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authorThomas Hellstrom <thellstrom@vmware.com>2016-02-12 09:01:29 +0100
committerThomas Hellstrom <thellstrom@vmware.com>2016-03-14 14:58:27 +0100
commit4d492a07ad62e58c47d863266ff347a9f202016b (patch)
tree42f71096502ee4368c2111e1a267551ffa135aed /drivers/gpu/drm/vmwgfx/vmwgfx_ldu.c
parent75c0685549bb4af6e66bcc1c4c055add531b3880 (diff)
downloadlwn-4d492a07ad62e58c47d863266ff347a9f202016b.tar.gz
lwn-4d492a07ad62e58c47d863266ff347a9f202016b.zip
drm/vmwgfx: Add implicit framebuffer checks to the screen target code
Just like for screen objects, make sure we use only a single framebuffer for implicit placement. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_ldu.c')
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