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authorThierry Reding <treding@nvidia.com>2018-05-16 14:12:33 +0200
committerThierry Reding <treding@nvidia.com>2018-05-18 21:50:24 +0200
commitbf3d41ccabb53c57e19fcfc8b81d790043ac2bed (patch)
tree8b57d3cb9fd23f94921dfa5588998e2723eb5002 /include/linux/host1x.h
parent24c94e166dfe89839129b8e0fae208b6af60d6f1 (diff)
downloadlwn-bf3d41ccabb53c57e19fcfc8b81d790043ac2bed.tar.gz
lwn-bf3d41ccabb53c57e19fcfc8b81d790043ac2bed.zip
gpu: host1x: Store pointer to client in jobs
Rather than storing some identifier derived from the application context that can't be used concretely anywhere, store a pointer to the client directly so that accesses can be made directly through that client object. Reviewed-by: Dmitry Osipenko <digetx@gmail.com> Tested-by: Dmitry Osipenko <digetx@gmail.com> Signed-off-by: Thierry Reding <treding@nvidia.com>
Diffstat (limited to 'include/linux/host1x.h')
-rw-r--r--include/linux/host1x.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/include/linux/host1x.h b/include/linux/host1x.h
index f66bece1e1b7..0632010f47fb 100644
--- a/include/linux/host1x.h
+++ b/include/linux/host1x.h
@@ -202,7 +202,8 @@ struct host1x_job {
/* Channel where job is submitted to */
struct host1x_channel *channel;
- u32 client;
+ /* client where the job originated */
+ struct host1x_client *client;
/* Gathers and their memory */
struct host1x_job_gather *gathers;