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authorRob Clark <robdclark@gmail.com>2013-09-14 14:01:55 -0400
committerRob Clark <robdclark@gmail.com>2013-11-01 12:39:45 -0400
commitedd4fc63a33eeeb922503b14e8040a3b028c76a5 (patch)
tree6916bd23f5af0045c7fad9e0fb73eff5990e02aa /drivers/gpu/drm/msm/msm_gem.c
parenta862391871004bf8dea2299bb712aa93a512334a (diff)
downloadlwn-edd4fc63a33eeeb922503b14e8040a3b028c76a5.tar.gz
lwn-edd4fc63a33eeeb922503b14e8040a3b028c76a5.zip
drm/msm: rework inactive-work
Re-arrange things a bit so that we can get work requested after a bo fence passes, like pageflip, done before retiring bo's. Without any sort of bo cache in userspace, some games can trigger hundred's of transient bo's, which can cause retire to take a long time (5-10ms). Obviously we want a bo cache.. but this cleanup will make things a bit easier for atomic as well and makes things a bit cleaner. Signed-off-by: Rob Clark <robdclark@gmail.com> Acked-by: David Brown <davidb@codeaurora.org>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gem.c')
-rw-r--r--drivers/gpu/drm/msm/msm_gem.c35
1 files changed, 19 insertions, 16 deletions
diff --git a/drivers/gpu/drm/msm/msm_gem.c b/drivers/gpu/drm/msm/msm_gem.c
index ea2c96f9459b..291939de299e 100644
--- a/drivers/gpu/drm/msm/msm_gem.c
+++ b/drivers/gpu/drm/msm/msm_gem.c
@@ -309,7 +309,17 @@ int msm_gem_get_iova_locked(struct drm_gem_object *obj, int id,
int msm_gem_get_iova(struct drm_gem_object *obj, int id, uint32_t *iova)
{
+ struct msm_gem_object *msm_obj = to_msm_bo(obj);
int ret;
+
+ /* this is safe right now because we don't unmap until the
+ * bo is deleted:
+ */
+ if (msm_obj->domain[id].iova) {
+ *iova = msm_obj->domain[id].iova;
+ return 0;
+ }
+
mutex_lock(&obj->dev->struct_mutex);
ret = msm_gem_get_iova_locked(obj, id, iova);
mutex_unlock(&obj->dev->struct_mutex);
@@ -379,8 +389,11 @@ void *msm_gem_vaddr(struct drm_gem_object *obj)
return ret;
}
-int msm_gem_queue_inactive_work(struct drm_gem_object *obj,
- struct work_struct *work)
+/* setup callback for when bo is no longer busy..
+ * TODO probably want to differentiate read vs write..
+ */
+int msm_gem_queue_inactive_cb(struct drm_gem_object *obj,
+ struct msm_fence_cb *cb)
{
struct drm_device *dev = obj->dev;
struct msm_drm_private *priv = dev->dev_private;
@@ -388,12 +401,13 @@ int msm_gem_queue_inactive_work(struct drm_gem_object *obj,
int ret = 0;
mutex_lock(&dev->struct_mutex);
- if (!list_empty(&work->entry)) {
+ if (!list_empty(&cb->work.entry)) {
ret = -EINVAL;
} else if (is_active(msm_obj)) {
- list_add_tail(&work->entry, &msm_obj->inactive_work);
+ cb->fence = max(msm_obj->read_fence, msm_obj->write_fence);
+ list_add_tail(&cb->work.entry, &priv->fence_cbs);
} else {
- queue_work(priv->wq, work);
+ queue_work(priv->wq, &cb->work);
}
mutex_unlock(&dev->struct_mutex);
@@ -426,16 +440,6 @@ void msm_gem_move_to_inactive(struct drm_gem_object *obj)
msm_obj->write_fence = 0;
list_del_init(&msm_obj->mm_list);
list_add_tail(&msm_obj->mm_list, &priv->inactive_list);
-
- while (!list_empty(&msm_obj->inactive_work)) {
- struct work_struct *work;
-
- work = list_first_entry(&msm_obj->inactive_work,
- struct work_struct, entry);
-
- list_del_init(&work->entry);
- queue_work(priv->wq, work);
- }
}
int msm_gem_cpu_prep(struct drm_gem_object *obj, uint32_t op,
@@ -604,7 +608,6 @@ static int msm_gem_new_impl(struct drm_device *dev,
reservation_object_init(msm_obj->resv);
INIT_LIST_HEAD(&msm_obj->submit_entry);
- INIT_LIST_HEAD(&msm_obj->inactive_work);
list_add_tail(&msm_obj->mm_list, &priv->inactive_list);
*obj = &msm_obj->base;