diff options
author | Matthew Brost <matthew.brost@intel.com> | 2023-10-30 20:24:36 -0700 |
---|---|---|
committer | Luben Tuikov <ltuikov89@gmail.com> | 2023-11-01 17:29:21 -0400 |
commit | a6149f0393699308fb00149be913044977bceb56 (patch) | |
tree | 893c8d5e70a5d877e7bf9a787e7b07702a8ef121 /drivers/gpu/drm/v3d/v3d_sched.c | |
parent | 35963cf2cd25eeea8bdb4d02853dac1e66fb13a0 (diff) | |
download | lwn-a6149f0393699308fb00149be913044977bceb56.tar.gz lwn-a6149f0393699308fb00149be913044977bceb56.zip |
drm/sched: Convert drm scheduler to use a work queue rather than kthread
In Xe, the new Intel GPU driver, a choice has made to have a 1 to 1
mapping between a drm_gpu_scheduler and drm_sched_entity. At first this
seems a bit odd but let us explain the reasoning below.
1. In Xe the submission order from multiple drm_sched_entity is not
guaranteed to be the same completion even if targeting the same hardware
engine. This is because in Xe we have a firmware scheduler, the GuC,
which allowed to reorder, timeslice, and preempt submissions. If a using
shared drm_gpu_scheduler across multiple drm_sched_entity, the TDR falls
apart as the TDR expects submission order == completion order. Using a
dedicated drm_gpu_scheduler per drm_sched_entity solve this problem.
2. In Xe submissions are done via programming a ring buffer (circular
buffer), a drm_gpu_scheduler provides a limit on number of jobs, if the
limit of number jobs is set to RING_SIZE / MAX_SIZE_PER_JOB we get flow
control on the ring for free.
A problem with this design is currently a drm_gpu_scheduler uses a
kthread for submission / job cleanup. This doesn't scale if a large
number of drm_gpu_scheduler are used. To work around the scaling issue,
use a worker rather than kthread for submission / job cleanup.
v2:
- (Rob Clark) Fix msm build
- Pass in run work queue
v3:
- (Boris) don't have loop in worker
v4:
- (Tvrtko) break out submit ready, stop, start helpers into own patch
v5:
- (Boris) default to ordered work queue
v6:
- (Luben / checkpatch) fix alignment in msm_ringbuffer.c
- (Luben) s/drm_sched_submit_queue/drm_sched_wqueue_enqueue
- (Luben) Update comment for drm_sched_wqueue_enqueue
- (Luben) Positive check for submit_wq in drm_sched_init
- (Luben) s/alloc_submit_wq/own_submit_wq
v7:
- (Luben) s/drm_sched_wqueue_enqueue/drm_sched_run_job_queue
v8:
- (Luben) Adjust var names / comments
Signed-off-by: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: Luben Tuikov <luben.tuikov@amd.com>
Link: https://lore.kernel.org/r/20231031032439.1558703-3-matthew.brost@intel.com
Signed-off-by: Luben Tuikov <ltuikov89@gmail.com>
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 038e1ae589c7..0b6696b0d882 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -388,7 +388,7 @@ v3d_sched_init(struct v3d_dev *v3d) int ret; ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, - &v3d_bin_sched_ops, + &v3d_bin_sched_ops, NULL, DRM_SCHED_PRIORITY_COUNT, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, @@ -397,7 +397,7 @@ v3d_sched_init(struct v3d_dev *v3d) return ret; ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, - &v3d_render_sched_ops, + &v3d_render_sched_ops, NULL, DRM_SCHED_PRIORITY_COUNT, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, @@ -406,7 +406,7 @@ v3d_sched_init(struct v3d_dev *v3d) goto fail; ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, - &v3d_tfu_sched_ops, + &v3d_tfu_sched_ops, NULL, DRM_SCHED_PRIORITY_COUNT, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, @@ -416,7 +416,7 @@ v3d_sched_init(struct v3d_dev *v3d) if (v3d_has_csd(v3d)) { ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, - &v3d_csd_sched_ops, + &v3d_csd_sched_ops, NULL, DRM_SCHED_PRIORITY_COUNT, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, @@ -425,7 +425,7 @@ v3d_sched_init(struct v3d_dev *v3d) goto fail; ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, - &v3d_cache_clean_sched_ops, + &v3d_cache_clean_sched_ops, NULL, DRM_SCHED_PRIORITY_COUNT, hw_jobs_limit, job_hang_limit, msecs_to_jiffies(hang_limit_ms), NULL, |