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author | Ricardo B. Marliere <ricardo@marliere.net> | 2024-02-04 16:56:34 -0300 |
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committer | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2024-02-06 13:57:02 -0800 |
commit | d03f030115fe930de1222fef294730ba21b93045 (patch) | |
tree | 6a82c39b41087a10a0b159e4fe8c7ef05589b2ff /drivers/input | |
parent | 7d0f351da46098b3bbb147f886f059473b84ff48 (diff) | |
download | lwn-d03f030115fe930de1222fef294730ba21b93045.tar.gz lwn-d03f030115fe930de1222fef294730ba21b93045.zip |
Input: gameport - make gameport_bus const
Now that the driver core can properly handle constant struct bus_type,
move the gameport_bus variable to be a constant structure as well,
placing it into read-only memory which can not be modified at runtime.
Suggested-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: "Ricardo B. Marliere" <ricardo@marliere.net>
Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Link: https://lore.kernel.org/r/20240204-bus_cleanup-input-v1-1-74c2438801cf@marliere.net
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Diffstat (limited to 'drivers/input')
-rw-r--r-- | drivers/input/gameport/gameport.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index 34f416a3ebcb..cfcc81c47b50 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -38,7 +38,7 @@ static DEFINE_MUTEX(gameport_mutex); static LIST_HEAD(gameport_list); -static struct bus_type gameport_bus; +static const struct bus_type gameport_bus; static void gameport_add_port(struct gameport *gameport); static void gameport_attach_driver(struct gameport_driver *drv); @@ -813,7 +813,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv) return !gameport_drv->ignore; } -static struct bus_type gameport_bus = { +static const struct bus_type gameport_bus = { .name = "gameport", .dev_groups = gameport_device_groups, .drv_groups = gameport_driver_groups, |