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authorPawel Osciak <pawel@osciak.com>2011-01-07 01:41:33 -0300
committerMauro Carvalho Chehab <mchehab@redhat.com>2011-03-21 20:31:35 -0300
commit53b5d5749b6fcca37c7ad60cd40feafadd390b70 (patch)
tree136a77c82f6913607af0ac575d66880b12bc65d2 /Documentation/DocBook/v4l/pixfmt.xml
parentc4c0a78d459f2e4fcc7c4f3621a34e71ec7970d0 (diff)
downloadlwn-53b5d5749b6fcca37c7ad60cd40feafadd390b70.tar.gz
lwn-53b5d5749b6fcca37c7ad60cd40feafadd390b70.zip
[media] Add multi-planar API documentation
Add DocBook documentation for the new multi-planar API extensions to the Video for Linux 2 API DocBook. Signed-off-by: Pawel Osciak <pawel@osciak.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
Diffstat (limited to 'Documentation/DocBook/v4l/pixfmt.xml')
-rw-r--r--Documentation/DocBook/v4l/pixfmt.xml116
1 files changed, 110 insertions, 6 deletions
diff --git a/Documentation/DocBook/v4l/pixfmt.xml b/Documentation/DocBook/v4l/pixfmt.xml
index cfffc88d7383..28f9c700f752 100644
--- a/Documentation/DocBook/v4l/pixfmt.xml
+++ b/Documentation/DocBook/v4l/pixfmt.xml
@@ -2,12 +2,16 @@
<para>The V4L2 API was primarily designed for devices exchanging
image data with applications. The
-<structname>v4l2_pix_format</structname> structure defines the format
-and layout of an image in memory. Image formats are negotiated with
-the &VIDIOC-S-FMT; ioctl. (The explanations here focus on video
+<structname>v4l2_pix_format</structname> and <structname>v4l2_pix_format_mplane
+</structname> structures define the format and layout of an image in memory.
+The former is used with the single-planar API, while the latter is used with the
+multi-planar version (see <xref linkend="planar-apis"/>). Image formats are
+negotiated with the &VIDIOC-S-FMT; ioctl. (The explanations here focus on video
capturing and output, for overlay frame buffer formats see also
&VIDIOC-G-FBUF;.)</para>
+<section>
+ <title>Single-planar format structure</title>
<table pgwide="1" frame="none" id="v4l2-pix-format">
<title>struct <structname>v4l2_pix_format</structname></title>
<tgroup cols="3">
@@ -106,6 +110,98 @@ set this field to zero.</entry>
</tbody>
</tgroup>
</table>
+</section>
+
+<section>
+ <title>Multi-planar format structures</title>
+ <para>The <structname>v4l2_plane_pix_format</structname> structures define
+ size and layout for each of the planes in a multi-planar format.
+ The <structname>v4l2_pix_format_mplane</structname> structure contains
+ information common to all planes (such as image width and height) and
+ an array of <structname>v4l2_plane_pix_format</structname> structures,
+ describing all planes of that format.</para>
+ <table pgwide="1" frame="none" id="v4l2-plane-pix-format">
+ <title>struct <structname>vl42_plane_pix_format</structname></title>
+ <tgroup cols="3">
+ &cs-str;
+ <tbody valign="top">
+ <row>
+ <entry>__u32</entry>
+ <entry><structfield>sizeimage</structfield></entry>
+ <entry>Maximum size in bytes required for image data in this plane.
+ </entry>
+ </row>
+ <row>
+ <entry>__u16</entry>
+ <entry><structfield>bytesperline</structfield></entry>
+ <entry>Distance in bytes between the leftmost pixels in two adjacent
+ lines.</entry>
+ </row>
+ <row>
+ <entry>__u16</entry>
+ <entry><structfield>reserved[7]</structfield></entry>
+ <entry>Reserved for future extensions. Should be zeroed by the
+ application.</entry>
+ </row>
+ </tbody>
+ </tgroup>
+ </table>
+ <table pgwide="1" frame="none" id="v4l2-pix-format-mplane">
+ <title>struct <structname>v4l2_pix_format_mplane</structname></title>
+ <tgroup cols="3">
+ &cs-str;
+ <tbody valign="top">
+ <row>
+ <entry>__u32</entry>
+ <entry><structfield>width</structfield></entry>
+ <entry>Image width in pixels.</entry>
+ </row>
+ <row>
+ <entry>__u32</entry>
+ <entry><structfield>height</structfield></entry>
+ <entry>Image height in pixels.</entry>
+ </row>
+ <row>
+ <entry>__u32</entry>
+ <entry><structfield>pixelformat</structfield></entry>
+ <entry>The pixel format. Both single- and multi-planar four character
+codes can be used.</entry>
+ </row>
+ <row>
+ <entry>&v4l2-field;</entry>
+ <entry><structfield>field</structfield></entry>
+ <entry>See &v4l2-pix-format;.</entry>
+ </row>
+ <row>
+ <entry>&v4l2-colorspace;</entry>
+ <entry><structfield>colorspace</structfield></entry>
+ <entry>See &v4l2-pix-format;.</entry>
+ </row>
+ <row>
+ <entry>&v4l2-plane-pix-format;</entry>
+ <entry><structfield>plane_fmt[VIDEO_MAX_PLANES]</structfield></entry>
+ <entry>An array of structures describing format of each plane this
+ pixel format consists of. The number of valid entries in this array
+ has to be put in the <structfield>num_planes</structfield>
+ field.</entry>
+ </row>
+ <row>
+ <entry>__u8</entry>
+ <entry><structfield>num_planes</structfield></entry>
+ <entry>Number of planes (i.e. separate memory buffers) for this format
+ and the number of valid entries in the
+ <structfield>plane_fmt</structfield> array.</entry>
+ </row>
+ <row>
+ <entry>__u8</entry>
+ <entry><structfield>reserved[11]</structfield></entry>
+ <entry>Reserved for future extensions. Should be zeroed by the
+ application.</entry>
+ </row>
+ </tbody>
+ </tgroup>
+ </table>
+</section>
<section>
<title>Standard Image Formats</title>
@@ -142,11 +238,19 @@ leftmost pixel of the second row from the top, and so on. The last row
has just as many pad bytes after it as the other rows.</para>
<para>In V4L2 each format has an identifier which looks like
-<constant>PIX_FMT_XXX</constant>, defined in the <filename>videodev2.h</filename>
-header file. These identifiers
-represent <link linkend="v4l2-fourcc">four character codes</link>
+<constant>PIX_FMT_XXX</constant>, defined in the <link
+linkend="videodev">videodev.h</link> header file. These identifiers
+represent <link linkend="v4l2-fourcc">four character (FourCC) codes</link>
which are also listed below, however they are not the same as those
used in the Windows world.</para>
+
+ <para>For some formats, data is stored in separate, discontiguous
+memory buffers. Those formats are identified by a separate set of FourCC codes
+and are referred to as "multi-planar formats". For example, a YUV422 frame is
+normally stored in one memory buffer, but it can also be placed in two or three
+separate buffers, with Y component in one buffer and CbCr components in another
+in the 2-planar version or with each component in its own buffer in the
+3-planar case. Those sub-buffers are referred to as "planes".</para>
</section>
<section id="colorspaces">