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authorSage Weil <sage@inktank.com>2012-11-28 12:28:24 -0800
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>2013-01-17 08:46:48 -0800
commit46ed4fbffa67c423be6233a01e2fdf220ca8f5f0 (patch)
tree48ce4060a17c80498dfa7faba7169eaf8d890d08 /include
parentb624d7561efd53d4854960c82e71acb5fb4dd24b (diff)
downloadlwn-46ed4fbffa67c423be6233a01e2fdf220ca8f5f0.tar.gz
lwn-46ed4fbffa67c423be6233a01e2fdf220ca8f5f0.zip
libceph: remove 'osdtimeout' option
(cherry picked from commit 83aff95eb9d60aff5497e9f44a2ae906b86d8e88) This would reset a connection with any OSD that had an outstanding request that was taking more than N seconds. The idea was that if the OSD was buggy, the client could compensate by resending the request. In reality, this only served to hide server bugs, and we haven't actually seen such a bug in quite a while. Moreover, the userspace client code never did this. More importantly, often the request is taking a long time because the OSD is trying to recover, or overloaded, and killing the connection and retrying would only make the situation worse by giving the OSD more work to do. Signed-off-by: Sage Weil <sage@inktank.com> Reviewed-by: Alex Elder <elder@inktank.com> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Diffstat (limited to 'include')
-rw-r--r--include/linux/ceph/libceph.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/include/linux/ceph/libceph.h b/include/linux/ceph/libceph.h
index 6470792b13d3..084d3c622b12 100644
--- a/include/linux/ceph/libceph.h
+++ b/include/linux/ceph/libceph.h
@@ -43,7 +43,6 @@ struct ceph_options {
struct ceph_entity_addr my_addr;
int mount_timeout;
int osd_idle_ttl;
- int osd_timeout;
int osd_keepalive_timeout;
/*
@@ -63,7 +62,6 @@ struct ceph_options {
* defaults
*/
#define CEPH_MOUNT_TIMEOUT_DEFAULT 60
-#define CEPH_OSD_TIMEOUT_DEFAULT 60 /* seconds */
#define CEPH_OSD_KEEPALIVE_DEFAULT 5
#define CEPH_OSD_IDLE_TTL_DEFAULT 60