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author | Takashi Yamamoto <TakashiA.Yamamoto@jp.sony.com> | 2008-03-27 11:37:38 +1100 |
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committer | Paul Mackerras <paulus@samba.org> | 2008-04-01 20:43:07 +1100 |
commit | 23afcb4e0061c591776a3350db89512d085397c2 (patch) | |
tree | 80761892fd700421ddde808ba3749650f66fbecf /arch/powerpc/platforms/ps3/spu.c | |
parent | ad18c3db337c6307c7bfbe1f89ad6d92714ffc11 (diff) | |
download | lwn-23afcb4e0061c591776a3350db89512d085397c2.tar.gz lwn-23afcb4e0061c591776a3350db89512d085397c2.zip |
[POWERPC] PS3: Add ps3_get_speid routine
Add a new routine ps3_get_speid() which returns the logical
SPE ID. This ID is needed for profiling support.
Signed-off-by: Takashi Yamamoto <TakashiA.Yamamoto@jp.sony.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
Diffstat (limited to 'arch/powerpc/platforms/ps3/spu.c')
-rw-r--r-- | arch/powerpc/platforms/ps3/spu.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/arch/powerpc/platforms/ps3/spu.c b/arch/powerpc/platforms/ps3/spu.c index 5ad41189b494..d135cef9ed6a 100644 --- a/arch/powerpc/platforms/ps3/spu.c +++ b/arch/powerpc/platforms/ps3/spu.c @@ -27,6 +27,7 @@ #include <asm/spu.h> #include <asm/spu_priv1.h> #include <asm/lv1call.h> +#include <asm/ps3.h> #include "../cell/spufs/spufs.h" #include "platform.h" @@ -140,6 +141,12 @@ static void _dump_areas(unsigned int spe_id, unsigned long priv2, pr_debug("%s:%d: shadow: %lxh\n", func, line, shadow); } +inline u64 ps3_get_spe_id(void *arg) +{ + return spu_pdata(arg)->spe_id; +} +EXPORT_SYMBOL_GPL(ps3_get_spe_id); + static unsigned long get_vas_id(void) { unsigned long id; |