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author | Arvind Sankar <nivedita@alum.mit.edu> | 2020-07-28 18:57:15 -0400 |
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committer | Ingo Molnar <mingo@kernel.org> | 2020-07-31 11:08:17 +0200 |
commit | d6d0f36c735367ed7cf42b5ba454ba5858e17816 (patch) | |
tree | a935acc06537172038f7ce22e4de33997adfe70e /arch | |
parent | 3870d971791f13df88a7a656e3fd6e2df8686097 (diff) | |
download | lwn-d6d0f36c735367ed7cf42b5ba454ba5858e17816.tar.gz lwn-d6d0f36c735367ed7cf42b5ba454ba5858e17816.zip |
x86/kaslr: Make the type of number of slots/slot areas consistent
The number of slots can be 'unsigned int', since on 64-bit, the maximum
amount of memory is 2^52, the minimum alignment is 2^21, so the slot
number cannot be greater than 2^31. But in case future processors have
more than 52 physical address bits, make it 'unsigned long'.
The slot areas are limited by MAX_SLOT_AREA, currently 100. It is
indexed by an int, but the number of areas is stored as 'unsigned long'.
Change both to 'unsigned int' for consistency.
Signed-off-by: Arvind Sankar <nivedita@alum.mit.edu>
Signed-off-by: Ingo Molnar <mingo@kernel.org>
Link: https://lore.kernel.org/r/20200728225722.67457-15-nivedita@alum.mit.edu
Diffstat (limited to 'arch')
-rw-r--r-- | arch/x86/boot/compressed/kaslr.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/arch/x86/boot/compressed/kaslr.c b/arch/x86/boot/compressed/kaslr.c index bd13dc5e64b7..5c7457cc58f6 100644 --- a/arch/x86/boot/compressed/kaslr.c +++ b/arch/x86/boot/compressed/kaslr.c @@ -508,17 +508,15 @@ static bool mem_avoid_overlap(struct mem_vector *img, struct slot_area { unsigned long addr; - int num; + unsigned long num; }; #define MAX_SLOT_AREA 100 static struct slot_area slot_areas[MAX_SLOT_AREA]; - +static unsigned int slot_area_index; static unsigned long slot_max; -static unsigned long slot_area_index; - static void store_slot_info(struct mem_vector *region, unsigned long image_size) { struct slot_area slot_area; @@ -588,7 +586,7 @@ process_gb_huge_pages(struct mem_vector *region, unsigned long image_size) static unsigned long slots_fetch_random(void) { unsigned long slot; - int i; + unsigned int i; /* Handle case of no slots stored. */ if (slot_max == 0) |