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author | André Almeida <andrealmeid@igalia.com> | 2023-09-29 11:25:09 +0200 |
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committer | Christian König <christian.koenig@amd.com> | 2023-10-02 11:05:21 +0200 |
commit | db0f246c39be6971cdaa2b9326f7cb6cdfd8f11b (patch) | |
tree | 43a4faa534ff0cd710de4384eaebd422a329616a /Documentation/gpu | |
parent | 988d0ff29ecf7ab750b9be29fddae588156c3d03 (diff) | |
download | lwn-db0f246c39be6971cdaa2b9326f7cb6cdfd8f11b.tar.gz lwn-db0f246c39be6971cdaa2b9326f7cb6cdfd8f11b.zip |
drm/doc: Document DRM device reset expectations
Create a section that specifies how to deal with DRM device resets for
kernel and userspace drivers.
Signed-off-by: André Almeida <andrealmeid@igalia.com>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Acked-by: Sebastian Wick <sebastian.wick@redhat.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230929092509.42042-1-andrealmeid@igalia.com
Diffstat (limited to 'Documentation/gpu')
-rw-r--r-- | Documentation/gpu/drm-uapi.rst | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/Documentation/gpu/drm-uapi.rst b/Documentation/gpu/drm-uapi.rst index eef5fd19bc92..632989df3727 100644 --- a/Documentation/gpu/drm-uapi.rst +++ b/Documentation/gpu/drm-uapi.rst @@ -285,6 +285,83 @@ for GPU1 and GPU2 from different vendors, and a third handler for mmapped regular files. Threads cause additional pain with signal handling as well. +Device reset +============ + +The GPU stack is really complex and is prone to errors, from hardware bugs, +faulty applications and everything in between the many layers. Some errors +require resetting the device in order to make the device usable again. This +section describes the expectations for DRM and usermode drivers when a +device resets and how to propagate the reset status. + +Device resets can not be disabled without tainting the kernel, which can lead to +hanging the entire kernel through shrinkers/mmu_notifiers. Userspace role in +device resets is to propagate the message to the application and apply any +special policy for blocking guilty applications, if any. Corollary is that +debugging a hung GPU context require hardware support to be able to preempt such +a GPU context while it's stopped. + +Kernel Mode Driver +------------------ + +The KMD is responsible for checking if the device needs a reset, and to perform +it as needed. Usually a hang is detected when a job gets stuck executing. KMD +should keep track of resets, because userspace can query any time about the +reset status for a specific context. This is needed to propagate to the rest of +the stack that a reset has happened. Currently, this is implemented by each +driver separately, with no common DRM interface. Ideally this should be properly +integrated at DRM scheduler to provide a common ground for all drivers. After a +reset, KMD should reject new command submissions for affected contexts. + +User Mode Driver +---------------- + +After command submission, UMD should check if the submission was accepted or +rejected. After a reset, KMD should reject submissions, and UMD can issue an +ioctl to the KMD to check the reset status, and this can be checked more often +if the UMD requires it. After detecting a reset, UMD will then proceed to report +it to the application using the appropriate API error code, as explained in the +section below about robustness. + +Robustness +---------- + +The only way to try to keep a graphical API context working after a reset is if +it complies with the robustness aspects of the graphical API that it is using. + +Graphical APIs provide ways to applications to deal with device resets. However, +there is no guarantee that the app will use such features correctly, and a +userspace that doesn't support robust interfaces (like a non-robust +OpenGL context or API without any robustness support like libva) leave the +robustness handling entirely to the userspace driver. There is no strong +community consensus on what the userspace driver should do in that case, +since all reasonable approaches have some clear downsides. + +OpenGL +~~~~~~ + +Apps using OpenGL should use the available robust interfaces, like the +extension ``GL_ARB_robustness`` (or ``GL_EXT_robustness`` for OpenGL ES). This +interface tells if a reset has happened, and if so, all the context state is +considered lost and the app proceeds by creating new ones. There's no consensus +on what to do to if robustness is not in use. + +Vulkan +~~~~~~ + +Apps using Vulkan should check for ``VK_ERROR_DEVICE_LOST`` for submissions. +This error code means, among other things, that a device reset has happened and +it needs to recreate the contexts to keep going. + +Reporting causes of resets +-------------------------- + +Apart from propagating the reset through the stack so apps can recover, it's +really useful for driver developers to learn more about what caused the reset in +the first place. DRM devices should make use of devcoredump to store relevant +information about the reset, so this information can be added to user bug +reports. + .. _drm_driver_ioctl: IOCTL Support on Device Nodes |