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authorThierry Reding <treding@nvidia.com>2014-05-13 11:38:36 +0200
committerThierry Reding <treding@nvidia.com>2014-11-13 10:43:49 +0100
commit12e6cecd55e541d3e8110f7dfbb6a601e81733ff (patch)
treeb37309d828e2527a487881a9ec8d92e84913ce9f /include/drm/drm_crtc.h
parentecbbe59bbb1cd2973e031c5b6ba28653d66a17de (diff)
downloadlwn-12e6cecd55e541d3e8110f7dfbb6a601e81733ff.tar.gz
lwn-12e6cecd55e541d3e8110f7dfbb6a601e81733ff.zip
drm: Use const data when creating blob properties
Creating a blob property will always copy the input data so the data that is passed in can be const. Signed-off-by: Thierry Reding <treding@nvidia.com>
Diffstat (limited to 'include/drm/drm_crtc.h')
-rw-r--r--include/drm/drm_crtc.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/drm/drm_crtc.h b/include/drm/drm_crtc.h
index 628369c08503..ce0dd6c2d73d 100644
--- a/include/drm/drm_crtc.h
+++ b/include/drm/drm_crtc.h
@@ -978,9 +978,9 @@ extern void drm_mode_config_reset(struct drm_device *dev);
extern void drm_mode_config_cleanup(struct drm_device *dev);
extern int drm_mode_connector_set_path_property(struct drm_connector *connector,
- char *path);
+ const char *path);
extern int drm_mode_connector_update_edid_property(struct drm_connector *connector,
- struct edid *edid);
+ const struct edid *edid);
static inline bool drm_property_type_is(struct drm_property *property,
uint32_t type)