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author | Linus Torvalds <torvalds@linux-foundation.org> | 2024-07-18 09:34:02 -0700 |
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committer | Linus Torvalds <torvalds@linux-foundation.org> | 2024-07-18 09:34:02 -0700 |
commit | b3ce7a30847a54a7f96a35e609303d8afecd460b (patch) | |
tree | 81fb53546e55b9c670da4476b4b0b27e57abb25d /drivers/gpu/drm/v3d/v3d_perfmon.c | |
parent | b1bc554e009e3aeed7e4cfd2e717c7a34a98c683 (diff) | |
parent | 478a52707b0abe98aac7f8c53ccddb759be66b06 (diff) | |
download | lwn-b3ce7a30847a54a7f96a35e609303d8afecd460b.tar.gz lwn-b3ce7a30847a54a7f96a35e609303d8afecd460b.zip |
Merge tag 'drm-next-2024-07-18' of https://gitlab.freedesktop.org/drm/kernel
Pull drm updates from Dave Airlie:
"There's a lot of stuff in here, amd, i915 and xe have new platform
work, lots of core rework around EDID handling, some new COMPILE_TEST
options, maintainer changes and a lots of other stuff. Summary:
core:
- deprecate DRM data and return 0 date
- connector: Create a set of helpers to help with HDMI support
- Remove driver owner assignments
- Allow more drivers to compile with COMPILE_TEST
- Conversions to drm_edid
- Sprinkle MODULE_DESCRIPTIONS everywhere they are missing
- Remove drm_mm_replace_node
- print: Add a drm prefix to warn level messages too, remove
___drm_dbg, consolidate prefix handling
- New monochrome TV mode variant
ttm:
- improve number of page faults on some platforms
- fix test builds under PREEMPT_RT
- more test coverage
ci:
- Require a more recent version of mesa
- improve farm setup and test generation
dma-buf:
- warn if reserving 0 fence slots
- internal API heap enhancements
fbdev:
- Create memory manager optimized fbdev emulation
panic:
- Allow to select fonts
- improve drm_fb_dma_get_scanout_buffer
- Allow to dump kmsg to the screen
bridge:
- Remove redundant checks on bridge->encoder
- Remove drm_bridge_chain_mode_fixup
- bridge-connector: Plumb in the new HDMI helper
- analogix_dp: Various improvements, handle AUX transfers timeout
- samsung-dsim: Fix timings calculation
- tc358767: Plenty of small fixes, fix no connector attach, fix
clocks
- sii902x: state validation improvements
panels:
- Switch panels from register table initialization to proper code
- Now that the panel code tracks the panel state, remove every ad-hoc
implementation in the panel drivers
- More cleanup of prepare / enable state tracking in drivers
- edp: Drop legacy panel compatibles
- simple-bridge: Switch to devm_drm_bridge_add
- New panels: Lincoln Tech Sol LCD185-101CT, Microtips Technology
13-101HIEBCAF0-C, Microtips Technology MF-103HIEB0GA0,
BOE nv110wum-l60, IVO t109nw41, WL-355608-A8, PrimeView
PM070WL4, Lincoln Technologies LCD197, Ortustech
COM35H3P70ULC, AUO G104STN01, K&d kd101ne3-40ti
amdgpu:
- DCN 4.0.x support
- GC 12.0 support
- GMC 12.0 support
- SDMA 7.0 support
- MES12 support
- MMHUB 4.1 support
- GFX12 modifier and DCC support
- lots of IP fixes/updates
amdkfd:
- Contiguous VRAM allocations
- GC 12.0 support
- SDMA 7.0 support
- SR-IOV fixes
- KFD GFX ALU exceptions
i915:
- Battlemage Xe2 HPD display enablement
- Panel Replay enabling
- DP AUX-less ALPM/LOBF
- Enable link training failure fallback for DP MST links
- CMRR (Content Match Refresh Rate) enabling
- Increase ADL-S/ADL-P/DG2+ max TMDS bitrate to 6 Gbps
- Enable eDP AUX based HDR backlight
- Support replaying GPU hangs with captured context image
- Automate CCS Mode setting during engine resets
- lots of refactoring
- Support replaying GPU hangs with captured context image
- Increase FLR timeout from 3s to 9s
- Enable w/a 16021333562 for DG2, MTL and ARL [guc]
xe:
- update MAINATINERS
- New uapi adding OA functionality to Xe
- expose l3 bank mask
- fix display detect on ADL-N
- runtime PM Fixes
- Fix silent backmerge issues
- More prep for SR-IOV
- HWmon additions
- per client usage info
- Rework GPU page fault handling
- Drop EXEC_QUEUE_FLAG_BANNED
- Add BMG PCI IDs
- Scheduler fixes and improvements
- Rename xe_exec_queue::compute to xe_exec_queue::lr
- Use ttm_uncached for BO with NEEDS_UC flag
- Rename xe perf layer as xe observation layer
- lots of refactoring
radeon:
- Backlight workaround for iMac
- Silence UBSAN flex array warnings
msm:
- Validate registers XML description against schema in CI
- core/dpu: SM7150 support
- mdp5: Add support for MSM8937
- gpu: Add param for userspace to know if raytracing is supported
- gpu: X185 support (aka gpu in X1 laptop chips)
- gpu: a505 support
ivpu:
- hardware scheduler support
- profiling support
- improvements to the platform support layer
- firmware handling improvements
- clocks/power mgmt improvements
- scheduler/logging improvements
habanalabs:
- Gradual sleep in polling memory macro
- Reduce Gaudi2 MSI-X interrupt count to 128
- Add Gaudi2-D revision support
- Add timestamp to CPLD info
- Gaudi2: Assume hard-reset by firmware upon MC SEI severe error
- Align Gaudi2 interrupt names
- Check for errors after preboot is ready
- Change habanalabs maintainer and git repo path
mgag200:
- refactoring and improvements
- Add BMC output
- enable polling
nouveau:
- add registry command line
v3d:
- perf counters improvements
zynqmp:
- irq and debugfs improvements
atmel-hlcdc:
- Support XLCDC in sam9x7
mipi-dbi:
- Remove mipi_dbi_machine_little_endian
- make SPI bits per word configurable
- support RGB888
- allow pixel formats to be specified in the DT
sun4i:
- Rework the blender setup for DE2
panfrost:
- Enable MT8188 support
vc4:
- Monochrome TV support
exynos:
- fix fallback mode regression
- fix memory leak
- Use drm_edid_duplicate() instead of kmemdup()
etnaviv:
- fix i.MX8MP NPU clock gating
- workaround FE register cdc issues on some cores
- fix DMA sync handling for cached buffers
- fix job timeout handling
- keep TS enabled on MMUv2 cores for improved performance
mediatek:
- Convert to platform remove callback returning void-
- Drop chain_mode_fixup call in mode_valid()
- Fixes the errors of MediaTek display driver found by IGT
- Add display support for the MT8365-EVK board
- Fix bit depth overwritten for mtk_ovl_set bit_depth()
- Fix possible_crtcs calculation
- Fix spurious kfree()
ast:
- refactor mode setting code
stm:
- Add LVDS support
- DSI PHY updates"
* tag 'drm-next-2024-07-18' of https://gitlab.freedesktop.org/drm/kernel: (2501 commits)
drm/amdgpu/mes12: add missing opcode string
drm/amdgpu/mes11: update opcode strings
Revert "drm/amd/display: Reset freesync config before update new state"
drm/omap: Restrict compile testing to PAGE_SIZE less than 64KB
drm/xe: Drop trace_xe_hw_fence_free
drm/xe/uapi: Rename xe perf layer as xe observation layer
drm/amdgpu: remove exp hw support check for gfx12
drm/amdgpu: timely save bad pages to eeprom after gpu ras reset is completed
drm/amdgpu: flush all cached ras bad pages to eeprom
drm/amdgpu: select compute ME engines dynamically
drm/amd/display: Allow display DCC for DCN401
drm/amdgpu: select compute ME engines dynamically
drm/amdgpu/job: Replace DRM_INFO/ERROR logging
drm/amdgpu: select compute ME engines dynamically
drm/amd/pm: Ignore initial value in smu response register
drm/amdgpu: Initialize VF partition mode
drm/amd/amdgpu: fix SDMA IRQ client ID <-> req mapping
MAINTAINERS: fix Xinhui's name
MAINTAINERS: update powerplay and swsmu
drm/qxl: Pin buffer objects for internal mappings
...
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_perfmon.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_perfmon.c | 228 |
1 files changed, 227 insertions, 1 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_perfmon.c b/drivers/gpu/drm/v3d/v3d_perfmon.c index e1be7368b87d..b7d0b02e1a95 100644 --- a/drivers/gpu/drm/v3d/v3d_perfmon.c +++ b/drivers/gpu/drm/v3d/v3d_perfmon.c @@ -9,6 +9,192 @@ #define V3D_PERFMONID_MIN 1 #define V3D_PERFMONID_MAX U32_MAX +static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = { + {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, + {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, + {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, + {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, + {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, + {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, + {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, + {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"}, + {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"}, + {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, + {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, + {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, + {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, + {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"}, + {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"}, + {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, + {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"}, + {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"}, + {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"}, + {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"}, + {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, + {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, + {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, + {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, + {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, + {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"}, + {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"}, + {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"}, + {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, + {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, + {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, + {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, + {"CORE", "cycle-count", "[CORE] Cycle counter"}, + {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"}, + {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, + {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, + {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, + {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, + {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, + {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, + {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, + {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, + {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, + {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, + {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, + {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, + {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, + {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, + {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, + {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"}, + {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"}, + {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"}, + {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"}, + {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, + {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, + {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"}, + {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"}, + {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"}, + {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"}, + {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"}, + {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"}, + {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"}, + {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"}, + {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"}, + {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, + {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"}, + {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, + {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"}, + {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"}, + {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"}, + {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"}, + {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, + {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, + {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, + {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, + {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, + {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, + {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, + {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, + {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, + {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"}, + {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, + {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, + {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, + {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, + {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"}, + {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, +}; + +static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = { + {"CORE", "cycle-count", "[CORE] Cycle counter"}, + {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"}, + {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, + {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, + {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, + {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, + {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, + {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, + {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, + {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, + {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, + {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, + {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, + {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, + {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, + {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, + {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, + {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, + {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, + {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, + {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, + {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, + {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, + {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, + {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, + {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"}, + {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"}, + {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"}, + {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, + {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, + {"L2T", "L2T-local", "[L2T] Local mode access"}, + {"L2T", "L2T-writeback", "[L2T] Writeback"}, + {"L2T", "L2T-zero", "[L2T] Zero"}, + {"L2T", "L2T-merge", "[L2T] Merge"}, + {"L2T", "L2T-fill", "[L2T] Fill"}, + {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"}, + {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"}, + {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"}, + {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"}, + {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"}, + {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"}, + {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"}, + {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"}, + {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"}, + {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"}, + {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, + {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"}, + {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, + {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"}, + {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"}, + {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, + {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, + {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, + {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, + {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, + {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, + {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, + {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, + {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, + {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, + {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, + {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, + {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, + {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, + {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, + {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, + {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, + {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, + {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, + {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, + {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, + {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, + {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, + {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, + {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, + {"AXI", "AXI-read-trans", "[AXI] Read transaction count"}, + {"AXI", "AXI-write-trans", "[AXI] Write transaction count"}, + {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"}, + {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"}, + {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"}, + {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"}, + {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"}, + {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"}, + {"QPU", "QPU-active", "[QPU] Executed shader instruction"}, + {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, + {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"}, + {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, + {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"}, + {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"}, + {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"}, + {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"}, + {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"}, + {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"}, +}; + void v3d_perfmon_get(struct v3d_perfmon *perfmon) { if (perfmon) @@ -123,6 +309,7 @@ int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data, { struct v3d_file_priv *v3d_priv = file_priv->driver_priv; struct drm_v3d_perfmon_create *req = data; + struct v3d_dev *v3d = v3d_priv->v3d; struct v3d_perfmon *perfmon; unsigned int i; int ret; @@ -134,7 +321,7 @@ int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data, /* Make sure all counters are valid. */ for (i = 0; i < req->ncounters; i++) { - if (req->counters[i] >= V3D_PERFCNT_NUM) + if (req->counters[i] >= v3d->max_counters) return -EINVAL; } @@ -216,3 +403,42 @@ int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data, return ret; } + +int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_v3d_perfmon_get_counter *req = data; + struct v3d_dev *v3d = to_v3d_dev(dev); + const struct v3d_perf_counter_desc *counter; + + for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) { + if (req->reserved[i] != 0) + return -EINVAL; + } + + /* Make sure that the counter ID is valid */ + if (req->counter >= v3d->max_counters) + return -EINVAL; + + BUILD_BUG_ON(ARRAY_SIZE(v3d_v42_performance_counters) != + V3D_V42_NUM_PERFCOUNTERS); + BUILD_BUG_ON(ARRAY_SIZE(v3d_v71_performance_counters) != + V3D_V71_NUM_PERFCOUNTERS); + BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V42_NUM_PERFCOUNTERS); + BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V71_NUM_PERFCOUNTERS); + BUILD_BUG_ON((V3D_MAX_COUNTERS != V3D_V42_NUM_PERFCOUNTERS) && + (V3D_MAX_COUNTERS != V3D_V71_NUM_PERFCOUNTERS)); + + if (v3d->ver >= 71) + counter = &v3d_v71_performance_counters[req->counter]; + else if (v3d->ver >= 42) + counter = &v3d_v42_performance_counters[req->counter]; + else + return -EOPNOTSUPP; + + strscpy(req->name, counter->name, sizeof(req->name)); + strscpy(req->category, counter->category, sizeof(req->category)); + strscpy(req->description, counter->description, sizeof(req->description)); + + return 0; +} |