// SPDX-License-Identifier: MIT /* * Copyright © 2021 Intel Corporation */ #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt #include #include #include #include #include #include #include /** * gpu_buddy_assert - assert a condition in the buddy allocator * @condition: condition expected to be true * * When CONFIG_KUNIT is enabled, evaluates @condition and, if false, triggers * a WARN_ON() and also calls kunit_fail_current_test() so that any running * kunit test is properly marked as failed. The stringified condition is * included in the failure message for easy identification. * * When CONFIG_KUNIT is not enabled, this reduces to WARN_ON() so production * builds retain the same warning semantics as before. */ #if IS_ENABLED(CONFIG_KUNIT) #include #define gpu_buddy_assert(condition) do { \ if (WARN_ON(!(condition))) \ kunit_fail_current_test("gpu_buddy_assert(" #condition ")"); \ } while (0) #else #define gpu_buddy_assert(condition) WARN_ON(!(condition)) #endif static struct kmem_cache *slab_blocks; static struct kmem_cache *slab_extents; /* * Dirty tracker * ------------- * * The dirty tracker maintains an augmented interval rbtree of contiguous * dirty address ranges, decoupled from the buddy free trees. * Each node covers a maximal coalesced run; adjacent extents are merged * on insertion so the tree always holds the smallest possible number of * extents. The augmentation field @subtree_max_size lets the allocator * locate the largest dirty extent in O(log E). * * Free trees (mm->free_tree[]) * ---------------------------- * * Per-order augmented rbtrees of FREE buddy blocks, keyed by offset. * Every node carries: * - subtree_max_alignment: largest natural alignment in the subtree, * used by aligned/range allocations to skip unsuitable subtrees in * O(log N). * - subtree_block_state: the highest clear class (DIRTY < MIXED < CLEAR) * of any block in the subtree, maintained as a max augment. A value of * >= MIXED means a clear-or-mixed block exists; == CLEAR means a * fully-clear block exists. * * Block classes * ------------- * * Each FREE block falls into one of three classes, determined in * mark_free() by querying the dirty tracker for the block's range: * * clear -- HEADER_CLEAR set; no dirty extent overlaps the range. * mixed -- HEADER_CLEAR unset; range has both dirty and clear bytes. * dirty -- HEADER_CLEAR unset; range is fully dirty. * * Clear allocation * ---------------- * * A clear (CLEAR_ALLOCATION) request prefers clear -> mixed -> dirty. * Climbing from the requested order up to max_order, rbtree_last_clear_free_block() * returns, in one O(log N) descent per order, the right-most clear-or-mixed block * (fully-clear preferred over mixed) at the lowest order whose free tree contains * such a block. Only if no clear-or-mixed block exists at any order >= the * requested one does it fall back to a dirty block. * * Clear state is reported to the driver per whole block via HEADER_CLEAR, so a * fully-clear block of the requested order lets the driver skip the clear pass. * * The effective allocation preference depends on how the driver handles * freed blocks: * * 1) Never clear on free: * No free block contains clear bytes, so clear allocations always * fall back to dirty blocks. * * 2) Always clear on free: * Freed blocks become clear while untouched blocks remain dirty. * Merging clear and dirty buddies produces mixed blocks, which are * reclassified when split. Over time, clear blocks become dominant, * so clear allocations are typically satisfied from clear blocks, * following a clear -> mixed -> dirty preference. * * 3) Selective clear on free: * For each order examined, fully-clear blocks are preferred over * mixed blocks, and mixed blocks are preferred over dirty blocks. * If a clear or mixed block is found at an order, it is selected * without searching higher orders. Dirty blocks are used only when * no clear or mixed block exists at any eligible order. */ static u64 extent_size(struct gpu_dirty_extent *dirty_extent) { return dirty_extent->end - dirty_extent->start; } RB_DECLARE_CALLBACKS_MAX(static, gpu_dirty_augment_cb, struct gpu_dirty_extent, rb, u64, subtree_max_size, extent_size) static struct gpu_dirty_extent *extent_alloc(struct gpu_dirty_tracker *dirty_tracker) { return kmem_cache_alloc(slab_extents, GFP_KERNEL); } static void extent_free(struct gpu_dirty_tracker *dirty_tracker, struct gpu_dirty_extent *dirty_extent) { kmem_cache_free(slab_extents, dirty_extent); } /* Return the rightmost extent whose start is strictly below @offset. */ static struct gpu_dirty_extent * prev_extent(struct gpu_dirty_tracker *dirty_tracker, u64 offset) { struct rb_node *rb = dirty_tracker->root.rb_node; struct gpu_dirty_extent *dirty_extent = NULL; while (rb) { struct gpu_dirty_extent *tmp_extent = rb_entry(rb, struct gpu_dirty_extent, rb); if (tmp_extent->start < offset) { dirty_extent = tmp_extent; rb = rb->rb_right; } else { rb = rb->rb_left; } } return dirty_extent; } /* Return the leftmost extent whose start is at or above @offset. */ static struct gpu_dirty_extent * next_extent(struct gpu_dirty_tracker *dirty_tracker, u64 offset) { struct rb_node *rb = dirty_tracker->root.rb_node; struct gpu_dirty_extent *dirty_extent = NULL; while (rb) { struct gpu_dirty_extent *tmp_extent = rb_entry(rb, struct gpu_dirty_extent, rb); if (tmp_extent->start >= offset) { dirty_extent = tmp_extent; rb = rb->rb_left; } else { rb = rb->rb_right; } } return dirty_extent; } static void insert_extent(struct gpu_dirty_tracker *dirty_tracker, struct gpu_dirty_extent *dirty_extent) { struct rb_node **link = &dirty_tracker->root.rb_node; struct rb_node *parent = NULL; u64 size = extent_size(dirty_extent); while (*link) { struct gpu_dirty_extent *tmp_extent; parent = *link; tmp_extent = rb_entry(parent, struct gpu_dirty_extent, rb); if (tmp_extent->subtree_max_size < size) tmp_extent->subtree_max_size = size; if (dirty_extent->start < tmp_extent->start) link = &parent->rb_left; else link = &parent->rb_right; } dirty_extent->subtree_max_size = size; rb_link_node(&dirty_extent->rb, parent, link); rb_insert_augmented(&dirty_extent->rb, &dirty_tracker->root, &gpu_dirty_augment_cb); } static void remove_extent(struct gpu_dirty_tracker *dirty_tracker, struct gpu_dirty_extent *dirty_extent) { rb_erase_augmented(&dirty_extent->rb, &dirty_tracker->root, &gpu_dirty_augment_cb); RB_CLEAR_NODE(&dirty_extent->rb); } static void gpu_dirty_tracker_init(struct gpu_dirty_tracker *dirty_tracker) { dirty_tracker->root = RB_ROOT; dirty_tracker->total_dirty = 0; } static void gpu_dirty_tracker_empty(struct gpu_dirty_tracker *dirty_tracker) { struct rb_node *rb; while ((rb = rb_first(&dirty_tracker->root))) { struct gpu_dirty_extent *dirty_extent = rb_entry(rb, struct gpu_dirty_extent, rb); remove_extent(dirty_tracker, dirty_extent); extent_free(dirty_tracker, dirty_extent); } dirty_tracker->total_dirty = 0; } static void gpu_dirty_tracker_fini(struct gpu_dirty_tracker *dirty_tracker) { gpu_dirty_tracker_empty(dirty_tracker); } /* * Mark the range [start, start + size] as dirty. Merge with the neighbour on * each side if they are contiguous, so the tree never holds two adjacent ranges. */ static void gpu_dirty_tracker_mark_dirty(struct gpu_dirty_tracker *dirty_tracker, u64 start, u64 size) { struct gpu_dirty_extent *left, *right, *dirty_extent; u64 end = start + size; gpu_buddy_assert(size); /* Find contiguous neighbours, if any. */ left = prev_extent(dirty_tracker, start); if (left && left->end != start) left = NULL; right = next_extent(dirty_tracker, end); if (right && right->start != end) right = NULL; if (left && right) { /* Merge left + new + right into a single extent. */ remove_extent(dirty_tracker, left); remove_extent(dirty_tracker, right); left->end = right->end; extent_free(dirty_tracker, right); insert_extent(dirty_tracker, left); } else if (left) { /* Extend left neighbour rightwards. */ remove_extent(dirty_tracker, left); left->end = end; insert_extent(dirty_tracker, left); } else if (right) { /* Extend right neighbour leftwards. */ remove_extent(dirty_tracker, right); right->start = start; insert_extent(dirty_tracker, right); } else { /* Standalone extent. */ dirty_extent = extent_alloc(dirty_tracker); if (!dirty_extent) { pr_warn_once("dirty extent allocation failed, skipping tracker update\n"); return; } dirty_extent->start = start; dirty_extent->end = end; insert_extent(dirty_tracker, dirty_extent); } dirty_tracker->total_dirty += size; } /* * Remove the range [start, start + size] from the dirty tracker. Punch the * range out of every overlapping dirty extent, splitting one extent in two if * the removed range falls strictly inside it. */ static void gpu_dirty_tracker_remove_range(struct gpu_dirty_tracker *dirty_tracker, u64 start, u64 size) { struct gpu_dirty_extent *dirty_extent, *next; u64 end = start + size; gpu_buddy_assert(size); dirty_extent = prev_extent(dirty_tracker, start + 1); if (!dirty_extent) dirty_extent = next_extent(dirty_tracker, start); while (dirty_extent && dirty_extent->start < end) { struct rb_node *next_node = rb_next(&dirty_extent->rb); u64 extent_start = dirty_extent->start; u64 extent_end = dirty_extent->end; if (next_node) next = rb_entry(next_node, struct gpu_dirty_extent, rb); else next = NULL; /* Skip a non-overlapping neighbour returned by prev_extent(). */ if (extent_end <= start) { dirty_extent = next; continue; } if (extent_start < start && extent_end > end) { /* * Removed range lies strictly inside this dirty extent: * split it into the dirty left and right halves. */ struct gpu_dirty_extent *right = extent_alloc(dirty_tracker); if (!right) { pr_warn_once("dirty extent allocation failed, skipping tracker update\n"); dirty_extent = next; continue; } remove_extent(dirty_tracker, dirty_extent); dirty_extent->end = start; right->start = end; right->end = extent_end; insert_extent(dirty_tracker, dirty_extent); insert_extent(dirty_tracker, right); dirty_tracker->total_dirty -= size; } else if (extent_start >= start && extent_end <= end) { /* Extent fully covered: drop it. */ remove_extent(dirty_tracker, dirty_extent); extent_free(dirty_tracker, dirty_extent); dirty_tracker->total_dirty -= (extent_end - extent_start); } else if (extent_start < start) { /* Extent overlaps from the left: trim its right end. */ remove_extent(dirty_tracker, dirty_extent); dirty_extent->end = start; insert_extent(dirty_tracker, dirty_extent); dirty_tracker->total_dirty -= (extent_end - start); } else { /* Extent overlaps from the right: trim its left end. */ remove_extent(dirty_tracker, dirty_extent); dirty_extent->start = end; insert_extent(dirty_tracker, dirty_extent); dirty_tracker->total_dirty -= (end - extent_start); } dirty_extent = next; } } static enum gpu_block_state gpu_dirty_range_state(struct gpu_dirty_tracker *dirty_tracker, u64 start, u64 size) { struct gpu_dirty_extent *dirty_extent; u64 end = start + size; dirty_extent = prev_extent(dirty_tracker, start + 1); if (dirty_extent) { if (dirty_extent->start <= start && dirty_extent->end >= end) return GPU_BLOCK_DIRTY; if (dirty_extent->start < end && dirty_extent->end > start) return GPU_BLOCK_MIXED; } dirty_extent = next_extent(dirty_tracker, start); if (dirty_extent && dirty_extent->start < end) return GPU_BLOCK_MIXED; return GPU_BLOCK_CLEAR; } static struct rb_node * dirty_tracker_descend_right(struct rb_node *node, u64 min_size) { while (node->rb_right) { struct gpu_dirty_extent *tmp_extent; tmp_extent = rb_entry(node->rb_right, struct gpu_dirty_extent, rb); if (tmp_extent->subtree_max_size < min_size) break; node = node->rb_right; } return node; } static struct gpu_dirty_extent * gpu_dirty_tracker_find(struct gpu_dirty_tracker *dirty_tracker, u64 min_size, u64 *aligned_start_out) { struct rb_node *rb = dirty_tracker->root.rb_node; struct gpu_dirty_extent *root_extent; struct rb_node *parent; if (!min_size || !is_power_of_2(min_size)) return NULL; if (!rb) return NULL; root_extent = rb_entry(rb, struct gpu_dirty_extent, rb); if (root_extent->subtree_max_size < min_size) return NULL; rb = dirty_tracker_descend_right(rb, min_size); while (rb) { struct gpu_dirty_extent *dirty_extent; u64 aligned_start; dirty_extent = rb_entry(rb, struct gpu_dirty_extent, rb); aligned_start = ALIGN(dirty_extent->start, min_size); /* Check if a min_size block fits after the alignment skip. */ if (aligned_start <= dirty_extent->end && dirty_extent->end - aligned_start >= min_size) { *aligned_start_out = aligned_start; return dirty_extent; } if (rb->rb_left) { struct gpu_dirty_extent *tmp_extent; tmp_extent = rb_entry(rb->rb_left, struct gpu_dirty_extent, rb); if (tmp_extent->subtree_max_size >= min_size) { rb = dirty_tracker_descend_right(rb->rb_left, min_size); continue; } } /* Walk up until we exit a node via its right child. */ parent = rb_parent(rb); while (parent && parent->rb_right != rb) { rb = parent; parent = rb_parent(rb); } rb = parent; } return NULL; } static unsigned int gpu_buddy_block_state(struct gpu_buddy_block *block) { return block->header & GPU_BUDDY_HEADER_STATE; } static bool gpu_buddy_block_is_allocated(struct gpu_buddy_block *block) { return gpu_buddy_block_state(block) == GPU_BUDDY_ALLOCATED; } static bool gpu_buddy_block_is_split(struct gpu_buddy_block *block) { return gpu_buddy_block_state(block) == GPU_BUDDY_SPLIT; } static unsigned int gpu_buddy_block_offset_alignment(struct gpu_buddy_block *block) { u64 offset = gpu_buddy_block_offset(block); if (!offset) /* * __ffs64(0) is undefined; offset 0 is maximally aligned, so return * a value greater than any possible alignment. */ return 64 + 1; return __ffs64(offset); } static inline enum gpu_block_state gpu_block_cached_state(struct gpu_buddy_block *block) { if (gpu_buddy_block_is_clear(block)) return GPU_BLOCK_CLEAR; if (block->has_clear) return GPU_BLOCK_MIXED; return GPU_BLOCK_DIRTY; } static inline void gpu_buddy_augment_compute(struct gpu_buddy_block *block) { enum gpu_block_state block_state; struct gpu_buddy_block *right; struct gpu_buddy_block *left; unsigned int max_align; max_align = gpu_buddy_block_offset_alignment(block); block_state = gpu_block_cached_state(block); left = rb_entry_safe(block->rb.rb_left, struct gpu_buddy_block, rb); if (left) { if (left->subtree_max_alignment > max_align) max_align = left->subtree_max_alignment; block_state = max(block_state, left->subtree_block_state); } right = rb_entry_safe(block->rb.rb_right, struct gpu_buddy_block, rb); if (right) { if (right->subtree_max_alignment > max_align) max_align = right->subtree_max_alignment; block_state = max(block_state, right->subtree_block_state); } block->subtree_max_alignment = max_align; block->subtree_block_state = block_state; } static void gpu_buddy_augment_propagate(struct rb_node *rb, struct rb_node *stop) { while (rb != stop) { struct gpu_buddy_block *block; unsigned int old_align; enum gpu_block_state old_block_state; block = rb_entry(rb, struct gpu_buddy_block, rb); old_align = block->subtree_max_alignment; old_block_state = block->subtree_block_state; gpu_buddy_augment_compute(block); if (block->subtree_max_alignment == old_align && block->subtree_block_state == old_block_state) break; rb = rb_parent(&block->rb); } } static void gpu_buddy_augment_copy(struct rb_node *rb_old, struct rb_node *rb_new) { struct gpu_buddy_block *old; struct gpu_buddy_block *new; old = rb_entry(rb_old, struct gpu_buddy_block, rb); new = rb_entry(rb_new, struct gpu_buddy_block, rb); new->subtree_max_alignment = old->subtree_max_alignment; new->subtree_block_state = old->subtree_block_state; } static void gpu_buddy_augment_rotate(struct rb_node *rb_old, struct rb_node *rb_new) { struct gpu_buddy_block *old; struct gpu_buddy_block *new; old = rb_entry(rb_old, struct gpu_buddy_block, rb); new = rb_entry(rb_new, struct gpu_buddy_block, rb); new->subtree_max_alignment = old->subtree_max_alignment; new->subtree_block_state = old->subtree_block_state; gpu_buddy_augment_compute(old); } static const struct rb_augment_callbacks gpu_buddy_augment_cb = { .propagate = gpu_buddy_augment_propagate, .copy = gpu_buddy_augment_copy, .rotate = gpu_buddy_augment_rotate, }; static struct gpu_buddy_block *gpu_block_alloc(struct gpu_buddy *mm, struct gpu_buddy_block *parent, unsigned int order, u64 offset) { struct gpu_buddy_block *block; BUG_ON(order > GPU_BUDDY_MAX_ORDER); block = kmem_cache_zalloc(slab_blocks, GFP_KERNEL); if (!block) return NULL; block->header = offset; block->header |= order; block->parent = parent; RB_CLEAR_NODE(&block->rb); BUG_ON(block->header & GPU_BUDDY_HEADER_UNUSED); return block; } static void gpu_block_free(struct gpu_buddy *mm, struct gpu_buddy_block *block) { kmem_cache_free(slab_blocks, block); } static struct gpu_buddy_block * rbtree_get_free_block(const struct rb_node *node) { return node ? rb_entry(node, struct gpu_buddy_block, rb) : NULL; } static struct gpu_buddy_block * rbtree_last_free_block(struct rb_root *root) { return rbtree_get_free_block(rb_last(root)); } static struct gpu_buddy_block * rbtree_last_clear_free_block(struct rb_root *root, enum gpu_block_state min_block_state) { struct rb_node *node = root->rb_node; struct gpu_buddy_block *block = NULL; struct gpu_buddy_block *root_block; enum gpu_block_state target_state; root_block = rbtree_get_free_block(node); if (!root_block || root_block->subtree_block_state < min_block_state) return NULL; target_state = root_block->subtree_block_state; while (node) { struct gpu_buddy_block *right_block; struct gpu_buddy_block *node_block; node_block = rbtree_get_free_block(node); right_block = rbtree_get_free_block(node->rb_right); if (right_block && right_block->subtree_block_state >= target_state) { node = node->rb_right; continue; } if (gpu_block_cached_state(node_block) == target_state) { block = node_block; break; } node = node->rb_left; } return block; } static void rbtree_insert(struct gpu_buddy *mm, struct gpu_buddy_block *block) { struct rb_node **link, *parent = NULL; enum gpu_block_state block_state; struct gpu_buddy_block *node; unsigned int block_alignment; struct rb_root *root; unsigned int order; order = gpu_buddy_block_order(block); block_alignment = gpu_buddy_block_offset_alignment(block); block_state = gpu_block_cached_state(block); root = &mm->free_tree[order]; link = &root->rb_node; while (*link) { parent = *link; node = rbtree_get_free_block(parent); /* * Manual augmentation update during insertion traversal. Required * because rb_insert_augmented() only calls rotate callback during * rotations. This ensures all ancestors on the insertion path have * correct subtree_max_alignment / subtree_block_state values. */ if (node->subtree_max_alignment < block_alignment) node->subtree_max_alignment = block_alignment; if (node->subtree_block_state < block_state) node->subtree_block_state = block_state; if (gpu_buddy_block_offset(block) < gpu_buddy_block_offset(node)) link = &parent->rb_left; else link = &parent->rb_right; } block->subtree_max_alignment = block_alignment; block->subtree_block_state = block_state; rb_link_node(&block->rb, parent, link); rb_insert_augmented(&block->rb, root, &gpu_buddy_augment_cb); } static void rbtree_remove(struct gpu_buddy *mm, struct gpu_buddy_block *block) { unsigned int order = gpu_buddy_block_order(block); rb_erase_augmented(&block->rb, &mm->free_tree[order], &gpu_buddy_augment_cb); RB_CLEAR_NODE(&block->rb); } static void mark_allocated(struct gpu_buddy *mm, struct gpu_buddy_block *block) { block->header &= ~GPU_BUDDY_HEADER_STATE; block->header |= GPU_BUDDY_ALLOCATED; block->has_clear = false; mm->free_scoreboard[gpu_buddy_block_order(block)]--; mm->used_scoreboard[gpu_buddy_block_order(block)]++; rbtree_remove(mm, block); } static void __mark_free(struct gpu_buddy *mm, struct gpu_buddy_block *block, enum gpu_block_state block_state) { if (gpu_buddy_block_is_allocated(block)) mm->used_scoreboard[gpu_buddy_block_order(block)]--; block->header &= ~GPU_BUDDY_HEADER_STATE; block->header |= GPU_BUDDY_FREE; block->header &= ~GPU_BUDDY_HEADER_CLEAR; block->has_clear = (block_state != GPU_BLOCK_DIRTY); if (block_state == GPU_BLOCK_CLEAR) block->header |= GPU_BUDDY_HEADER_CLEAR; mm->free_scoreboard[gpu_buddy_block_order(block)]++; rbtree_insert(mm, block); } static void mark_free(struct gpu_buddy *mm, struct gpu_buddy_block *block) { enum gpu_block_state block_state; block_state = gpu_dirty_range_state(&mm->dirty, gpu_buddy_block_offset(block), gpu_buddy_block_size(mm, block)); __mark_free(mm, block, block_state); } static void mark_split(struct gpu_buddy *mm, struct gpu_buddy_block *block) { block->header &= ~GPU_BUDDY_HEADER_STATE; block->header |= GPU_BUDDY_SPLIT; mm->free_scoreboard[gpu_buddy_block_order(block)]--; rbtree_remove(mm, block); } static inline bool overlaps(u64 s1, u64 e1, u64 s2, u64 e2) { return s1 <= e2 && e1 >= s2; } static inline bool contains(u64 s1, u64 e1, u64 s2, u64 e2) { return s1 <= s2 && e1 >= e2; } static struct gpu_buddy_block * __get_buddy(struct gpu_buddy_block *block) { struct gpu_buddy_block *parent; parent = block->parent; if (!parent) return NULL; if (parent->left == block) return parent->right; return parent->left; } static unsigned int __gpu_buddy_free(struct gpu_buddy *mm, struct gpu_buddy_block *block) { enum gpu_block_state block_state; struct gpu_buddy_block *parent; unsigned int order; block_state = gpu_block_cached_state(block); while ((parent = block->parent)) { struct gpu_buddy_block *buddy = __get_buddy(block); if (!gpu_buddy_block_is_free(buddy)) break; if (block_state != GPU_BLOCK_MIXED) { enum gpu_block_state buddy_state; buddy_state = gpu_block_cached_state(buddy); if (buddy_state != block_state) block_state = GPU_BLOCK_MIXED; } rbtree_remove(mm, buddy); mm->free_scoreboard[gpu_buddy_block_order(buddy)]--; if (gpu_buddy_block_is_allocated(block)) mm->used_scoreboard[gpu_buddy_block_order(block)]--; gpu_block_free(mm, block); gpu_block_free(mm, buddy); block = parent; } order = gpu_buddy_block_order(block); __mark_free(mm, block, block_state); return order; } /** * gpu_buddy_init - init memory manager * * @mm: GPU buddy manager to initialize * @size: size in bytes to manage * @chunk_size: minimum page size in bytes for our allocations * * Initializes the memory manager and its resources. * * Returns: * 0 on success, error code on failure. */ int gpu_buddy_init(struct gpu_buddy *mm, u64 size, u64 chunk_size) { unsigned int root_count = 0; u64 offset = 0; if (size < chunk_size) return -EINVAL; if (chunk_size < SZ_4K) return -EINVAL; if (!is_power_of_2(chunk_size)) return -EINVAL; size = round_down(size, chunk_size); mm->size = size; mm->avail = size; mm->chunk_size = chunk_size; mm->max_order = ilog2(size) - ilog2(chunk_size); BUG_ON(mm->max_order > GPU_BUDDY_MAX_ORDER); mm->free_scoreboard = kcalloc(mm->max_order + 1, sizeof(*mm->free_scoreboard), GFP_KERNEL); if (!mm->free_scoreboard) return -ENOMEM; mm->used_scoreboard = kcalloc(mm->max_order + 1, sizeof(*mm->used_scoreboard), GFP_KERNEL); if (!mm->used_scoreboard) goto out_free_free_scoreboard; mm->free_tree = kcalloc(mm->max_order + 1, sizeof(struct rb_root), GFP_KERNEL); if (!mm->free_tree) goto out_free_used_scoreboard; gpu_dirty_tracker_init(&mm->dirty); mm->n_roots = hweight64(size); mm->roots = kmalloc_objs(struct gpu_buddy_block *, mm->n_roots); if (!mm->roots) goto out_free_tree; /* * Split into power-of-two blocks, in case we are given a size that is * not itself a power-of-two. */ do { struct gpu_buddy_block *root; unsigned int order; u64 root_size; order = ilog2(size) - ilog2(chunk_size); root_size = chunk_size << order; root = gpu_block_alloc(mm, NULL, order, offset); if (!root) goto out_free_roots; gpu_dirty_tracker_mark_dirty(&mm->dirty, offset, root_size); __mark_free(mm, root, GPU_BLOCK_DIRTY); BUG_ON(root_count > mm->max_order); BUG_ON(gpu_buddy_block_size(mm, root) < chunk_size); mm->roots[root_count] = root; offset += root_size; size -= root_size; root_count++; } while (size); #ifdef CONFIG_LOCKDEP mm->lock_dep_map = NULL; #endif return 0; out_free_roots: while (root_count--) gpu_block_free(mm, mm->roots[root_count]); kfree(mm->roots); out_free_tree: gpu_dirty_tracker_fini(&mm->dirty); kfree(mm->free_tree); out_free_used_scoreboard: kfree(mm->used_scoreboard); out_free_free_scoreboard: kfree(mm->free_scoreboard); return -ENOMEM; } EXPORT_SYMBOL(gpu_buddy_init); /** * gpu_buddy_fini - tear down the memory manager * * @mm: GPU buddy manager to free * * Cleanup memory manager resources and the freetree */ void gpu_buddy_fini(struct gpu_buddy *mm) { u64 root_size, size; unsigned int order; int i; size = mm->size; for (i = 0; i < mm->n_roots; ++i) { order = ilog2(size) - ilog2(mm->chunk_size); root_size = mm->chunk_size << order; gpu_buddy_assert(gpu_buddy_block_is_free(mm->roots[i])); gpu_block_free(mm, mm->roots[i]); size -= root_size; } gpu_buddy_assert(mm->avail == mm->size); for (i = 0; i <= mm->max_order; ++i) gpu_buddy_assert(!mm->used_scoreboard[i]); gpu_dirty_tracker_fini(&mm->dirty); kfree(mm->free_tree); kfree(mm->roots); kfree(mm->free_scoreboard); kfree(mm->used_scoreboard); } EXPORT_SYMBOL(gpu_buddy_fini); static int split_block(struct gpu_buddy *mm, struct gpu_buddy_block *block) { unsigned int block_order = gpu_buddy_block_order(block) - 1; u64 offset = gpu_buddy_block_offset(block); enum gpu_block_state parent_state; BUG_ON(!gpu_buddy_block_is_free(block)); BUG_ON(!gpu_buddy_block_order(block)); block->left = gpu_block_alloc(mm, block, block_order, offset); if (!block->left) return -ENOMEM; block->right = gpu_block_alloc(mm, block, block_order, offset + (mm->chunk_size << block_order)); if (!block->right) { gpu_block_free(mm, block->left); return -ENOMEM; } parent_state = gpu_block_cached_state(block); mark_split(mm, block); if (parent_state == GPU_BLOCK_MIXED) { mark_free(mm, block->left); mark_free(mm, block->right); } else { __mark_free(mm, block->left, parent_state); __mark_free(mm, block->right, parent_state); } return 0; } /** * gpu_buddy_reset_clear - reset blocks clear state * * @mm: GPU buddy manager * @is_clear: blocks clear state * * Reset the clear state based on @is_clear value for each block * in the freetree. */ void gpu_buddy_reset_clear(struct gpu_buddy *mm, bool is_clear) { unsigned int i; gpu_buddy_driver_lock_held(mm); gpu_dirty_tracker_empty(&mm->dirty); for (i = 0; i <= mm->max_order; ++i) { struct gpu_buddy_block *block, *tmp; rbtree_postorder_for_each_entry_safe(block, tmp, &mm->free_tree[i], rb) { if (is_clear) { if (!gpu_buddy_block_is_clear(block)) block->header |= GPU_BUDDY_HEADER_CLEAR; block->has_clear = true; } else { block->header &= ~GPU_BUDDY_HEADER_CLEAR; block->has_clear = false; gpu_dirty_tracker_mark_dirty(&mm->dirty, gpu_buddy_block_offset(block), gpu_buddy_block_size(mm, block)); } gpu_buddy_augment_compute(block); } } } EXPORT_SYMBOL(gpu_buddy_reset_clear); static void __gpu_buddy_free_block_internal(struct gpu_buddy *mm, struct gpu_buddy_block *block) { u64 size = gpu_buddy_block_size(mm, block); gpu_buddy_driver_lock_held(mm); BUG_ON(!gpu_buddy_block_is_allocated(block)); mm->avail += size; __gpu_buddy_free(mm, block); } /** * gpu_buddy_free_block - free a block * * @mm: GPU buddy manager * @block: block to be freed */ void gpu_buddy_free_block(struct gpu_buddy *mm, struct gpu_buddy_block *block) { if (!gpu_buddy_block_is_clear(block)) gpu_dirty_tracker_mark_dirty(&mm->dirty, gpu_buddy_block_offset(block), gpu_buddy_block_size(mm, block)); __gpu_buddy_free_block_internal(mm, block); } EXPORT_SYMBOL(gpu_buddy_free_block); /** * gpu_buddy_allocated_addr_to_block - given relative address find the allocated block * * @mm: GPU buddy manager * @addr: Relative address * * Returns: * gpu_buddy_block on success, NULL or error code on failure */ struct gpu_buddy_block *gpu_buddy_allocated_addr_to_block(struct gpu_buddy *mm, u64 addr) { struct gpu_buddy_block *block; LIST_HEAD(dfs); u64 end; int i; gpu_buddy_driver_lock_held(mm); end = addr + mm->chunk_size - 1; for (i = 0; i < mm->n_roots; ++i) list_add_tail(&mm->roots[i]->tmp_link, &dfs); do { u64 block_start; u64 block_end; block = list_first_entry_or_null(&dfs, struct gpu_buddy_block, tmp_link); if (!block) break; list_del(&block->tmp_link); block_start = gpu_buddy_block_offset(block); block_end = block_start + gpu_buddy_block_size(mm, block) - 1; if (!overlaps(addr, end, block_start, block_end)) continue; if (gpu_buddy_block_is_allocated(block)) return block; else if (gpu_buddy_block_is_free(block)) return NULL; list_add(&block->right->tmp_link, &dfs); list_add(&block->left->tmp_link, &dfs); } while (1); return ERR_PTR(-ENXIO); } EXPORT_SYMBOL(gpu_buddy_allocated_addr_to_block); static void __gpu_buddy_free_list(struct gpu_buddy *mm, struct list_head *objects, bool mark_clear, bool mark_dirty) { struct gpu_buddy_block *block, *on; u64 dirty_start = 0, dirty_size = 0; gpu_buddy_assert(!(mark_dirty && mark_clear)); list_for_each_entry_safe(block, on, objects, link) { u64 offset = gpu_buddy_block_offset(block); u64 size = gpu_buddy_block_size(mm, block); if (mark_clear) block->header |= GPU_BUDDY_HEADER_CLEAR; else if (mark_dirty) block->header &= ~GPU_BUDDY_HEADER_CLEAR; /* * Coalesce contiguous dirty blocks into one extent update so * a multi-block contiguous free costs a single mark_dirty(). * Flush the pending extent and start over on a gap. */ if (!gpu_buddy_block_is_clear(block)) { if (dirty_size && (dirty_start + dirty_size == offset || offset + size == dirty_start)) { dirty_start = min(dirty_start, offset); dirty_size += size; } else { if (dirty_size) gpu_dirty_tracker_mark_dirty(&mm->dirty, dirty_start, dirty_size); dirty_start = offset; dirty_size = size; } } __gpu_buddy_free_block_internal(mm, block); cond_resched(); } if (dirty_size) gpu_dirty_tracker_mark_dirty(&mm->dirty, dirty_start, dirty_size); INIT_LIST_HEAD(objects); } static void gpu_buddy_free_list_internal(struct gpu_buddy *mm, struct list_head *objects) { /* * Don't touch the clear/dirty bit, since allocation is still internal * at this point. For example we might have just failed part of the * allocation. */ __gpu_buddy_free_list(mm, objects, false, false); } /** * gpu_buddy_free_list - free blocks * * @mm: GPU buddy manager * @objects: input list head to free blocks * @flags: optional flags like GPU_BUDDY_CLEARED */ void gpu_buddy_free_list(struct gpu_buddy *mm, struct list_head *objects, unsigned int flags) { bool mark_clear = flags & GPU_BUDDY_CLEARED; gpu_buddy_driver_lock_held(mm); __gpu_buddy_free_list(mm, objects, mark_clear, !mark_clear); } EXPORT_SYMBOL(gpu_buddy_free_list); static void __gpu_buddy_undo_splits(struct gpu_buddy *mm, struct gpu_buddy_block *block) { struct gpu_buddy_block *buddy = __get_buddy(block); if (buddy && (gpu_buddy_block_is_free(block) && gpu_buddy_block_is_free(buddy))) { rbtree_remove(mm, block); mm->free_scoreboard[gpu_buddy_block_order(block)]--; __gpu_buddy_free(mm, block); } } static struct gpu_buddy_block * __alloc_range_bias(struct gpu_buddy *mm, u64 start, u64 end, unsigned int order, unsigned long flags) { u64 req_size = mm->chunk_size << order; struct gpu_buddy_block *block; LIST_HEAD(dfs); int err; int i; end = end - 1; /* * This range-constrained search hands back the highest/right-most * address that satisfies the request: the roots are seeded high-to-low * and the right (higher-address) child is descended first, making * top-down the default placement here. A non-top-down clear request is * the only exception, where the descent is biased towards clear or * clear-containing subtrees to satisfy the clear preference. */ for (i = mm->n_roots - 1; i >= 0; --i) list_add_tail(&mm->roots[i]->tmp_link, &dfs); do { u64 block_start; u64 block_end; block = list_first_entry_or_null(&dfs, struct gpu_buddy_block, tmp_link); if (!block) break; list_del(&block->tmp_link); if (gpu_buddy_block_order(block) < order) continue; block_start = gpu_buddy_block_offset(block); block_end = block_start + gpu_buddy_block_size(mm, block) - 1; if (!overlaps(start, end, block_start, block_end)) continue; if (gpu_buddy_block_is_allocated(block)) continue; if (block_start < start || block_end > end) { u64 adjusted_start = max(block_start, start); u64 adjusted_end = min(block_end, end); if (round_down(adjusted_end + 1, req_size) <= round_up(adjusted_start, req_size)) continue; } if (contains(start, end, block_start, block_end) && order == gpu_buddy_block_order(block)) { /* * Find the free block within the range. */ if (gpu_buddy_block_is_free(block)) return block; continue; } if (!gpu_buddy_block_is_split(block)) { err = split_block(mm, block); if (unlikely(err)) goto err_undo; } /* * Top-down is a strict address-placement policy, so when it is * requested we ignore clear steering and simply descend the * right (higher-address) child first. Only a non-top-down clear * request biases the descent towards clear/has_clear subtrees. */ if ((flags & GPU_BUDDY_CLEAR_ALLOCATION) && !(flags & GPU_BUDDY_TOPDOWN_ALLOCATION)) { struct gpu_buddy_block *prefer; if (gpu_buddy_block_is_clear(block->right)) prefer = block->right; else if (gpu_buddy_block_is_clear(block->left)) prefer = block->left; else if (block->right->has_clear) prefer = block->right; else if (block->left->has_clear) prefer = block->left; else prefer = block->right; if (prefer == block->right) { list_add(&block->left->tmp_link, &dfs); list_add(&block->right->tmp_link, &dfs); } else { list_add(&block->right->tmp_link, &dfs); list_add(&block->left->tmp_link, &dfs); } } else { list_add(&block->left->tmp_link, &dfs); list_add(&block->right->tmp_link, &dfs); } } while (1); return ERR_PTR(-ENOSPC); err_undo: /* * We really don't want to leave around a bunch of split blocks, since * bigger is better, so make sure we merge everything back before we * free the allocated blocks. */ __gpu_buddy_undo_splits(mm, block); return ERR_PTR(err); } /* Return the highest-address free block of at least @order. */ static struct gpu_buddy_block * get_maxblock(struct gpu_buddy *mm, unsigned int order) { struct gpu_buddy_block *max_block; struct gpu_buddy_block *block; unsigned int i; /* * Top-down allocation is a strict address-placement policy: the block * is chosen purely by offset, regardless of its clear/dirty state. * Clear state is re-derived from the dirty tracker once the allocation * completes, and the driver is responsible for issuing the clear pass * if a clear region is required. */ max_block = NULL; for (i = order; i <= mm->max_order; ++i) { block = rbtree_last_free_block(&mm->free_tree[i]); if (!block) continue; if (!max_block || gpu_buddy_block_offset(block) > gpu_buddy_block_offset(max_block)) max_block = block; } return max_block; } static struct gpu_buddy_block * alloc_from_freetree(struct gpu_buddy *mm, unsigned int order, unsigned long flags) { struct gpu_buddy_block *block = NULL; unsigned int tmp; int err; if (flags & GPU_BUDDY_TOPDOWN_ALLOCATION) { block = get_maxblock(mm, order); if (block) tmp = gpu_buddy_block_order(block); } else { if (flags & GPU_BUDDY_CLEAR_ALLOCATION) { for (tmp = order; tmp <= mm->max_order; ++tmp) { block = rbtree_last_clear_free_block(&mm->free_tree[tmp], GPU_BLOCK_MIXED); if (block) break; } } if (!block) { for (tmp = order; tmp <= mm->max_order; ++tmp) { block = rbtree_last_free_block(&mm->free_tree[tmp]); if (block) break; } } } if (!block) return ERR_PTR(-ENOSPC); BUG_ON(!gpu_buddy_block_is_free(block)); while (tmp != order) { err = split_block(mm, block); if (unlikely(err)) goto err_undo; if ((flags & GPU_BUDDY_CLEAR_ALLOCATION) && !(flags & GPU_BUDDY_TOPDOWN_ALLOCATION)) { bool right_clear, left_clear; right_clear = gpu_buddy_block_is_clear(block->right); left_clear = gpu_buddy_block_is_clear(block->left); if (right_clear) block = block->right; else if (left_clear) block = block->left; else if (block->right->has_clear) block = block->right; else if (block->left->has_clear) block = block->left; else block = block->right; } else { block = block->right; } tmp--; } return block; err_undo: __gpu_buddy_undo_splits(mm, block); return ERR_PTR(err); } static bool gpu_buddy_can_offset_align(u64 size, u64 min_block_size) { return size < min_block_size && is_power_of_2(size); } static bool gpu_buddy_subtree_can_satisfy(struct rb_node *node, unsigned int alignment) { struct gpu_buddy_block *block; block = rbtree_get_free_block(node); return block->subtree_max_alignment >= alignment; } static struct gpu_buddy_block * gpu_buddy_find_block_aligned(struct gpu_buddy *mm, unsigned int order, unsigned int alignment) { struct rb_root *root = &mm->free_tree[order]; struct rb_node *rb = root->rb_node; while (rb) { struct gpu_buddy_block *block = rbtree_get_free_block(rb); struct rb_node *left_node = rb->rb_left, *right_node = rb->rb_right; if (right_node) { if (gpu_buddy_subtree_can_satisfy(right_node, alignment)) { rb = right_node; continue; } } if (gpu_buddy_block_offset_alignment(block) >= alignment) return block; if (left_node) { if (gpu_buddy_subtree_can_satisfy(left_node, alignment)) { rb = left_node; continue; } } break; } return NULL; } static struct gpu_buddy_block * gpu_buddy_offset_aligned_allocation(struct gpu_buddy *mm, u64 size, u64 min_block_size) { struct gpu_buddy_block *block = NULL; unsigned int order, tmp, alignment; unsigned long pages; int err; alignment = ilog2(min_block_size); pages = size >> ilog2(mm->chunk_size); order = fls(pages) - 1; /* * Offset-aligned allocation is a strict address-placement policy: the * block is chosen purely by its offset alignment, regardless of its * clear/dirty state. Clear state is re-derived from the dirty tracker * once the allocation completes, and the driver is responsible for * issuing the clear pass if a clear region is required. */ for (tmp = order; tmp <= mm->max_order; ++tmp) { block = gpu_buddy_find_block_aligned(mm, tmp, alignment); if (block) break; } if (!block) return ERR_PTR(-ENOSPC); while (gpu_buddy_block_order(block) > order) { struct gpu_buddy_block *left, *right; err = split_block(mm, block); if (unlikely(err)) goto err_undo; left = block->left; right = block->right; if (gpu_buddy_block_offset_alignment(right) >= alignment) block = right; else block = left; } return block; err_undo: /* * We really don't want to leave around a bunch of split blocks, since * bigger is better, so make sure we merge everything back before we * free the allocated blocks. */ __gpu_buddy_undo_splits(mm, block); return ERR_PTR(err); } static int __alloc_range(struct gpu_buddy *mm, struct list_head *dfs, u64 start, u64 size, unsigned long flags, struct list_head *blocks, u64 *total_allocated_on_err) { struct gpu_buddy_block *block; u64 total_allocated = 0; LIST_HEAD(allocated); u64 end; int err; end = start + size - 1; do { u64 block_start; u64 block_end; block = list_first_entry_or_null(dfs, struct gpu_buddy_block, tmp_link); if (!block) break; list_del(&block->tmp_link); block_start = gpu_buddy_block_offset(block); block_end = block_start + gpu_buddy_block_size(mm, block) - 1; if (!overlaps(start, end, block_start, block_end)) continue; if (gpu_buddy_block_is_allocated(block)) { err = -ENOSPC; goto err_free; } if (contains(start, end, block_start, block_end)) { if (gpu_buddy_block_is_free(block)) { u64 block_offset; u64 block_size; block_size = gpu_buddy_block_size(mm, block); block_offset = gpu_buddy_block_offset(block); if (!gpu_buddy_block_is_clear(block)) gpu_dirty_tracker_remove_range(&mm->dirty, block_offset, block_size); mark_allocated(mm, block); total_allocated += block_size; mm->avail -= block_size; list_add_tail(&block->link, &allocated); continue; } } if (!gpu_buddy_block_is_split(block)) { err = split_block(mm, block); if (unlikely(err)) goto err_undo; } list_add(&block->right->tmp_link, dfs); list_add(&block->left->tmp_link, dfs); } while (1); if (total_allocated < size) { err = -ENOSPC; goto err_free; } list_splice_tail(&allocated, blocks); return 0; err_undo: /* * We really don't want to leave around a bunch of split blocks, since * bigger is better, so make sure we merge everything back before we * free the allocated blocks. */ __gpu_buddy_undo_splits(mm, block); err_free: if (err == -ENOSPC && total_allocated_on_err) { list_splice_tail(&allocated, blocks); *total_allocated_on_err = total_allocated; } else { gpu_buddy_free_list_internal(mm, &allocated); } return err; } static int __gpu_buddy_alloc_range(struct gpu_buddy *mm, u64 start, u64 size, unsigned long flags, u64 *total_allocated_on_err, struct list_head *blocks) { LIST_HEAD(dfs); int i; for (i = 0; i < mm->n_roots; ++i) list_add_tail(&mm->roots[i]->tmp_link, &dfs); return __alloc_range(mm, &dfs, start, size, flags, blocks, total_allocated_on_err); } static int __alloc_contig_aligned_retry(struct gpu_buddy *mm, u64 unaligned_offset, u64 size, u64 min_block_size, unsigned long flags, struct list_head *blocks) { u64 aligned_offset = round_down(unaligned_offset, min_block_size); return __gpu_buddy_alloc_range(mm, aligned_offset, size, flags, NULL, blocks); } static int __alloc_contig_try_harder(struct gpu_buddy *mm, u64 size, u64 min_block_size, unsigned long flags, struct list_head *blocks) { u64 rhs_offset, lhs_offset, filled; struct gpu_buddy_block *block; struct rb_root *root; struct rb_node *iter; unsigned long pages; unsigned int order; u64 modify_size; int err; modify_size = rounddown_pow_of_two(size); pages = modify_size >> ilog2(mm->chunk_size); order = fls(pages) - 1; if (order == 0) return -ENOSPC; root = &mm->free_tree[order]; if (RB_EMPTY_ROOT(root)) return -ENOSPC; iter = rb_last(root); while (iter) { block = rbtree_get_free_block(iter); rhs_offset = gpu_buddy_block_offset(block); /* Allocate blocks traversing RHS */ err = __gpu_buddy_alloc_range(mm, rhs_offset, size, flags, &filled, blocks); if (err && err != -ENOSPC) return err; if (!err && IS_ALIGNED(rhs_offset, min_block_size)) return 0; if (!err) { /* Allocate the unaligned RHS offset using round_down */ gpu_buddy_free_list_internal(mm, blocks); err = __alloc_contig_aligned_retry(mm, rhs_offset, size, min_block_size, flags, blocks); if (!err) return 0; if (err != -ENOSPC) { gpu_buddy_free_list_internal(mm, blocks); return err; } goto next; } if (size - filled > rhs_offset) goto next; lhs_offset = rhs_offset - (size - filled); /* Allocate the unaligned LHS offset using round_down */ gpu_buddy_free_list_internal(mm, blocks); err = __alloc_contig_aligned_retry(mm, lhs_offset, size, min_block_size, flags, blocks); if (!err) return 0; if (err != -ENOSPC) { gpu_buddy_free_list_internal(mm, blocks); return err; } next: gpu_buddy_free_list_internal(mm, blocks); iter = rb_prev(iter); } return -ENOSPC; } /** * gpu_buddy_block_trim - free unused pages * * @mm: GPU buddy manager * @start: start address to begin the trimming. * @new_size: original size requested * @blocks: Input and output list of allocated blocks. * MUST contain single block as input to be trimmed. * On success will contain the newly allocated blocks * making up the @new_size. Blocks always appear in * ascending order * * For contiguous allocation, we round up the size to the nearest * power of two value, drivers consume *actual* size, so remaining * portions are unused and can be optionally freed with this function * * Returns: * 0 on success, error code on failure. */ int gpu_buddy_block_trim(struct gpu_buddy *mm, u64 *start, u64 new_size, struct list_head *blocks) { struct gpu_buddy_block *parent; struct gpu_buddy_block *block; u64 block_start, block_end; LIST_HEAD(dfs); bool was_clear; u64 new_start; int err; gpu_buddy_driver_lock_held(mm); if (!list_is_singular(blocks)) return -EINVAL; block = list_first_entry(blocks, struct gpu_buddy_block, link); block_start = gpu_buddy_block_offset(block); block_end = block_start + gpu_buddy_block_size(mm, block); if (WARN_ON(!gpu_buddy_block_is_allocated(block))) return -EINVAL; if (new_size > gpu_buddy_block_size(mm, block)) return -EINVAL; if (!new_size || !IS_ALIGNED(new_size, mm->chunk_size)) return -EINVAL; if (new_size == gpu_buddy_block_size(mm, block)) return 0; new_start = block_start; if (start) { new_start = *start; if (new_start < block_start) return -EINVAL; if (!IS_ALIGNED(new_start, mm->chunk_size)) return -EINVAL; if (range_overflows(new_start, new_size, block_end)) return -EINVAL; } list_del(&block->link); was_clear = gpu_buddy_block_is_clear(block); if (!was_clear) gpu_dirty_tracker_mark_dirty(&mm->dirty, gpu_buddy_block_offset(block), gpu_buddy_block_size(mm, block)); __mark_free(mm, block, was_clear ? GPU_BLOCK_CLEAR : GPU_BLOCK_DIRTY); mm->avail += gpu_buddy_block_size(mm, block); /* Prevent recursively freeing this node */ parent = block->parent; block->parent = NULL; list_add(&block->tmp_link, &dfs); err = __alloc_range(mm, &dfs, new_start, new_size, was_clear ? GPU_BUDDY_CLEAR_ALLOCATION : 0, blocks, NULL); if (err) { mark_allocated(mm, block); mm->avail -= gpu_buddy_block_size(mm, block); if (!was_clear) { gpu_dirty_tracker_remove_range(&mm->dirty, gpu_buddy_block_offset(block), gpu_buddy_block_size(mm, block)); } if (was_clear) block->header |= GPU_BUDDY_HEADER_CLEAR; list_add(&block->link, blocks); } block->parent = parent; return err; } EXPORT_SYMBOL(gpu_buddy_block_trim); static bool dirty_steer_window(struct gpu_buddy *mm, u64 req_size, u64 *start, u64 *end, unsigned long *flags) { u64 aligned_start; struct gpu_dirty_extent *ext = gpu_dirty_tracker_find(&mm->dirty, req_size, &aligned_start); if (!ext) return false; *start = aligned_start; *end = ext->end; *flags |= GPU_BUDDY_RANGE_ALLOCATION; return true; } static struct gpu_buddy_block * __gpu_buddy_alloc_blocks(struct gpu_buddy *mm, u64 start, u64 end, u64 size, u64 min_block_size, unsigned int order, unsigned long flags) { struct gpu_buddy_block *block; bool steered = false; /* Allocate from dirty tracker */ if (!(flags & GPU_BUDDY_RANGE_ALLOCATION) && !(flags & GPU_BUDDY_CLEAR_ALLOCATION) && size >= min_block_size && gpu_buddy_clear_avail(mm) && mm->dirty.total_dirty) { u64 block_size = mm->chunk_size << order; steered = dirty_steer_window(mm, block_size, &start, &end, &flags); } if (flags & GPU_BUDDY_RANGE_ALLOCATION) { /* Allocate traversing within the range */ block = __alloc_range_bias(mm, start, end, order, flags); if (!IS_ERR(block) || !steered) return block; flags &= ~GPU_BUDDY_RANGE_ALLOCATION; } if (size < min_block_size) /* Allocate from an offset-aligned region without size rounding */ return gpu_buddy_offset_aligned_allocation(mm, size, min_block_size); /* Allocate from freetree */ return alloc_from_freetree(mm, order, flags); } /** * gpu_buddy_alloc_blocks - allocate power-of-two blocks * * @mm: GPU buddy manager to allocate from * @start: start of the allowed range for this block * @end: end of the allowed range for this block * @size: size of the allocation in bytes * @min_block_size: alignment of the allocation * @blocks: output list head to add allocated blocks * @flags: GPU_BUDDY_*_ALLOCATION flags * * alloc_range_bias() called on range limitations, which traverses * the tree and returns the desired block. * * alloc_from_freetree() called when *no* range restrictions * are enforced, which picks the block from the freetree. * * Returns: * 0 on success, error code on failure. */ int gpu_buddy_alloc_blocks(struct gpu_buddy *mm, u64 start, u64 end, u64 size, u64 min_block_size, struct list_head *blocks, unsigned long flags) { struct gpu_buddy_block *block = NULL; u64 original_size, original_min_size; unsigned int min_order, order; LIST_HEAD(allocated); unsigned long pages; int err; gpu_buddy_driver_lock_held(mm); if (size < mm->chunk_size) return -EINVAL; if (min_block_size < mm->chunk_size) return -EINVAL; if (!is_power_of_2(min_block_size)) return -EINVAL; if (!IS_ALIGNED(start | end | size, mm->chunk_size)) return -EINVAL; if (end > mm->size) return -EINVAL; if (range_overflows(start, size, mm->size)) return -EINVAL; /* Actual range allocation */ if (start + size == end) { if (!IS_ALIGNED(start | end, min_block_size)) return -EINVAL; return __gpu_buddy_alloc_range(mm, start, size, flags, NULL, blocks); } original_size = size; original_min_size = min_block_size; /* Roundup the size to power of 2 */ if (flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION) { size = roundup_pow_of_two(size); min_block_size = size; /* * Normalize the requested size to min_block_size for regular allocations. * Offset-aligned allocations intentionally skip size rounding. */ } else if (!gpu_buddy_can_offset_align(size, min_block_size)) { size = round_up(size, min_block_size); } pages = size >> ilog2(mm->chunk_size); order = fls(pages) - 1; min_order = ilog2(min_block_size) - ilog2(mm->chunk_size); if (order > mm->max_order || size > mm->size) { if ((flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION) && !(flags & GPU_BUDDY_RANGE_ALLOCATION)) return __alloc_contig_try_harder(mm, original_size, original_min_size, flags, blocks); return -EINVAL; } do { order = min(order, (unsigned int)fls(pages) - 1); BUG_ON(order > mm->max_order); /* * Regular allocations must not allocate blocks smaller than min_block_size. * Offset-aligned allocations deliberately bypass this constraint. */ BUG_ON(size >= min_block_size && order < min_order); do { block = __gpu_buddy_alloc_blocks(mm, start, end, size, min_block_size, order, flags); if (!IS_ERR(block)) break; if (size >= min_block_size && order > min_order) { order--; continue; } /* * Try contiguous block allocation through * try harder method. */ if (flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION && !(flags & GPU_BUDDY_RANGE_ALLOCATION)) { err = __alloc_contig_try_harder(mm, original_size, original_min_size, flags, blocks); if (!err) return 0; if (err != -ENOSPC) return err; goto err_free; } err = -ENOSPC; goto err_free; } while (1); if (!gpu_buddy_block_is_clear(block)) gpu_dirty_tracker_remove_range(&mm->dirty, gpu_buddy_block_offset(block), gpu_buddy_block_size(mm, block)); mark_allocated(mm, block); mm->avail -= gpu_buddy_block_size(mm, block); kmemleak_update_trace(block); list_add_tail(&block->link, &allocated); pages -= BIT(order); if (!pages) break; } while (1); /* Trim the allocated block to the required size */ if (!(flags & GPU_BUDDY_TRIM_DISABLE) && original_size != size) { struct list_head *trim_list; LIST_HEAD(temp); u64 trim_size; trim_list = &allocated; trim_size = original_size; if (!list_is_singular(&allocated)) { block = list_last_entry(&allocated, typeof(*block), link); list_move(&block->link, &temp); trim_list = &temp; trim_size = gpu_buddy_block_size(mm, block) - (size - original_size); } gpu_buddy_block_trim(mm, NULL, trim_size, trim_list); if (!list_empty(&temp)) list_splice_tail(trim_list, &allocated); } list_splice_tail(&allocated, blocks); return 0; err_free: gpu_buddy_free_list_internal(mm, &allocated); return err; } EXPORT_SYMBOL(gpu_buddy_alloc_blocks); /** * gpu_buddy_block_print - print block information * * @mm: GPU buddy manager * @block: GPU buddy block */ void gpu_buddy_block_print(struct gpu_buddy *mm, struct gpu_buddy_block *block) { u64 start = gpu_buddy_block_offset(block); u64 size = gpu_buddy_block_size(mm, block); pr_info("%#018llx-%#018llx: %llu\n", start, start + size, size); } EXPORT_SYMBOL(gpu_buddy_block_print); /** * gpu_buddy_print - print allocator state * * @mm: GPU buddy manager * @p: GPU printer to use */ void gpu_buddy_print(struct gpu_buddy *mm) { int order; gpu_buddy_driver_lock_held(mm); pr_info("chunk_size: %lluKiB, total: %lluMiB, free: %lluMiB, clear_free: %lluMiB\n", mm->chunk_size >> 10, mm->size >> 20, mm->avail >> 20, gpu_buddy_clear_avail(mm) >> 20); for (order = mm->max_order; order >= 0; order--) { u64 free_count = mm->free_scoreboard[order]; u64 used_count = mm->used_scoreboard[order]; u64 block_size = mm->chunk_size << order; u64 free = free_count * block_size; u64 used = used_count * block_size; if (block_size < SZ_1M) pr_info("order-%2d free: %8llu KiB, used: %8llu KiB, free_blocks: %llu, used_blocks: %llu\n", order, free >> 10, used >> 10, free_count, used_count); else pr_info("order-%2d free: %8llu MiB, used: %8llu MiB, free_blocks: %llu, used_blocks: %llu\n", order, free >> 20, used >> 20, free_count, used_count); } } EXPORT_SYMBOL(gpu_buddy_print); static void gpu_buddy_module_exit(void) { kmem_cache_destroy(slab_extents); kmem_cache_destroy(slab_blocks); } static int __init gpu_buddy_module_init(void) { slab_blocks = KMEM_CACHE(gpu_buddy_block, 0); if (!slab_blocks) return -ENOMEM; slab_extents = KMEM_CACHE(gpu_dirty_extent, 0); if (!slab_extents) goto err_destroy_blocks; return 0; err_destroy_blocks: kmem_cache_destroy(slab_blocks); return -ENOMEM; } module_init(gpu_buddy_module_init); module_exit(gpu_buddy_module_exit); MODULE_DESCRIPTION("GPU Buddy Allocator"); MODULE_LICENSE("Dual MIT/GPL");