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authorKees Cook <kees@kernel.org>2024-07-02 14:16:16 -0700
committerKees Cook <kees@kernel.org>2024-07-13 21:36:36 -0700
commit872bb37f6829d4f7f3ed5afe2786add3d4384b4b (patch)
tree09fcf262d4472b03347f5120d42d98a364946164
parent3ccea4784fddd96fbd6c4497eb28b45dab638c2a (diff)
downloadlwn-872bb37f6829d4f7f3ed5afe2786add3d4384b4b.tar.gz
lwn-872bb37f6829d4f7f3ed5afe2786add3d4384b4b.zip
randomize_kstack: Improve stack alignment codegen
The codgen for adding architecture-specific stack alignment to the effective alloca() usage is somewhat inefficient and allows a bit to get carried beyond the desired entropy range. This isn't really a problem, but it's unexpected and the codegen is kind of bad. Quoting Mark[1], the disassembly for arm64's invoke_syscall() looks like: // offset = raw_cpu_read(kstack_offset) mov x4, sp adrp x0, kstack_offset mrs x5, tpidr_el1 add x0, x0, #:lo12:kstack_offset ldr w0, [x0, x5] // offset = KSTACK_OFFSET_MAX(offset) and x0, x0, #0x3ff // alloca(offset) add x0, x0, #0xf and x0, x0, #0x7f0 sub sp, x4, x0 ... which in C would be: offset = raw_cpu_read(kstack_offset) offset &= 0x3ff; // [0x0, 0x3ff] offset += 0xf; // [0xf, 0x40e] offset &= 0x7f0; // [0x0, ... so when *all* bits [3:0] are 0, they'll have no impact, and when *any* of bits [3:0] are 1 they'll trigger a carry into bit 4, which could ripple all the way up and spill into bit 10. Switch the masking in KSTACK_OFFSET_MAX() to explicitly clear the bottom bits to avoid the rounding by using 0b1111110000 instead of 0b1111111111: // offset = raw_cpu_read(kstack_offset) mov x4, sp adrp x0, 0 <kstack_offset> mrs x5, tpidr_el1 add x0, x0, #:lo12:kstack_offset ldr w0, [x0, x5] // offset = KSTACK_OFFSET_MAX(offset) and x0, x0, #0x3f0 // alloca(offset) sub sp, x4, x0 Suggested-by: Mark Rutland <mark.rutland@arm.com> Link: https://lore.kernel.org/lkml/ZnVfOnIuFl2kNWkT@J2N7QTR9R3/ [1] Link: https://lore.kernel.org/r/20240702211612.work.576-kees@kernel.org Signed-off-by: Kees Cook <kees@kernel.org>
-rw-r--r--include/linux/randomize_kstack.h18
1 files changed, 12 insertions, 6 deletions
diff --git a/include/linux/randomize_kstack.h b/include/linux/randomize_kstack.h
index 6d92b68efbf6..1d982dbdd0d0 100644
--- a/include/linux/randomize_kstack.h
+++ b/include/linux/randomize_kstack.h
@@ -32,13 +32,19 @@ DECLARE_PER_CPU(u32, kstack_offset);
#endif
/*
- * Use, at most, 10 bits of entropy. We explicitly cap this to keep the
- * "VLA" from being unbounded (see above). 10 bits leaves enough room for
- * per-arch offset masks to reduce entropy (by removing higher bits, since
- * high entropy may overly constrain usable stack space), and for
- * compiler/arch-specific stack alignment to remove the lower bits.
+ * Use, at most, 6 bits of entropy (on 64-bit; 8 on 32-bit). This cap is
+ * to keep the "VLA" from being unbounded (see above). Additionally clear
+ * the bottom 4 bits (on 64-bit systems, 2 for 32-bit), since stack
+ * alignment will always be at least word size. This makes the compiler
+ * code gen better when it is applying the actual per-arch alignment to
+ * the final offset. The resulting randomness is reasonable without overly
+ * constraining usable stack space.
*/
-#define KSTACK_OFFSET_MAX(x) ((x) & 0x3FF)
+#ifdef CONFIG_64BIT
+#define KSTACK_OFFSET_MAX(x) ((x) & 0b1111110000)
+#else
+#define KSTACK_OFFSET_MAX(x) ((x) & 0b1111111100)
+#endif
/**
* add_random_kstack_offset - Increase stack utilization by previously