summaryrefslogtreecommitdiff
path: root/drivers/gpu/drm/v3d/v3d_perfmon.c
diff options
context:
space:
mode:
authorLinus Torvalds <torvalds@linux-foundation.org>2024-07-18 09:34:02 -0700
committerLinus Torvalds <torvalds@linux-foundation.org>2024-07-18 09:34:02 -0700
commitb3ce7a30847a54a7f96a35e609303d8afecd460b (patch)
tree81fb53546e55b9c670da4476b4b0b27e57abb25d /drivers/gpu/drm/v3d/v3d_perfmon.c
parentb1bc554e009e3aeed7e4cfd2e717c7a34a98c683 (diff)
parent478a52707b0abe98aac7f8c53ccddb759be66b06 (diff)
downloadlwn-b3ce7a30847a54a7f96a35e609303d8afecd460b.tar.gz
lwn-b3ce7a30847a54a7f96a35e609303d8afecd460b.zip
Merge tag 'drm-next-2024-07-18' of https://gitlab.freedesktop.org/drm/kernel
Pull drm updates from Dave Airlie: "There's a lot of stuff in here, amd, i915 and xe have new platform work, lots of core rework around EDID handling, some new COMPILE_TEST options, maintainer changes and a lots of other stuff. Summary: core: - deprecate DRM data and return 0 date - connector: Create a set of helpers to help with HDMI support - Remove driver owner assignments - Allow more drivers to compile with COMPILE_TEST - Conversions to drm_edid - Sprinkle MODULE_DESCRIPTIONS everywhere they are missing - Remove drm_mm_replace_node - print: Add a drm prefix to warn level messages too, remove ___drm_dbg, consolidate prefix handling - New monochrome TV mode variant ttm: - improve number of page faults on some platforms - fix test builds under PREEMPT_RT - more test coverage ci: - Require a more recent version of mesa - improve farm setup and test generation dma-buf: - warn if reserving 0 fence slots - internal API heap enhancements fbdev: - Create memory manager optimized fbdev emulation panic: - Allow to select fonts - improve drm_fb_dma_get_scanout_buffer - Allow to dump kmsg to the screen bridge: - Remove redundant checks on bridge->encoder - Remove drm_bridge_chain_mode_fixup - bridge-connector: Plumb in the new HDMI helper - analogix_dp: Various improvements, handle AUX transfers timeout - samsung-dsim: Fix timings calculation - tc358767: Plenty of small fixes, fix no connector attach, fix clocks - sii902x: state validation improvements panels: - Switch panels from register table initialization to proper code - Now that the panel code tracks the panel state, remove every ad-hoc implementation in the panel drivers - More cleanup of prepare / enable state tracking in drivers - edp: Drop legacy panel compatibles - simple-bridge: Switch to devm_drm_bridge_add - New panels: Lincoln Tech Sol LCD185-101CT, Microtips Technology 13-101HIEBCAF0-C, Microtips Technology MF-103HIEB0GA0, BOE nv110wum-l60, IVO t109nw41, WL-355608-A8, PrimeView PM070WL4, Lincoln Technologies LCD197, Ortustech COM35H3P70ULC, AUO G104STN01, K&d kd101ne3-40ti amdgpu: - DCN 4.0.x support - GC 12.0 support - GMC 12.0 support - SDMA 7.0 support - MES12 support - MMHUB 4.1 support - GFX12 modifier and DCC support - lots of IP fixes/updates amdkfd: - Contiguous VRAM allocations - GC 12.0 support - SDMA 7.0 support - SR-IOV fixes - KFD GFX ALU exceptions i915: - Battlemage Xe2 HPD display enablement - Panel Replay enabling - DP AUX-less ALPM/LOBF - Enable link training failure fallback for DP MST links - CMRR (Content Match Refresh Rate) enabling - Increase ADL-S/ADL-P/DG2+ max TMDS bitrate to 6 Gbps - Enable eDP AUX based HDR backlight - Support replaying GPU hangs with captured context image - Automate CCS Mode setting during engine resets - lots of refactoring - Support replaying GPU hangs with captured context image - Increase FLR timeout from 3s to 9s - Enable w/a 16021333562 for DG2, MTL and ARL [guc] xe: - update MAINATINERS - New uapi adding OA functionality to Xe - expose l3 bank mask - fix display detect on ADL-N - runtime PM Fixes - Fix silent backmerge issues - More prep for SR-IOV - HWmon additions - per client usage info - Rework GPU page fault handling - Drop EXEC_QUEUE_FLAG_BANNED - Add BMG PCI IDs - Scheduler fixes and improvements - Rename xe_exec_queue::compute to xe_exec_queue::lr - Use ttm_uncached for BO with NEEDS_UC flag - Rename xe perf layer as xe observation layer - lots of refactoring radeon: - Backlight workaround for iMac - Silence UBSAN flex array warnings msm: - Validate registers XML description against schema in CI - core/dpu: SM7150 support - mdp5: Add support for MSM8937 - gpu: Add param for userspace to know if raytracing is supported - gpu: X185 support (aka gpu in X1 laptop chips) - gpu: a505 support ivpu: - hardware scheduler support - profiling support - improvements to the platform support layer - firmware handling improvements - clocks/power mgmt improvements - scheduler/logging improvements habanalabs: - Gradual sleep in polling memory macro - Reduce Gaudi2 MSI-X interrupt count to 128 - Add Gaudi2-D revision support - Add timestamp to CPLD info - Gaudi2: Assume hard-reset by firmware upon MC SEI severe error - Align Gaudi2 interrupt names - Check for errors after preboot is ready - Change habanalabs maintainer and git repo path mgag200: - refactoring and improvements - Add BMC output - enable polling nouveau: - add registry command line v3d: - perf counters improvements zynqmp: - irq and debugfs improvements atmel-hlcdc: - Support XLCDC in sam9x7 mipi-dbi: - Remove mipi_dbi_machine_little_endian - make SPI bits per word configurable - support RGB888 - allow pixel formats to be specified in the DT sun4i: - Rework the blender setup for DE2 panfrost: - Enable MT8188 support vc4: - Monochrome TV support exynos: - fix fallback mode regression - fix memory leak - Use drm_edid_duplicate() instead of kmemdup() etnaviv: - fix i.MX8MP NPU clock gating - workaround FE register cdc issues on some cores - fix DMA sync handling for cached buffers - fix job timeout handling - keep TS enabled on MMUv2 cores for improved performance mediatek: - Convert to platform remove callback returning void- - Drop chain_mode_fixup call in mode_valid() - Fixes the errors of MediaTek display driver found by IGT - Add display support for the MT8365-EVK board - Fix bit depth overwritten for mtk_ovl_set bit_depth() - Fix possible_crtcs calculation - Fix spurious kfree() ast: - refactor mode setting code stm: - Add LVDS support - DSI PHY updates" * tag 'drm-next-2024-07-18' of https://gitlab.freedesktop.org/drm/kernel: (2501 commits) drm/amdgpu/mes12: add missing opcode string drm/amdgpu/mes11: update opcode strings Revert "drm/amd/display: Reset freesync config before update new state" drm/omap: Restrict compile testing to PAGE_SIZE less than 64KB drm/xe: Drop trace_xe_hw_fence_free drm/xe/uapi: Rename xe perf layer as xe observation layer drm/amdgpu: remove exp hw support check for gfx12 drm/amdgpu: timely save bad pages to eeprom after gpu ras reset is completed drm/amdgpu: flush all cached ras bad pages to eeprom drm/amdgpu: select compute ME engines dynamically drm/amd/display: Allow display DCC for DCN401 drm/amdgpu: select compute ME engines dynamically drm/amdgpu/job: Replace DRM_INFO/ERROR logging drm/amdgpu: select compute ME engines dynamically drm/amd/pm: Ignore initial value in smu response register drm/amdgpu: Initialize VF partition mode drm/amd/amdgpu: fix SDMA IRQ client ID <-> req mapping MAINTAINERS: fix Xinhui's name MAINTAINERS: update powerplay and swsmu drm/qxl: Pin buffer objects for internal mappings ...
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_perfmon.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_perfmon.c228
1 files changed, 227 insertions, 1 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_perfmon.c b/drivers/gpu/drm/v3d/v3d_perfmon.c
index e1be7368b87d..b7d0b02e1a95 100644
--- a/drivers/gpu/drm/v3d/v3d_perfmon.c
+++ b/drivers/gpu/drm/v3d/v3d_perfmon.c
@@ -9,6 +9,192 @@
#define V3D_PERFMONID_MIN 1
#define V3D_PERFMONID_MAX U32_MAX
+static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
+ {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
+ {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
+ {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
+ {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
+ {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
+ {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
+ {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
+ {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
+ {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
+ {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
+ {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
+ {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
+ {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
+ {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
+ {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
+ {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
+ {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
+ {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
+ {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
+ {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
+ {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
+ {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
+ {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
+ {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
+ {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
+ {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
+ {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
+ {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
+ {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
+ {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
+ {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
+ {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
+ {"CORE", "cycle-count", "[CORE] Cycle counter"},
+ {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
+ {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
+ {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
+ {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
+ {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
+ {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
+ {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
+ {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
+ {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
+ {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
+ {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
+ {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
+ {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
+ {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
+ {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
+ {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
+ {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
+ {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
+ {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
+ {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
+ {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
+ {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
+ {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
+ {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
+ {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
+ {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
+ {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
+ {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
+ {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
+ {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
+ {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
+ {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
+ {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
+ {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
+ {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
+ {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
+ {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
+ {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
+ {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
+ {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
+ {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
+ {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
+ {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
+ {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
+ {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
+ {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
+ {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
+ {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
+ {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
+ {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
+ {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
+ {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
+ {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
+ {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
+};
+
+static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
+ {"CORE", "cycle-count", "[CORE] Cycle counter"},
+ {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
+ {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
+ {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
+ {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
+ {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
+ {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
+ {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
+ {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
+ {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
+ {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
+ {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
+ {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
+ {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
+ {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
+ {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
+ {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
+ {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
+ {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
+ {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
+ {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
+ {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
+ {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
+ {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
+ {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
+ {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
+ {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
+ {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
+ {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
+ {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
+ {"L2T", "L2T-local", "[L2T] Local mode access"},
+ {"L2T", "L2T-writeback", "[L2T] Writeback"},
+ {"L2T", "L2T-zero", "[L2T] Zero"},
+ {"L2T", "L2T-merge", "[L2T] Merge"},
+ {"L2T", "L2T-fill", "[L2T] Fill"},
+ {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
+ {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
+ {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
+ {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
+ {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
+ {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
+ {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
+ {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
+ {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
+ {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
+ {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
+ {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
+ {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
+ {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
+ {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
+ {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
+ {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
+ {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
+ {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
+ {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
+ {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
+ {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
+ {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
+ {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
+ {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
+ {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
+ {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
+ {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
+ {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
+ {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
+ {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
+ {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
+ {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
+ {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
+ {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
+ {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
+ {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
+ {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
+ {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
+ {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
+ {"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
+ {"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
+ {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
+ {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
+ {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
+ {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
+ {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
+ {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
+ {"QPU", "QPU-active", "[QPU] Executed shader instruction"},
+ {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
+ {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
+ {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
+ {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
+ {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
+ {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
+ {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
+ {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
+ {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
+};
+
void v3d_perfmon_get(struct v3d_perfmon *perfmon)
{
if (perfmon)
@@ -123,6 +309,7 @@ int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
{
struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
struct drm_v3d_perfmon_create *req = data;
+ struct v3d_dev *v3d = v3d_priv->v3d;
struct v3d_perfmon *perfmon;
unsigned int i;
int ret;
@@ -134,7 +321,7 @@ int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
/* Make sure all counters are valid. */
for (i = 0; i < req->ncounters; i++) {
- if (req->counters[i] >= V3D_PERFCNT_NUM)
+ if (req->counters[i] >= v3d->max_counters)
return -EINVAL;
}
@@ -216,3 +403,42 @@ int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
return ret;
}
+
+int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_v3d_perfmon_get_counter *req = data;
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ const struct v3d_perf_counter_desc *counter;
+
+ for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) {
+ if (req->reserved[i] != 0)
+ return -EINVAL;
+ }
+
+ /* Make sure that the counter ID is valid */
+ if (req->counter >= v3d->max_counters)
+ return -EINVAL;
+
+ BUILD_BUG_ON(ARRAY_SIZE(v3d_v42_performance_counters) !=
+ V3D_V42_NUM_PERFCOUNTERS);
+ BUILD_BUG_ON(ARRAY_SIZE(v3d_v71_performance_counters) !=
+ V3D_V71_NUM_PERFCOUNTERS);
+ BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V42_NUM_PERFCOUNTERS);
+ BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V71_NUM_PERFCOUNTERS);
+ BUILD_BUG_ON((V3D_MAX_COUNTERS != V3D_V42_NUM_PERFCOUNTERS) &&
+ (V3D_MAX_COUNTERS != V3D_V71_NUM_PERFCOUNTERS));
+
+ if (v3d->ver >= 71)
+ counter = &v3d_v71_performance_counters[req->counter];
+ else if (v3d->ver >= 42)
+ counter = &v3d_v42_performance_counters[req->counter];
+ else
+ return -EOPNOTSUPP;
+
+ strscpy(req->name, counter->name, sizeof(req->name));
+ strscpy(req->category, counter->category, sizeof(req->category));
+ strscpy(req->description, counter->description, sizeof(req->description));
+
+ return 0;
+}