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author | Thomas Hellstrom <thellstrom@vmware.com> | 2016-02-12 09:01:29 +0100 |
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committer | Thomas Hellstrom <thellstrom@vmware.com> | 2016-03-14 14:58:27 +0100 |
commit | 4d492a07ad62e58c47d863266ff347a9f202016b (patch) | |
tree | 42f71096502ee4368c2111e1a267551ffa135aed /drivers/gpu/drm/vmwgfx/vmwgfx_ldu.c | |
parent | 75c0685549bb4af6e66bcc1c4c055add531b3880 (diff) | |
download | lwn-4d492a07ad62e58c47d863266ff347a9f202016b.tar.gz lwn-4d492a07ad62e58c47d863266ff347a9f202016b.zip |
drm/vmwgfx: Add implicit framebuffer checks to the screen target code
Just like for screen objects, make sure we use only a single framebuffer
for implicit placement.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_ldu.c')
0 files changed, 0 insertions, 0 deletions