/* SPDX-License-Identifier: MIT */ /* * Copyright © 2021 Intel Corporation */ #ifndef __GPU_BUDDY_H__ #define __GPU_BUDDY_H__ #include #include #include #include #include #include /** * GPU_BUDDY_RANGE_ALLOCATION - Allocate within a specific address range * * When set, allocation is restricted to the range [start, end) specified * in gpu_buddy_alloc_blocks(). Without this flag, start/end are ignored * and allocation can use any free space. */ #define GPU_BUDDY_RANGE_ALLOCATION BIT(0) /** * GPU_BUDDY_TOPDOWN_ALLOCATION - Allocate from top of address space * * Allocate starting from high addresses and working down. Useful for * separating different allocation types (e.g., kernel vs userspace) * to reduce fragmentation. */ #define GPU_BUDDY_TOPDOWN_ALLOCATION BIT(1) /** * GPU_BUDDY_CONTIGUOUS_ALLOCATION - Require physically contiguous blocks * * The allocation must be satisfied with a single contiguous block. * If the requested size cannot be allocated contiguously, the * allocation fails with -ENOSPC. */ #define GPU_BUDDY_CONTIGUOUS_ALLOCATION BIT(2) /** * GPU_BUDDY_CLEAR_ALLOCATION - Prefer pre-cleared (zeroed) memory * * Attempt to allocate outside dirty-tracked ranges first. If insufficient * clear memory is available, falls back to dirty memory. Useful when the * caller needs zeroed memory and wants to avoid GPU clear operations. */ #define GPU_BUDDY_CLEAR_ALLOCATION BIT(3) /** * GPU_BUDDY_CLEARED - Mark returned blocks as cleared * * Used with gpu_buddy_free_list() to indicate that the memory being * freed has been cleared (zeroed). The blocks will be removed from the * dirty tracker for future GPU_BUDDY_CLEAR_ALLOCATION requests. */ #define GPU_BUDDY_CLEARED BIT(4) /** * GPU_BUDDY_TRIM_DISABLE - Disable automatic block trimming * * By default, if an allocation is smaller than the allocated block, * excess memory is trimmed and returned to the free pool. This flag * disables trimming, keeping the full power-of-two block size. */ #define GPU_BUDDY_TRIM_DISABLE BIT(5) /* * Clear/dirty state of a free block. Ordered so a numerically larger value * is "more clear" (DIRTY < MIXED < CLEAR) which lets subtree_block_state be * maintained as a simple max-augment over the per-order free tree. */ enum gpu_block_state { GPU_BLOCK_DIRTY = 0, GPU_BLOCK_MIXED = 1, GPU_BLOCK_CLEAR = 2, }; /** * struct gpu_buddy_block - Block within a buddy allocator * * Each block in the buddy allocator is represented by this structure. * Blocks are organized in a binary tree where each parent block can be * split into two children (left and right buddies). The allocator manages * blocks at various orders (power-of-2 sizes) from chunk_size up to the * largest contiguous region. * * @private: Private data owned by the allocator user (e.g., driver-specific data) * @link: List node for user ownership while block is allocated */ struct gpu_buddy_block { /* private: */ /* * Header bit layout: * - Bits 63:12: block offset within the address space * - Bits 11:10: state (ALLOCATED, FREE, or SPLIT) * - Bit 9: clear bit (1 if memory is zeroed) * - Bits 8:6: reserved * - Bits 5:0: order (log2 of size relative to chunk_size) */ #define GPU_BUDDY_HEADER_OFFSET GENMASK_ULL(63, 12) #define GPU_BUDDY_HEADER_STATE GENMASK_ULL(11, 10) #define GPU_BUDDY_ALLOCATED (1 << 10) #define GPU_BUDDY_FREE (2 << 10) #define GPU_BUDDY_SPLIT (3 << 10) /* * GPU_BUDDY_HEADER_CLEAR has two roles: * - FREE state: set when the block's full range is cleared (dirty * tracker confirmed no overlap). * - ALLOCATED state: set when the block was served from cleared memory, * informing the caller that no GPU clear pass is needed. */ #define GPU_BUDDY_HEADER_CLEAR GENMASK_ULL(9, 9) /* Free to be used, if needed in the future */ #define GPU_BUDDY_HEADER_UNUSED GENMASK_ULL(8, 6) #define GPU_BUDDY_HEADER_ORDER GENMASK_ULL(5, 0) u64 header; struct gpu_buddy_block *left; struct gpu_buddy_block *right; struct gpu_buddy_block *parent; /* public: */ void *private; /* owned by creator */ /* * While the block is allocated by the user through gpu_buddy_alloc*, * the user has ownership of the link, for example to maintain within * a list, if so desired. As soon as the block is freed with * gpu_buddy_free* ownership is given back to the mm. */ union { /* private: */ struct rb_node rb; /* public: */ struct list_head link; }; /* private: */ enum gpu_block_state subtree_block_state; unsigned int subtree_max_alignment; struct list_head tmp_link; bool has_clear; }; /* Order-zero must be at least SZ_4K */ #define GPU_BUDDY_MAX_ORDER (63 - 12) /** * struct gpu_dirty_extent - a contiguous dirty address range * * Tracks a single contiguous address range whose memory content is known * to be dirty. Extents are non-overlapping and stored in an augmented * red-black tree sorted by @start. The augmented value @subtree_max_size * allows O(log N) search for an extent of at least a given size. */ struct gpu_dirty_extent { /* private: */ struct rb_node rb; u64 start; u64 end; u64 subtree_max_size; }; /** * struct gpu_dirty_tracker - tracks dirty address intervals * * Maintains a set of non-overlapping dirty extents as an augmented * red-black tree. */ struct gpu_dirty_tracker { /* private: */ struct rb_root root; /* Total bytes of dirty memory currently tracked. */ u64 total_dirty; }; /** * struct gpu_buddy - GPU binary buddy allocator * * The buddy allocator provides efficient power-of-two memory allocation * with fast allocation and free operations. It is commonly used for GPU * memory management where allocations can be split into power-of-two * block sizes. * * Locking should be handled by the user; a simple mutex around * gpu_buddy_alloc_blocks() and gpu_buddy_free_block()/gpu_buddy_free_list() * should suffice. * * @n_roots: Number of root blocks in the roots array. * @max_order: Maximum block order (log2 of largest block size / chunk_size). * @chunk_size: Minimum allocation granularity in bytes. Must be at least SZ_4K. * @size: Total size of the address space managed by this allocator in bytes. * @avail: Total free space currently available for allocation in bytes. * @lock_dep_map: Annotates gpu_buddy API with a driver provided lock. */ struct gpu_buddy { /* private: */ /* Tracker of dirty address ranges (decoupled from free_tree). */ struct gpu_dirty_tracker dirty; /* * One RB-tree per order containing all free blocks (clear and * dirty alike). The augment field subtree_block_state (a max over * the subtree of each block's state) lets clear allocations * find the right-most fully-clear or mixed block in O(log N). * Dirty free blocks coexist here but are also indexed by the * @dirty tracker for fast dirty allocation lookups. */ struct rb_root *free_tree; /* * Array of root blocks representing the top-level blocks of the * binary tree(s). Multiple roots exist when the total size is not * a power of two, with each root being the largest power-of-two * that fits in the remaining space. */ struct gpu_buddy_block **roots; /* * Per-order free block scoreboard: free_scoreboard[order] holds the * number of blocks of that order currently in the free state. * Incremented in mark_free(), decremented wherever rbtree_remove() is * called on a free block. */ u64 *free_scoreboard; /* * Per-order used block scoreboard: used_scoreboard[order] holds the * number of blocks of that order currently in the allocated state. * Incremented in mark_allocated(), decremented in mark_free() (guarded * by gpu_buddy_block_is_allocated()) and in __gpu_buddy_free() when an * allocated block is consumed directly during buddy coalescing. */ u64 *used_scoreboard; /* public: */ unsigned int n_roots; unsigned int max_order; u64 chunk_size; u64 size; u64 avail; #ifdef CONFIG_LOCKDEP struct lockdep_map *lock_dep_map; #endif }; #ifdef CONFIG_LOCKDEP /** * gpu_buddy_driver_set_lock() - Set the lock protecting accesses to GPU BUDDY * @mm: Pointer to GPU buddy structure. * @lock: the lock used to protect the gpu buddy. The locking primitive * must contain a dep_map field. * * Call this to annotate gpu_buddy APIs which access/modify gpu_buddy manager */ #define gpu_buddy_driver_set_lock(mm, lock) \ do { \ struct gpu_buddy *__mm = (mm); \ if (!WARN(__mm->lock_dep_map, "GPU BUDDY MM lock should be set only once.")) \ __mm->lock_dep_map = &(lock)->dep_map; \ } while (0) #else #define gpu_buddy_driver_set_lock(mm, lock) do { (void)(mm); (void)(lock); } while (0) #endif #ifdef CONFIG_LOCKDEP /** * gpu_buddy_driver_lock_held() - Assert GPU BUDDY manager lock is held * @mm: Pointer to the GPU BUDDY structure. * * Ensure driver lock is held. */ static inline void gpu_buddy_driver_lock_held(const struct gpu_buddy *mm) { if (mm->lock_dep_map) lockdep_assert(lock_is_held_type(mm->lock_dep_map, 0)); } #else static inline void gpu_buddy_driver_lock_held(const struct gpu_buddy *mm) { } #endif /** * gpu_buddy_clear_avail - free space that is clear (zeroed), in bytes * @mm: gpu buddy allocator * * A subset of @mm->avail. Derived on demand as @mm->avail minus the bytes * the dirty tracker records as dirty, so it is always consistent with the * tracker without a cached field to keep in sync. Zero for a fresh pool, * which is fully dirty. */ static inline u64 gpu_buddy_clear_avail(const struct gpu_buddy *mm) { gpu_buddy_driver_lock_held(mm); return mm->avail - mm->dirty.total_dirty; } static inline u64 gpu_buddy_block_offset(const struct gpu_buddy_block *block) { return block->header & GPU_BUDDY_HEADER_OFFSET; } static inline unsigned int gpu_buddy_block_order(struct gpu_buddy_block *block) { return block->header & GPU_BUDDY_HEADER_ORDER; } static inline bool gpu_buddy_block_is_free(struct gpu_buddy_block *block) { return (block->header & GPU_BUDDY_HEADER_STATE) == GPU_BUDDY_FREE; } static inline bool gpu_buddy_block_is_clear(struct gpu_buddy_block *block) { return block->header & GPU_BUDDY_HEADER_CLEAR; } static inline u64 gpu_buddy_block_size(struct gpu_buddy *mm, struct gpu_buddy_block *block) { return mm->chunk_size << gpu_buddy_block_order(block); } int gpu_buddy_init(struct gpu_buddy *mm, u64 size, u64 chunk_size); void gpu_buddy_fini(struct gpu_buddy *mm); int gpu_buddy_alloc_blocks(struct gpu_buddy *mm, u64 start, u64 end, u64 size, u64 min_page_size, struct list_head *blocks, unsigned long flags); int gpu_buddy_block_trim(struct gpu_buddy *mm, u64 *start, u64 new_size, struct list_head *blocks); void gpu_buddy_reset_clear(struct gpu_buddy *mm, bool is_clear); void gpu_buddy_free_block(struct gpu_buddy *mm, struct gpu_buddy_block *block); struct gpu_buddy_block *gpu_buddy_allocated_addr_to_block(struct gpu_buddy *mm, u64 addr); void gpu_buddy_free_list(struct gpu_buddy *mm, struct list_head *objects, unsigned int flags); void gpu_buddy_print(struct gpu_buddy *mm); void gpu_buddy_block_print(struct gpu_buddy *mm, struct gpu_buddy_block *block); #endif