0; +} + +int bpf_object__attach_skeleton(struct bpf_object_skeleton *s) +{ + int i; + + for (i = 0; i < s->prog_cnt; i++) { + struct bpf_program *prog = *s->progs[i].prog; + struct bpf_link **link = s->progs[i].link; + const struct bpf_sec_def *sec_def; + const char *sec_name = bpf_program__title(prog, false); + + sec_def = find_sec_def(sec_name); + if (!sec_def || !sec_def->attach_fn) + continue; + + *link = sec_def->attach_fn(sec_def, prog); + if (IS_ERR(*link)) { + pr_warn("failed to auto-attach program '%s': %ld\n", + bpf_program__name(prog), PTR_ERR(*link)); + return PTR_ERR(*link); + } + } + + return 0; +} + +void bpf_object__detach_skeleton(struct bpf_object_skeleton *s) +{ + int i; + + for (i = 0; i < s->prog_cnt; i++) { + struct bpf_link **link = s->progs[i].link; + + if (!IS_ERR_OR_NULL(*link)) + bpf_link__destroy(*link); + *link = NULL; + } +} + +void bpf_object__destroy_skeleton(struct bpf_object_skeleton *s) +{ + if (s->progs) + bpf_object__detach_skeleton(s); + if (s->obj) + bpf_object__close(*s->obj); + free(s->maps); + free(s->progs); + free(s); +} |