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author | Kees Cook <kees@kernel.org> | 2024-07-02 14:16:16 -0700 |
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committer | Kees Cook <kees@kernel.org> | 2024-07-13 21:36:36 -0700 |
commit | 872bb37f6829d4f7f3ed5afe2786add3d4384b4b (patch) | |
tree | 09fcf262d4472b03347f5120d42d98a364946164 | |
parent | 3ccea4784fddd96fbd6c4497eb28b45dab638c2a (diff) | |
download | lwn-872bb37f6829d4f7f3ed5afe2786add3d4384b4b.tar.gz lwn-872bb37f6829d4f7f3ed5afe2786add3d4384b4b.zip |
randomize_kstack: Improve stack alignment codegen
The codgen for adding architecture-specific stack alignment to the
effective alloca() usage is somewhat inefficient and allows a bit to get
carried beyond the desired entropy range. This isn't really a problem,
but it's unexpected and the codegen is kind of bad.
Quoting Mark[1], the disassembly for arm64's invoke_syscall() looks like:
// offset = raw_cpu_read(kstack_offset)
mov x4, sp
adrp x0, kstack_offset
mrs x5, tpidr_el1
add x0, x0, #:lo12:kstack_offset
ldr w0, [x0, x5]
// offset = KSTACK_OFFSET_MAX(offset)
and x0, x0, #0x3ff
// alloca(offset)
add x0, x0, #0xf
and x0, x0, #0x7f0
sub sp, x4, x0
... which in C would be:
offset = raw_cpu_read(kstack_offset)
offset &= 0x3ff; // [0x0, 0x3ff]
offset += 0xf; // [0xf, 0x40e]
offset &= 0x7f0; // [0x0,
... so when *all* bits [3:0] are 0, they'll have no impact, and when
*any* of bits [3:0] are 1 they'll trigger a carry into bit 4, which
could ripple all the way up and spill into bit 10.
Switch the masking in KSTACK_OFFSET_MAX() to explicitly clear the bottom
bits to avoid the rounding by using 0b1111110000 instead of 0b1111111111:
// offset = raw_cpu_read(kstack_offset)
mov x4, sp
adrp x0, 0 <kstack_offset>
mrs x5, tpidr_el1
add x0, x0, #:lo12:kstack_offset
ldr w0, [x0, x5]
// offset = KSTACK_OFFSET_MAX(offset)
and x0, x0, #0x3f0
// alloca(offset)
sub sp, x4, x0
Suggested-by: Mark Rutland <mark.rutland@arm.com>
Link: https://lore.kernel.org/lkml/ZnVfOnIuFl2kNWkT@J2N7QTR9R3/ [1]
Link: https://lore.kernel.org/r/20240702211612.work.576-kees@kernel.org
Signed-off-by: Kees Cook <kees@kernel.org>
-rw-r--r-- | include/linux/randomize_kstack.h | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/include/linux/randomize_kstack.h b/include/linux/randomize_kstack.h index 6d92b68efbf6..1d982dbdd0d0 100644 --- a/include/linux/randomize_kstack.h +++ b/include/linux/randomize_kstack.h @@ -32,13 +32,19 @@ DECLARE_PER_CPU(u32, kstack_offset); #endif /* - * Use, at most, 10 bits of entropy. We explicitly cap this to keep the - * "VLA" from being unbounded (see above). 10 bits leaves enough room for - * per-arch offset masks to reduce entropy (by removing higher bits, since - * high entropy may overly constrain usable stack space), and for - * compiler/arch-specific stack alignment to remove the lower bits. + * Use, at most, 6 bits of entropy (on 64-bit; 8 on 32-bit). This cap is + * to keep the "VLA" from being unbounded (see above). Additionally clear + * the bottom 4 bits (on 64-bit systems, 2 for 32-bit), since stack + * alignment will always be at least word size. This makes the compiler + * code gen better when it is applying the actual per-arch alignment to + * the final offset. The resulting randomness is reasonable without overly + * constraining usable stack space. */ -#define KSTACK_OFFSET_MAX(x) ((x) & 0x3FF) +#ifdef CONFIG_64BIT +#define KSTACK_OFFSET_MAX(x) ((x) & 0b1111110000) +#else +#define KSTACK_OFFSET_MAX(x) ((x) & 0b1111111100) +#endif /** * add_random_kstack_offset - Increase stack utilization by previously |