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authorDaniel Vetter <daniel.vetter@ffwll.ch>2013-09-13 14:49:57 -0700
committerDave Airlie <airlied@redhat.com>2013-09-19 11:54:34 +1000
commit928c2f0c006bf7f381f58af2b2786d2a858ae311 (patch)
treeac885b03ae981679ddc48ed6d763c6080e8ef62a /drivers/gpu/drm/drm_fops.c
parentbcf73a10837e9695f5ca7e3e65bf6ce850692d41 (diff)
downloadlwn-928c2f0c006bf7f381f58af2b2786d2a858ae311.tar.gz
lwn-928c2f0c006bf7f381f58af2b2786d2a858ae311.zip
drm/fb-helper: don't sleep for screen unblank when an oops is in progress
Otherwise the system will burn even brighter and worse, leave the user wondering what's going on exactly. Since we already have a panic handler which will (try) to restore the entire fbdev console mode, we can just bail out. Inspired by a patch from Konstantin Khlebnikov. The callchain leading to this, cut&pasted from Konstantin's original patch: callstack: panic() bust_spinlocks(1) unblank_screen() vc->vc_sw->con_blank() fbcon_blank() fb_blank() info->fbops->fb_blank() drm_fb_helper_blank() drm_fb_helper_dpms() drm_modeset_lock_all() mutex_lock(&dev->mode_config.mutex) Note that the entire locking in the fb helper around panic/sysrq and kdbg is ... non-existant. So we have a decent change of blowing up everything. But since reworking this ties in with funny concepts like the fbdev notifier chain or the impressive things which happen around console_lock while oopsing, I'll leave that as an exercise for braver souls than me. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Konstantin Khlebnikov <khlebnikov@openvz.org> Cc: Dave Airlie <airlied@gmail.com> Reviewed-by: Rob Clark <robdclark@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'drivers/gpu/drm/drm_fops.c')
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